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Join Date: Dec 2007
Posts: 142
# 1021
02-26-2010, 01:11 PM
SHORT
*Starship turning ratio's & Pitch, Yaw, Roll a full 360 degree (remember, this is supposed to be space) Also there seems to be a plethora of skills that seem like they are just completly useless...especially at the admiral level.

*Crafting; there needs to be some dynamic type of crafting, one that will create a true player driven economy.

*PVP; Klingons are like the red-headed stepchild ~ the queue's are terrible ~ admiral escort ships are in sad shape ~ bridge combat ~ PVP Duel's (regardless of factions) ~ the state of the pvp right now can be summed up into one word, "Facepalm".

* RE-SPEC, The skill cap is pointless also, your forced to take skills you arent ever going to use ? why?

MIDDLE
* Fix clunkly interface (Toolbar is a dying horse that needs to be put out of its misery)
* Dynamic & Unique questlines with deep storyline (not the same recycled stuff thats throughout the game as it is now)
* Unique loot, make it where you see something new everyday. Expect the unexpected, keep us on our toes!!!!!

LONG
Fix stuff above before even thinking about what goes here
Join Date: Dec 2007
Posts: 142
# 1022
02-26-2010, 01:48 PM
Short-term

- Give all uniforms to the Collectors edition owners and make them available to purchase for the regular box customers. Why exactly did I pay $80 for the Collectors version? The box said "Exclusive access to uniforms frome the television series" Wasn't TOS a television series? Wasn't Enterprise a television series? The DS9/STNG uniforms don't cut it and wasn't what I was expecting when I bout it.

- Fix graphic glitches in ground battles. I hate having "magic" phasers from my previous incarnation following me around the ship firing through walls. I also hate the blackness that pops up outside the bridge on assimilated cruiser instead of drawing the hallway.

- Turn scanner anomaly items into tokens that don't take up inventory space. This is Star Trek, I don't think the Enterprise would have been able to do Its five-year mission: to explore strange new worlds; to seek out new life and new civilizations; to boldly go where no man has gone before...because it would crammed to the gills with bulky floppy disks of radiation anomalie sensor scans.

Mid-term

- More fleet actions in existing sectors. Ideally, there should be a new one every 4-5 grades in the progression, with several at Admiral.

- A "task force" interface that allows players to form task forces out of 2-4 teams and do fleet actions and sector battles together.

- Implement something closer to a traditional crafting system than what Memory Alpha is. Memory Alpha SUCKS atm.


Long-term

- Introduce romulan and cardassian as playable factions, with unique PvE and PvP content for each.

- Introduce a few more character slots WITHOUT us having to buy them. I like/dislike the idea of C-Store. On one hand it could be cool, on another it's too easy to exploit us with things that should be given to us for enduring all the bumps on the road to get there
Join Date: Dec 2007
Posts: 142
# 1023
02-26-2010, 02:21 PM
Quote:
Originally Posted by Admiral_Shade
Short-term

- Turn scanner anomaly items into tokens that don't take up inventory space. This is Star Trek, I don't think the Enterprise would have been able to do Its five-year mission: to explore strange new worlds; to seek out new life and new civilizations; to boldly go where no man has gone before...because it would crammed to the gills with bulky floppy disks of radiation anomalie sensor scans.
I completely 100% agree with this, well done.
Join Date: Dec 2007
Posts: 142
# 1024 My suggestions
02-26-2010, 02:31 PM
Short-term:

Add an auto-spam detection mechanism to the chat window that would detect duplicate messages from the same person and automatically display a popup asking "So-and-so@somewhere appears to be spamming. Would you like to report them?" with Yes/No as the options. Clicking Yes would be the same as right clicking on them in the chat window and selected Report Spam. Clicking No would do nothing.

Mid-term:

Add more items and/or self-crafting to the Memory Alpha place. Self-crafting would allow you to either add an ability to an existing item or fabricate a completely new common item.

Long-term:

More missions! Lots more missions. At least three times the amount of missions that it would be required to gain a full rank.
Join Date: Dec 2007
Posts: 142
# 1025
02-26-2010, 03:06 PM
short term...
1. multiple transwarp locations (not just Sol) each sector have jump point, you visit, log it, and then when you use transwarp, that point is optional.
2. autopilot from one location to another. when you click to travel long distances, the autopilot would ok warping from one sector to another.
3. longer log off timer in missions, keep 15min in normal game, maybe 30 in a mission.
4. ability to make a "ship uniform" so when you accept new crew members, its a single click to make them look the same.

mid-term
1. more exploration missions that show up in subspace screen. like deep space combat, but deep space exploration. fly along, "find" unknown system to explore.
2. better and more detailed crafting system, allows recipies of rare equipment to be learned to and built at memory alpha. allow stock bought equipment, but player made items to be a bit better. recipes can be gained by combat, research or exploration.
3. put other star trek show's costume in cstore. additional character slots in cstore asap

long term
1. review of skills, both ground and space. make some skills toggle(ie improve recharge shields on all the time instead of having to click it)
2. expand systems, allow visitation/exploration of multiple planets in each system (ie In Sol system, all 9 planets visible, visitiable)
3. useful scanners, not just for anomolies
4. inside ship missions. maybe with DP, have to go to engines and repair them or move slower after defeat. take hull damage, go and repair hull in port or gather resources to fix it.


love the game..
Join Date: Dec 2007
Posts: 142
# 1026
02-26-2010, 05:31 PM
Short term:
- TNG bridge
- ready room and sick bay
-being able to sit in captains chair on bridge

Midterm:
-possibly make some small mission using the on ships holodeck
-missions with Q
-android charecter option (like Data)

Longterm:
-More use of C-Store
-More ships
-More long range discovery missions,
Join Date: Dec 2007
Posts: 142
# 1027
02-26-2010, 05:45 PM
Short
-just fix the minor little bugs and glitches that make the game annoying at times to play.
- for ground missions give your npc officers somre more inteligence so as they might be able to walk around a wall or obstruction

Med
-PLAYER OWNED STATIONS, OR ANY PLAYER OWN BASSES IN SPACE AND ON GROUND. this could be used for territory control in open pvp and for fleet battles
-More fleet actions and major fleet battles for territory control, winners (or side that holds a certain area for X amount of time is awarded some unique items or large sum of money for themselfs or their fleet
-I get sick of waiting for PvP i would like open PvP (where player owned stations could be located) where anyone could attack anyone, or have mass fleet vrs fleet battles for territory control

Long
-More playable races like undine or romulan
-shorten the descriptions on item details to only include relevant information, i dont want to waste time read that when i use a photon grenade that "it will grant me that" ability when i select it.
- different ranges for different weapons, this 10K rule is not realy sticking with me that well
Join Date: Dec 2007
Posts: 142
# 1028
02-26-2010, 07:55 PM
We whant Federation Vs Federation PvP it get do dam booring to whait 8 hours for one battle and it last like 3 min. top of that one have to try to do the dalys as well.

we have so many broken quests.

so what can we do now oh yes 1 daly quest and it is exploration one.

i
Join Date: Dec 2007
Posts: 142
# 1029
02-26-2010, 08:00 PM
Short-Term:
1. More "off-duty" clothing options.
2. Option to change clothing on your ship.
3. Starfleet Ceremonial outfits (similar to the outfits worn at the beginning of Star Trek Insurrection and at Riker and Troi's wedding reception).

Mid-Term:
1. Trophy case in the Ready Room, if Ready Rooms are added.
2. Alternate Reality Missions.
3. In-Game Weddings

Long-Term:
1. Gamma and Delta Quadrants added to the game.
2. More traditional crafting, just Star Trek style. (i.e. crafting increases stats to current items instead of making items. That way armor smithing improves stats on armor. Weapon smithing improves weapon stats or add status effects. A tailor could make purely cosmetic items. Certain crafts can be useful and some could be purely cosmetic. You could get all the cosmetic crafts and maybe two of the "combat" oriented crafts. You could even have a craft specific for modifying ship stats.)
3. Add an instanced area for Fleet Headquarters, either in a new zone or a door in an existing Star Base. Then have items won through Fleet Advancements that will edit the ways these HQ's look.
Join Date: Dec 2007
Posts: 142
# 1030
02-26-2010, 09:38 PM
Short term - Add the Rename Character doohockey to C-Store

Mid term - more content

Long Term - allow user created content - I'll bet we'll make more content for you if you design a way to screen and add it.

Jay ~Meow!~
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