Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1041
02-27-2010, 03:30 PM
Hey all,

Short Term Goals
  • Death Penalties
  • Longer Time to regenerate hull damage - it seems to be as fast as shields

Medium Term Goals
  • Player Crafting/Economy (a la Star Wars Galaxies before they screwed everything up)
  • On named missions that are not repeatable, perhaps create a cinematic intro like the TV series. Make it an option to be able to bypass if wanted

Long Term Goals
  • Ship Interiors
  • Ship boarding/Raiding
  • If ship interiors are active, allow "Clans" to have the ship as it's base. In other words, all the positions (first Officer, Engineering, etc) to be players in a clan working together on one ship or possibly a fleet if the clans are bigger
  • Interactions with recognizable characters (in long term goals section as I would like to see the actors perhaps do a bit of audio dialogue for the missions)

I know some of these are probably out of the question. But if even 50% of these could be implemented, the level of immersion would hook a lot more people.

mavcon75

Ship name: U.S.S. Equinsu-A
Character: Ocha
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1042
02-27-2010, 03:56 PM
short- make it so you can "refit" a lower tier starship to the next highest tier and so on. Including Bo's slots and stats. This will add alot more variety to the end game and let people keep ship hulls they like, such as discovery etc.

med-add more random and crazy stuff to exploration missions. Weird, exotic, aliens and monsters.

long-more playable races, like romulan, and more character slots of subscribers, 3 is weaksauce!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1043
02-27-2010, 04:45 PM
Long-term (maybe first addon)

Persistent fleet based PvE-Exploration

link
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1044
02-27-2010, 04:48 PM
Majels' voice, I will pay money

Gamma Quadrant Exploration via DS9

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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1045
02-27-2010, 05:14 PM
Not sure if these were mentioned yet, not gonna read 100+ pages

Short Term: Enemies (especially ground) deal 2x current damage. Enemies notice you from further and attack (especially ground.) Takes 2x+ to level.

Mid Term: More dangerous combat, land and space. Much larger galaxy, many more planets. Random/more Random encounters anywhere in space ala enemy ambushes.

Long Term: Large planets to explore. Interactive bridge, player housing on ship/bridge. Zone/block in space uncontrolled where there's a constant battle over control points between factions. CPs could be space stations, planets (ground battles for control)etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1046
02-27-2010, 05:36 PM
Short term:

Fix the z axis for ships, there are several times when something is above you and your ship simply wont point straight up to travel to it.

Set something that is hotkeyable for easier autofire. I don't want to click five different buttons in rotation to get all weapons going. I steer with a mouse so I don't want to "click" on fire all beams, or fire all torps. I like having hotkeys and cooldown timers, but trying to hit control+9 to get a special going is awkward. With some sort of "all fire" button hotkeyed, it could save a lot of room on the 1-0 space for more frequent battle option choices.

Fix dialog errors, ie spelling, grammer, inconcistancies. (There are many)

Mid term:

Crafting. It doesn't exist. Memory alpha is not crafting at all, it is just collecting a bunch of loot drops and trading in for another item. There needs to be a diversity in what is made by different players for it to feel more like crafting. Someone more clever, with more skill points assigned, or who takes more time could have a better result than some one else who just throws it together, for example.

Reverse engineering. This was by far the best element of SWG. Loot drops of the same kind can be added together by a reverse engineer and the best stat from each piece is taken and used on the end result. For example, an engine loot drop has +15 to flight speed and +12 to turn rate and a full impulse speed modifier of +60 another engine loot drop has +10 to flight speed and +16 to turn rate and a full impulse speed modifier of +60 as well, When time is spent researching the drops, it combines the two engines into one with +15 flight speed, +16 turn rate and +60 full impulse. The level of the item would determine how many were needed to research. MK II would need two, MKIII would need three, and so on. If you have an engineer with reverse engineering bonuses, he adds a small percentage increase to the end stats, etc. The items could go into a research depository and game time played would be required to finish researching, so you wouldn't be able to use ANY of the items you put in until it was finished. The greater the level the longer it would take, maybe even as long as a day of playing. Just some thoughts.

Long term:

Use ships for everything they would be used for. Little mini areas for you to explore other than your bridge. Potential stow aways that need to be dealt with. Sabatoge missions. And most importantly, a CARGO hold. Why should I have to fly to a space station to pick up huge items out of a little bank terminal? I should have it stored on my ship. My characters inventory should be restricted to things my character could actually carry and the ship should have a cargo for more items. A cruiser could hold more than an escort, etc.

Mission diversity. There should be multiple options to any engagement, and your stats should determine the outcome. Stats for negotiating could be added when dealing with a group of romulans or something. If you encounter Remens it could be universal attack from them regardless of negotiation attempts, and certain scenarios will have more "starfleet like" options.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1047
02-27-2010, 07:23 PM
remove the strict starship registy ban, allow for all registries except for famous vessels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1048
02-27-2010, 07:46 PM
When logging out of character,have the game take you back to the character screen.
If i think of some more ill post em via this reply.This speaks for 4 people.Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1049
02-27-2010, 11:02 PM
Short:
Scrap the Death Penalty idea.
Seriously, you'll probably kill the game if you implement this.

Mid:
Complete ship exploration instead of just the Bridge.
For example, it would be pretty great to be able to go to your own ship's Ten-Forward, Engineering, and Captain's Room. This could also open up new ship customization options for players. I enjoy the Bridge and its customization options but it just seems too limited.

Long:
New "Boarding Party"-type PvP map(s).
It would be extremely fun to go up against an enemy team with the objective of defending / taking over a ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1050
02-28-2010, 12:15 AM
hotkeys for power settings, those clickable buttons are way to small to click in the heat of battle

see this link for how to do that (post nr 4 but rest is usefull aswell)
http://forums.startrekonline.com/showthread.php?t=66110

also it is possible to save and load your keybinds, which saves you the trouble of having to set up your keybinds for all yer toons. follow the above link to find out how
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