Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1981 A little help
09-14-2010, 05:22 AM
Quote:
Originally Posted by Anon-E-Mouse
Long Term,

Adding more traders that sell tech for energy credits (I don't mind if it's in the Captain's Table)... I was miffed that you can't buy anything over Mk2 with energy credits.
There are on K-7, 39- Sierra, Memory Alpha, and DS9

Also anyone out there know if there is a way to turn off getting mail every time you sell something on the Exchange?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1982 Crew Uniforms
09-14-2010, 07:45 AM
Don't know if it would classify as a short or mid term, but the ability to set the uniforms for our general crew. Both crew general appearance, plus colors per division.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1983
09-14-2010, 11:58 AM
Quote:
Originally Posted by Thylbanus
There are on K-7, 39- Sierra, Memory Alpha, and DS9

Also anyone out there know if there is a way to turn off getting mail every time you sell something on the Exchange?
Mark it as spam?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1984 Nice
09-14-2010, 12:53 PM
Quote:
Originally Posted by ShaneFrakes
Mark it as spam?
Nice. Could work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1985
09-15-2010, 12:08 AM
Short-term requests

1. I'm sure others have said this but expandable banking much like the fleet bank, but for solo players who need/want the extra storage space or those that don't want to have to deal with being locked out of withdrawing limits and such.

2. The TR-116 as either a c-store item or as a Memory Alpha item.

3. expand the Alien option in the character creator to include the full gambit of options, including but not limited to borg implants, all race traits, and features (tails, lobes, ext ext ext)

Mid-term requests

1. Reconnaissance Missions: simply put, get in, collect data and get out with out being seen. avoiding combat at all costs as it would sound alarms and make it just that much harder for you to finish the mission.
as of right now, most base ground events have a huge load of NPC's sitting on the objective's vital points and makes for a vary staged feeling. more roving hostile NPC's and stealth needed to finish the mission the better.

2. Research Missions: as the above would be more tactical in nature, the Research Missions would be more geared to Science, still with a matter stealth to them. this would be kind of a prelude to first contact missions. as we've seen in the expiration missions where you have to go planet side and deactivate a bunch of devices with out the local pre-warp inhabitants knowing, you'd met up with a pre-built base and learn about a culture by a cloaking kit that you'd get to keep after completing the full mission. lets say Cloaking Kit which gives a stealth buff for say fifteen mins. you need to complete the objective with in that time or get out of sight and recharge your kit.

3. Borg sphere Ship Holo Emitter. as with any other of the already out other-faction ship holo emitters that you can get from playing Dabo, it would be cool to have a device out that would let us make our ships look as if they were a borg sphere or cube.


Not to be confused with the Borg sphere
(aka Borg long-range tactical vessel) Affiliation: Borg Collective
Type: Long-range tactical vessel, auxiliary craft
Active: 24th century
Diameter: up to 600 m
Crew complement: up to 11,000
Speed: Transwarp capable, time travel capable
Armament: Tractor beams, plasma beams, phaser weaponry, torpedoes.
Defenses: High-power subspace field, auto-regenerative hull, ablative hull armor

that would be a must have if ever the BORG are open up as a playable faction.

Long-term requests

1. I've reversed the polarity of the Neutron flow: More Mirror Universe story lines and missions.

1.1. Mirror Universe Loot. a different engine system that when equipped to your ship turns your warp nacelle
purple.

2. *this one goes back to the banking issue* the exchange needs a little clean up. as of right now I'm seeing huge amounts of even the lowest level common items on the exchange at mind blowing prices. I'd say lets fix this and make the economy a better place for us all. if you sell something on the exchange the system should take a 2% fee from the sale. and only be able to post items on the exchange for a matter of fourteen days. two weeks a fair enough about of time. if your item dose not sell in that time, it goes back into your inventory or if you have no room there or in your bank, then it will be mailed to you. and as for items you buy off the exchange should come to you in the form of a mail attachment.


3. Delta Quadrant - would make for a fun and exciting expansion pack. Trans-warp to Caretaker’s Array Outpost. a Trans-warp station built in orbit of the Talaxian colony where we last saw Neelix and commanded by his and Dexa's grown son who is applying to Starfleet thanks to the Trans-warp corridor making it simpler to get back and forth between Alpha and Delta Quadrants. Giving Starfleet a foothold. *if such a storyline would be excepted by canon nuts*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1986
09-15-2010, 01:45 AM
Short Term

1) continue to fix major bugs and glitches.....and work on improving visibility of GMs and in game customer service

2) continue with story lines and chapters (ie Deferi type stuff) but expand them out more and branch them out to include more Star Trek type stories/encounters

3) finish off story lines that were used to get people leveled ( personally i feel like a lot of them just went on and then all of the sudden ended and that was it....left me hanging kinda feeling)

Mid Term

1) more klingon content

2) develope better PVP system...would love to see sectors change sides through in game battles of players

3) more ships/ more in game species to encounter and fight....where are the ferengi?( this goes to previous point of more development of stories with reman/romulan factions....whats going to happen with the remainders of the alpha quadrant dominion...the true way issues...the borg.....)

Long Term
1) more playable factions....its been a month or two(?) since that poll was taken and if memory serves me correctly Romulans were #1 in the final tallies??

2) would love to see a federation Vice Admiral lvl ship that allows for more then one commander BO slot...If i remember correctly by the end of Star Trek TNG......all the bridge officers were LT commanders or commanders...with a few Lts...

3) continue to fix bugs and improve customer service and GM in game visibility....its not a good thing when the GMs are referred to by most of the players as a "MYTH"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1987 Agreed!
09-15-2010, 07:17 AM
Quote:
Originally Posted by RedShirtJohnson
2. *this one goes back to the banking issue* the exchange needs a little clean up. as of right now I'm seeing huge amounts of even the lowest level common items on the exchange at mind blowing prices. I'd say lets fix this and make the economy a better place for us all. if you sell something on the exchange the system should take a 2% fee from the sale. and only be able to post items on the exchange for a matter of fourteen days. two weeks a fair enough about of time. if your item dose not sell in that time, it goes back into your inventory or if you have no room there or in your bank, then it will be mailed to you. and as for items you buy off the exchange should come to you in the form of a mail attachment.
I'm with you on this, but I think you are being too generous. I was just on and noticed that a 6,000 ec item was on the exchange for 25 million. I might suggest scaled posting. For example have the choice to place on the exchange for one, three, or five days, one or two weeks, with scaled costs at 1%, 2.5%, 5%, 10%, and 25% respectively. If it takes 2 weeks to sell, then it's not wanted. I agree with it being mailed back. Sometimes I forget what I've posted for and a notice saying, "[X] item did not sell for [Y] ec" would be nice. Also an option to sell for more than just ec, latinum would be obvious, not sure about merit though.
Since we are on the subject, also scaling the amount of things we can post would be nice. Start at 10 items to start and go up 5 every rank, possibly 10 (I think that might be a bit much, but I'm sure there are those out there that would want to be able to post 60 items at VA.)
Filter options would be great as well. I would like to be able to narrow down certain items, at least for specials, like [Reg] or [Turn] buttons for Uncommon and above. Perhaps a double click, for example: the button would be gray or black normally, but you click on it, it turns blue, and it includes all instances where that occurs. Click again and it turns red and pulls up only those items with that specific item occurs. So that way I can chose to pull up, say all Engines with [Turn] and [Spd]. That way I get all Engines with Turn and, if there are any, those with Speed as well. I hope I'm being clear. That way we don't have to make a complete search engine in game as well, it will just function on certain parameters.
When selling an item, it would be nice, when you start to post it, to show what the price history has been. I don't mind the hunting around, but for others it probably would be convenient. Plus if you institute the above suggestion about charging, it would serve as a guide for the less than familiar. That way you can help reduce the complainers that didn't know that posting it for a million credits would cost them so much and they didn't sell it. I say reduce and not eliminate, as they will still complain, you just get to hit them over the head with, "Didn't you read the price history?"
I've read a few posts about being able to access the exchange from your ship. If that is done, I might suggest as a reward for achieving a certain rank, Commander or Captain, for example. Also I might suggest that you still have to go pick it up at an established base. That way we eliminate the possible cheats that could occur. Like buying a Phaser resistant shield when you are in the midst of a fight against an opponent with phasers.

And for the math people the scale is intended to make 3 days the optimal cost ratio and to dissuade 1 and 2 week posts.

Finally, thank you all on the support staff. I'm not a code monkey myself, but I have several friends who are and I know some of what you go through and I appreciate all that you have done. I am patient, to a point, and I know that you can't fix everything at once. Thank you for what you have, good luck on what you haven't, and just remember to look upon complaints as a gift. Many would just cancel their account and leave rather than say anything. And remember to look at things inversely as well. For each person who does not complain and continues to play, is an unsaid "Thank you. Good Job."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1988
09-15-2010, 01:24 PM
Quote:
Originally Posted by RedShirtJohnson

3. expand the Alien option in the character creator to include the full gambit of options, including but not limited to borg implants, all race traits, and features (tails, lobes, ext ext ext)
Borg stuff only for Lifers, though, cause most of us spent that $300 just for those Borg implants.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1989
09-15-2010, 03:05 PM
SHORT TERM

“BUG”
I noticed that when the dialogue box comes up say when ops speaks to you or the star base says your clear to leave, the picture in the side box quickly flashes through different characters before it gets to the person speaking. Not a major thing at all but it is a little bit annoying.

“BUG”
On some off the missions where half the mission is in one system then you warp to another system I have noticed you have picked up the anomalies in one system even when you scan it will still say there are 2 or 3 anomies (these belonging to the next system) and the blue line points into space.


LONG TERM

Fix scaling so the inside of the ships/star bases are more accurate (some doors and turbo lifts are like 4 people high!)

An invasion mission where a whole heap of borg / klingon / Romulans start attacking or even successfully take over a star base an you possible have to take it back.

The ability to trade would be good. So some stuff is cheaper on some star bases than at others. Or the ability to buy say equipment or foods specific at one system and sell to another to make Energy,

Ability to beam down to star base headquarters on earth! Get some missions there.

Improve the movement in space so it seems more realistic, as well as tweaking the distances and perspectives.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1990 Cut scene spacedock
09-16-2010, 12:32 AM
Short term- there should be more content when getting a new ship. In all the series the captain went by shuttle craft to space dock to join his new ship. A shuttle bay should be added to Earth Space Dock and when you enter it goes to a cut scene showing your new ship waiting for you. Nothing fancy just a flyby would do.

There should be ground missions where you would have to pilot a shuttle craft to get to the planet surface, Some planets in the series were not accessible by transport. Have the ability to dodge gas clouds or phaser fire.

Rescue away teams that are apart of your crew.

Mid term- Have more than one mission to a planet during the course of a career. Why is it when you are finished with the missions in Sirius sector as a LT. that is all you get.

Have a mission that brings you to those planets that currently have none, i.s. Risa, Bajor, Vulcan (beyond the diplomacy).

Long term- Romulan playable faction- introduce it as the Klingon was supposed to be when the game was rolled out

Season 3? - Time travel to the 20th or 21st century?
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