Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2011
09-21-2010, 01:33 PM
Quote:
Originally Posted by Sacol View Post
I want to see a 4 min global cool down on RSP, more Klingon content and some better PvP maps.
Fine for PvP, but leave the cooldown the same in PvE maps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2012
09-21-2010, 06:46 PM
After a little bit of playing, I've decided on the following

Decide where the farking button you have to click to 'scan/pickup/communicate' is going to appear, is it on the right hand side of the screen, or in the lower middle of the screen. It almost seems arbitary where the game decides to put it.

Once the Bank window is open, I should be able to interact with it, anywhere on the station/outpost. I've lost count of the number of times I have to keep running backwards and forewards between the exchange and the Bank to see what I have/want.

Updating the PvE ship AI, so that it does a little bit more than ring-a-ring a rosy around your ship... I mean I'm in an Escort doing a run, approach the foe, and then slow down and drop in behind it... 99% of the time, it will start turning left HARD, and then slows down as well, what's wrong with turning right, or accelerating

Tone down the warp core explosion when you kill a ship a tad.. The number of times I've been 2km+ away and still take over 10,000 hull damage is beyond unreal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2013 Suggestions
09-21-2010, 08:50 PM
Quote:
Originally Posted by Anon-E-Mouse
After a little bit of playing, I've decided on the following

Decide where the farking button you have to click to 'scan/pickup/communicate' is going to appear, is it on the right hand side of the screen, or in the lower middle of the screen. It almost seems arbitrary where the game decides to put it.
You decide where it goes. Open up your rearrange HUD option and the window it appears in normally is called the Interaction Window. The other place it will appear, only when you are in combat or under a red alert, is the Low Priority Window. It appears there so as to ensure you don't accidentally select it during a pressure situation and have a fatal experience.

Quote:
Originally Posted by Anon-E-Mouse
Updating the PvE ship AI, so that it does a little bit more than ring-a-ring a rosy around your ship... I mean I'm in an Escort doing a run, approach the foe, and then slow down and drop in behind it... 99% of the time, it will start turning left HARD, and then slows down as well, what's wrong with turning right, or accelerating

Tone down the warp core explosion when you kill a ship a tad.. The number of times I've been 2km+ away and still take over 10,000 hull damage is beyond unreal.
I agree that the space combat AI is a bit predictable, but it's all based on a computer model made to ensure best possible attack vector. It doesn't take into account skill level of the NPC pilot, which would make things a little more realistic. As for the explosions, you have to take care to be out of the blast radius. That's why I don't understand people when they say there are no tactics involved. I've had plenty of instances where I've played with other captains who are four, five or more levels above me and I've sliced through more opposition in less time and, usually have to go rescue them. You have to plan ahead and be out of range when you deliver the killing blow. Think of it this way, 2 km is just over a mile(1.61 km = 1 mi). The matter/antimatter reaction is IMMENSELY more powerful than a nuclear reaction. The atomic bomb dropped on Hiroshima had an effective radius of 4.4 miles. And the Chernobyl meltdown (not a true explosion as would on a military vessel), had a radius of 25 miles. So being just over a mile away from an a matter/antimatter explosion is not safe.

Although I would agree that ships blowing up every single time is a bit outlandish. Perhaps only when a critical is scored on the killing blow or when it exceeds a certain percentage of the hull strength, say 10%. That would almost always ensure an explosion during fleet engagement where combined fire would most certainly rupture the warp core, but make it rather rare in one on one engagements.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2014
09-21-2010, 10:52 PM
Quote:
Originally Posted by Thylbanus
It took a second for me. The cursor doesn't need to line up, the top of the item does. Just move it around until the entry box lights up a light blue and then let go. It may take a few tries to get it right.
I finally got it to work...what a time saver.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by maximus92 View Post
I finally got it to work...what a time saver.
Glad I could help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2016
09-22-2010, 10:45 AM
Quote:
Originally Posted by Thylbanus
Think of it this way, 2 km is just over a mile(1.61 km = 1 mi). The matter/antimatter reaction is IMMENSELY more powerful than a nuclear reaction. The atomic bomb dropped on Hiroshima had an effective radius of 4.4 miles. And the Chernobyl meltdown (not a true explosion as would on a military vessel), had a radius of 25 miles. So being just over a mile away from an a matter/antimatter explosion is not safe.
Whilst I would agree with you, the scales in this game are way way off.. Entire planets are less then 50km across. Transporters that in the series have a range of 50,000 km, often don't work until you're closer than 6.5km. Scanners that can't tell you what a ship is until you're close enough to fling rubber bands at it.

Communications methods that for some reason only have a range slightly longer than a longish piece of string (Yes Defra Outpost 3 I'm thinking of you).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2017
09-22-2010, 01:44 PM
Alright, here goes:

Short-Term
  • Decrease space combat Disruptor bolt size (looks almost like a torpedo volley now)
  • Undo FX changes to cloaking effect, i.e. bring back the old blurry look instead of the blue "ghost ship"
  • Option for colored LCARS instead of the current blue-on-blue (can be as simple as an official texture mod)
Mid-Term
  • Option for customizing non-BO crew NPC uniforms (including the Redshirt Escort from the Tactical Ability)
  • Option for assigning/unassigning BO seats on the bridge / ship interiors
  • Optional roleplaying flag which affects instance prioritization (Friends -> Fleet -> Roleplayers -> everyone else)
Long-Term
  • Option for "shared command" of a vessel, i.e. have 1-2 other players assume control of certain UI functions
  • Fix the scaling for ground missions and ship interiors, everything looks way too huge
  • Add a persistent PvP Sector (aka Neutral Zone) with dynamic ownership of systems
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2018
09-22-2010, 03:01 PM
Short-term requests

* Add a checkbox in options to turn off battle music (That music is too chaotic and annoying)
* Add more (better) music scores to batlle music
* Add an option to enable a webradio url like shoutcast or icecast
* Let us fly straight up- and down in the Z direction, space is 3 dimensional !

Mid-term requests

* Contact Jeremy Soule to have music that change the experience entirely
* Add more missions, where it's not all about pew pew, preferably something where you have to use your brain (in stead of the goto A goto B, kill A kill B... we're not mindless monkeys!)
* Give meaning to the title Ambassador. At the moment it is a big disappointment to become Ambassador after a long and mindless grind. An Ambassador should end conflicts, give them skills, special missions or abilities that can help in a group... anything but just the title.


Long-term requests

* Make it possible to have interaction with your BO's at your starship. Make them follow, repair stuff, take them out on a date (drink) at the bar on your ship.. in stead of just sitting there.
* Player housing (and not just the inner ship)
* Fleet housing (very important!), so a fleet can have meetings

Generally i would like to add that the focus should be more on intellectual challenges and moral decisions then on shooting and killing. After all this is a MMO about Star Trek, not a John Wayne pew pew movie.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2019 Until then...
09-22-2010, 06:01 PM
Quote:
Originally Posted by Saii View Post
Short-term requests

* Add an option to enable a webradio url like shoutcast or icecast
In the mean time, just long on to your web radio via your web browser and play it that way. Then just log in and you will still get your audio. Be sure to turn of the game music, or you will just have a cacophony. Should you find you want to change the station you'll have to Alt/Tab out and change it then go back into the game. Temporary fix, but it works.

Quote:
Originally Posted by Saii View Post
Generally i would like to add that the focus should be more on intellectual challenges and moral decisions then on shooting and killing. After all this is a MMO about Star Trek, not a John Wayne pew pew movie.
I agree 100%, but I had to come to accept that a vast majority of MMO players want 75% violence and 25% talk. Look at the number 2 and 3 quickest MMO failures. Number 2, "Seed" was a social/cerebral game only, no combat or violence and it lasted only 149 days. Then the number 3, "Fury" was a combat only game that was just a PvE/PvP grind and they threw in the towel after 294 days. Morality plays and cerebral pursuits are more in line with the Star Trek Universe, I know that would be more of how Gene would have it, but we have to face facts in that people want some storyline and a lot of action. At least out of their MMNOs. When it comes time that all this can be done for less money then we can have more focused games, but until that time we will just have to deal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2020
09-22-2010, 06:26 PM
short, mid, long. it doesnt matter the time.

1. more in ship interaction! more npc interaction! a club instead of a lounge!(ok, that was a joke. but then again.... there should be a party ship floating around or more development of Risa!)

2. more voice acting! i know this is a hard one to request, and has probably been discussed plenty of times. but when i first came on to STO, hearing nimoy doing the status stuff was absolutely awesome. i would literally stop my ship, forget about the mission, and just listen to nimoy tell me what was going on. it was like listening to him do the books on tape, or an interview. OH! and the guardian mission was such a treat. chase's voice is wonderful and playful, although sometimes the over and over again lines are sort of annoying.

3. i know turn rates are tier specific ship things, and with certain buff stuff(i remind you guys i am not a hardcore mmo player. purely here for the trek!), you can improve it. i find it curious though after watching so much, that certain ships had certain movement abilities i.e. galaxy class ships turning on the z axis while still directed towards a y axis attack vector. the defiant i was happy with. it seemed to zip around just like it did in the series. i'm not sure what the goals are for improvement of maneuvering, but i look forward to some sort of improvement!

4. you guys cant keep a secret. i know at some point, the delta quadrant will become available! just tell us already!

5. advancing forward as much as the game has in regards to the year. i am really impressed with the advancement of the story arcs. i look forward to seeing more develop. please do not sway from doing so. i absolutely HATE mmo's for the simple reason it is a bunch of people trying to out.. ummm... outlevel(?) (or some silly nerd crap) each other. please please please PLEASE stay trek! stay awesome!
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