Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2101 ship upgrade
10-31-2010, 09:08 PM
The ability to upgrade a older ship to higher T for looks sake only.
Quest locations might show up on map.
When map is open the ability to look into other zones easyer for quests locating.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Proposal for a working Player Economy using 4 Factions:

In order to create a viable game economy, it is necessary that each faction contribute something, and that a merchant/trader faction be created for those players interested in crafting, transporting, and selling merchandise. Fortunately, the roles and contributions of each faction are suggested by Trek canon.

The Roles of the 4 Factions:

Fed Faction: Is able to Farm 'Science' components from Anomalies that occur in game. Science components are likely to be named for elements and energies such as 'Energetic Antiprotons' or 'Dark Matter Particles' etc.

Klingon Faction: Is able to collect 'Salvage' component drops from destroyed ships in the game. Salvage may be split into categories named for starship components 'Damaged EPS Conduit' and similar items.

Romulan Faction: Is able to collect 'Captured Data' component drops from destroyed ships and enemies. Captured Data may include things such as 'Engineering Drafts' or 'Classified Reports' or 'Experimental Results' etc.

Merchant Faction: This would be a new faction of civilian merchants and traders who ply the spacelanes in moderately armed merchant craft. Allowed races would of course include the Ferengi, but may be any race in the game because every race has civilian merchants and traders.

The starter ship may be the 'Merchantman' from the Star Trek movies and TNG, perhaps culminating in the Ferengi Marauder at top tier. Merchant ships would tend to receive bonuses to shields and engines, since they will often need to travel great distances or evade hostile forces and run blockades. They may be the only ships in the game to have more weapons aft than forward, since they will tend to fight defensively and not aggressively.

This faction would receive missions such as delivering supplies, running blockades, defending convoys, building equipment, and smuggling illicit goods. They would receive no component drops (Not Science, nor Data, nor Salvage) but would receive 'recipe' drops that show how to combine drops from other races into various goods (Green, Blue, and Purple ship and personal equipment, as well as decorations that can be placed in and on ships in the future, and possibly new tailor options.)

The player economy would be revitalized with such an arrangement. Each faction would have components that they could sell on the exchange, while the merchant faction would be able to buy these components and sell back completed goods.

Finally, the merchants should be the only faction able to enter all the other faction's stations and trade at their exchanges. Thus the merchants will have a secondary role of moving goods to where they are needed. If there is a glut of product X on the Fed side it can be moved to the Klingon side, and vice-versa.

The neutral merchant stations (which already exist in game) would have all products posted for Gold Pressed Latinum, giving this currency a reason to exist. Thus any faction could visit the neutral stations to purchase from the universal exchanges there, but they'd need to convert their credits to GPL at the Dabo tables first. (Or sell their components to the merchants at these exchanges and collect GPL that way.)

Thank you for your consideration,

--Garoul of Srat, New House of Kahless


IRONMIKE; Fleet Leader (HOUSE OF IRON), KDFA LOG KEEPER
Create a Diplomatic Klingon to unlock Transwarp Icon's to
Transwarp to Drozana station and to Ganalda stationName: IRONMIKETitle : FLEET LEADER (HOUSE OF IRON), KDFA LOG KEEPERDate : Idea: Create a Diplomatic Klingon to unlock Transwarp Icon's to Transwarp to Drozana station and to Ganalda station.Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. Explanation: The Federation Character can play a Diplomatic character advancing to Ranks 1 thru 4 gaining rewards such as the unlocking the diplomat uniform, given a Bridge Officer from the Klingon faction and Transwarp Icon's, so they can Transwarp to any Federation starbase stations anywhere on the galaxy map. Why can we have a Diplomatic Klingon character advancing in rank to gain Diplomatic points to unlock the Klingon diplomat uniforms, given a Federation faction Bridge Officer and TransWarp Icon's, so the Klingons can TransWarp to Ganalda Station, Drozana Station and any future Neutral or Klingon Starbase stations anywhere on the galaxy map.Solution: How you perceive this should be resolved?Solution: Request to have Cryptic and the Developers to create aDiplomatic Klingon character, also to create Diplomatic mission's, and receive diplomatic points, so as to unlock the Klingon Ambassador Diplomat uniform, given a Bridge officer from the Federation faction and Transwarp Icon's to TransWarp to Ganalda Station, Drozana Station and any future Neutral or Klingon Starbase stations anywhere on the galaxy map.

IRONMIKE; Fleet Leader (HOUSE OF IRON), KDFA LOG KEEPER
To have all Klingon ships to perform a "180 Degree" High
Energy Turn.
Idea: To have all Klingon ships to perform a "180 Degree" High Energy Turn.Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 100 words):Information: A High-Energy Turn (HET) was a maneuver that allowed one to turn a starship very rapidly. By using additional energy, the ship could be made to turn at a much higher rate than usual. This allowed a ship to make up to a 180 turn nearly instantaneously. As one might expect. It was also called a "warp turn" because performing an HET required the generation of a warp field. Six modes are possible as to the use of an high-energy turn: left/right 90 degrees, left/right 135 degrees, 180 degrees and a "free-angle mode". It could be used defensively to make your strongest shields face the side taking the most damage, as it could be used to perform surprise attacks or to otherwise make the weapons arcs face weakened shields. This maneuver is in the PC games Starfleet Command (SFC) I, II, III, SFC Orion Pirates and SFC Neutral Zone etc...Solution: How you perceive this should be resolved?Solution: Have Cryptic and the Developers Create a 180 Degree High Energy Turn maneuver for the all Klingon vessels and create a Icon to be put-in the shipsAvailable Abilities Menu Tray. When you become LT. General as part of your promotion you will receive this High Energy Turn Icon in yourAvailable Abilities Menu Tray. This is an outstanding Tactical Officer maneuver.

IRONMIKE; Fleet Leader (HOUSE OF IRON), KDFA LOG KEEPER
Modify Bridge Officer Assignment Tactical ship station to
the Vor'cha Battle Cruiser Retrofit

Idea: Modify Bridge Officer Assignment Tactical ship station to the Vor'cha Battle Cruiser Retrofit.Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 100 words):Explanation: The Klingon Vor'cha Retrofit Vessel suppose to be a Engineering and Tactical ship combination use for a Tactical Officer character or a Engineering Officer Character. The Vor'cha retrofit that is configured now is mostly for Engineering Officer Character use not much for a Tactical Officer Character. Solution: How you perceive this should be resolved?Solution: Request to have Cryptic and the Developers to promote the Ensign Tactical ship station to Lieutenant Commander Tactical station and promote Lieutenant Tactical ship station to Commander Tactical ship station the same information as the Engineer's ship stations.Ensign Tac = Lieutenant Commander TacLieutenant Tac= Commander TacCommander EngLieutenant Commander EngLieutenant Sic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2103
11-01-2010, 03:44 PM
Quote:
Originally Posted by Chang67 View Post
Proposal for a working Player Economy using 4 Factions:

In order to create a viable game economy, it is necessary that each faction contribute something, and that a merchant/trader faction be created for those players interested in crafting, transporting, and selling merchandise. Fortunately, the roles and contributions of each faction are suggested by Trek canon.

The Roles of the 4 Factions:

Fed Faction: Is able to Farm 'Science' components from Anomalies that occur in game. Science components are likely to be named for elements and energies such as 'Energetic Antiprotons' or 'Dark Matter Particles' etc.

Klingon Faction: Is able to collect 'Salvage' component drops from destroyed ships in the game. Salvage may be split into categories named for starship components 'Damaged EPS Conduit' and similar items.

Romulan Faction: Is able to collect 'Captured Data' component drops from destroyed ships and enemies. Captured Data may include things such as 'Engineering Drafts' or 'Classified Reports' or 'Experimental Results' etc.

Merchant Faction: This would be a new faction of civilian merchants and traders who ply the spacelanes in moderately armed merchant craft. Allowed races would of course include the Ferengi, but may be any race in the game because every race has civilian merchants and traders.

The starter ship may be the 'Merchantman' from the Star Trek movies and TNG, perhaps culminating in the Ferengi Marauder at top tier. Merchant ships would tend to receive bonuses to shields and engines, since they will often need to travel great distances or evade hostile forces and run blockades. They may be the only ships in the game to have more weapons aft than forward, since they will tend to fight defensively and not aggressively.

This faction would receive missions such as delivering supplies, running blockades, defending convoys, building equipment, and smuggling illicit goods. They would receive no component drops (Not Science, nor Data, nor Salvage) but would receive 'recipe' drops that show how to combine drops from other races into various goods (Green, Blue, and Purple ship and personal equipment, as well as decorations that can be placed in and on ships in the future, and possibly new tailor options.)

The player economy would be revitalized with such an arrangement. Each faction would have components that they could sell on the exchange, while the merchant faction would be able to buy these components and sell back completed goods.

Finally, the merchants should be the only faction able to enter all the other faction's stations and trade at their exchanges. Thus the merchants will have a secondary role of moving goods to where they are needed. If there is a glut of product X on the Fed side it can be moved to the Klingon side, and vice-versa.

The neutral merchant stations (which already exist in game) would have all products posted for Gold Pressed Latinum, giving this currency a reason to exist. Thus any faction could visit the neutral stations to purchase from the universal exchanges there, but they'd need to convert their credits to GPL at the Dabo tables first. (Or sell their components to the merchants at these exchanges and collect GPL that way.)

Thank you for your consideration,

--Garoul of Srat, New House of Kahless
I really like this idea, though I'd like to see all empires/groups able to perform these tasks, with the specified empires/groups being more adept in a specific task as mentioned above. Also, while Star Trek has traditionally focused on the military/service roles (Starfleet, KDF, etc) opening up a player merchant class would, in my opinion, create some interesting new dimensions for the game and perhaps open up new mission types (escorting player merchants through different sectors populated by hostile NPCs and players, etc.).
Lt. Commander
Join Date: Dec 2007
Posts: 120
re: Event invites expanded through a Calendar
by Kalara_Valtesia on 01 Nov 2010 07:55 pm
I realize we have the Fleet invite calendar available to us. However what would be nice is many houses are small and they still need to pull in others. It would be nice if there was a calendar implemented into the game that we could do the fleet invites and also add other names to the invite list of those people that are not in the fleet.

How I see this working is you would open the calendar click on the date and click on add event or create event. You would then set the time and any other information. There would be a mass invite button to invite the entire fleet or break it down into ranks or levels as well within the fleet. We would then have the option to add a name of a person or persons outside of the fleet as well. When this is generated the calendar will then flash or highlight showing that there has been information or invites added and once they accept or decline it will then stop the icon from flashing or being highlighted.

Kalara
Lt. Commander
Join Date: Dec 2007
Posts: 120
1. Tactical Ship Raptor should have battle cloak available to it do to it being the same general size and duty as a BOP.
2. Tactical officers do not do enough damage in space combat. They should be able to hit harder than currently afforded.
3. Tactical ships should be harder to hit for damage do to their speed as a way to offset science or engineering heals.
4. Give Klingon refit ships extra powers like the feds...either a boom ability with the engineering ship refit, ability to shoot torpedoes while cloaked for tactical ship refit, some armor or new debuff ability for the science ships.
5. True Klingon characters can not use the new special tribbles for any benefit, please make targ pups have this ability or allow them to be used as an attack animal.
6. Add special weapons for Klingon Empire like the Hellbore, the Klingon stasis generator field (similar to the tractor beam but stops all timers on ships) and also adding in Drone Cruisers (aka missile launcher ships).


Short term solutions:
1. Implement in next patch upgrade
2. Tweak damage output in next patch
3. Tweak damage taken in next patch
4. Alter refits as soon as possible. Preferably by patch 4 for extra abilities
5. copy tribble powers to targs and make them usable by klingon characters
6. Add by next major updates.
Characters: Wohr Val K'ree JinQuay Alan Ziger Connor
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2106
11-02-2010, 03:24 PM
1 - Fix Combat mechanics, Eliminate Snares and Roots and Heals to others, self repairs in middle of Combat could be ok but not as powerful as it is now, recharging someone else's shields could be ok too but not to the point where 6 ships are shooting at one that is being constantly healed by others and can never achieve damaging it, it is ludicrous, make it more tactical and Star Trek Universe Consistent (a bit more realistic), as opposed to Paladins Rogues and Healers in space, dressed as StarShips.

2 - Implement a RvR System in the game, 2 (expandable) Sector blocks, each belonging to the two Factions, Players may Engage other players in these Blocks just like NPC and Players Do it in other Sector Blocks with Defense missions. The Aim is to conquer the Enemy Planets so both Space and ground battles are taking Place and Planetary invasion is required to Take Planets (not unlike taking Cities in WWII Online, but substitute Cities with Planets in STO's context).

***

That is about it, this game is really great in all other aspects in my opinion, from graphics to music to characters to missions (stories, patrols exploration episode etc) to the galactic map itself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2107 should be easy tweak
11-02-2010, 08:46 PM
Allow sector navigation from bridge. Why do we have to sit in a tactical 3rd person view the entire time we are traveling between sectors? if we had the local sector map available on the bridge, we could "warp factor 3, engage." Seems like quite a bit of work went into the ship interior models, but they are rarely used.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi,
I will be honest... I am a total noob to MMO, STO is my first and most likely as I am a total Trek Head...

I am really enjoying it and have found it to be a wonderful simulator experience for those who want a more personalized trek encounter in their life.

I have recently begun creating my Bio's and receive a great sense of creativity exploring short, mid and long term character story arcs. I could not help but wonder if contents of select bio arcs could be incorporated into the game on an mmo level? Certain issues arose with this concept in my rather mmo illiterate nubian mind, however the concept still continues to excite me no end.

I feel it would be wonderful to per say offer regular dedicated players that have reached a certain level in the game the option to have episodes, missions or general story line arcs woven out of the creativity expressed in their Bio's to allowed a more personalised developement of the Star Trek Universe we all have loved and wanted to be a greater part of for so many years.

Simply the mention of certain players within the missions and maybe inclusion of some of their Bio information would give me goose bumps of mystery and intrigue but even to go further yet and allow the Bio information to evolve the overall very fabric of star trek online universe in such a way that all players will eventually have the opportunity to add a piece of their own dreams and see them come to life in some fashion strikes me as Ultimately fulfilling.

Is this a widely appealing concept?

Is this too challenging and un-viable a concept?

Would the challenge and shift in work load Vs the benefit that may be attained by offering a personalized dynamic to the game be worth the move in that direction?

As a new comer to the game and the world of MMOs I can't answer these questions, nor am In a position to implement changes, but hopefully someone who is will read this and weigh it up for a potentially viable angle to the games dynamic which may keep STO on the cutting edge of game play.

Thanks for reading

Tempore Vorell
USS Sovereign, NCC 91701-D
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2109 merchants
11-04-2010, 06:19 AM
I would love to have a merchant race, say just the ferengi as a new race with their own missions and stuff but I am still holding out for the Romulans as a playable species. But I would think the merchant race would fit into the overall economy of the game better in the long run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
IronMike
House of Iron

Idea: Create Lethean Bridge Officers.Information: Explanation: The Klingon can create a Lethean characters, but there are no Lethean Bridge Officer, Not even in the Requisition Bridge Officer store.Solution: How you perceive this should be resolved?Solution: Request to have Cryptic and the Developers to create Lethean Bridge Officers and purchase the Lethean Bridge Officers from the Requisition Battle Master store.

Idea: Have the Breen Character join the Klingon species list.Information: Explanation: The Federations has nine(9) different species characters to choose from. The Klingons only have seven(7) species to choose from. This does not include the Liberated Borg.Solution: How you perceive this should be resolved?Solution: Request to have Cryptic and the Developers to add the Breen character to the Klingon Character species list and purchase the Breen Bridge Officer Requisition Battle Master store. Another idea, is that , can we purchase the Breen character to be added to the Klingon species list permitted, once it is purchase from C-store and still be able to requisition Breen Bridge Officers thru the Battle Master store.
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