Lt. Commander
Join Date: Dec 2007
Posts: 120
Name: IRONMIKE
Title : Fleet Leader (House of Iron)
Email : [email]ironmantmc2000@yahoo.com
Date : 21 NOVEMBER 2010Question, Issue, Idea's or Grievance: A brief question or statement of what you wish to have discussed (1 sentence)Idea: Create a "BACK PACK” on the Menu for the main character and increase the used consume devices and tribbles quantity.Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 100 words):Explanation #1: Inthe characters menu, can you create a back pack for the characters to store any devices, equipment, weapons, shields etc… Example: Create small, medium and large back pack. The small back can carry up to twelve (12) items, the medium back pack can carry up to twenty four (24) items and the large back pack can carry up to thirty six (36) items. There are three (3) JPEG called “Small Back Pack#1, Medium Back Pack#2 and Large Back Pack#3”. When you acquire the small back pack and you want to up-grade to the medium back pack, you will lose the small back pack (unrecoverable) because the medium back pack took it place adding more space to your inventory box, the same applies by adding in the large back pack over the medium back pack. Once installed cannot be removed. You cannot purchase the medium back pack until you have purchase the small back pack first, the same applies to the large back pack. You must purchase the medium first, and then purchase the large back pack. This item can be bought in the Emblem store. Example: Small back pack worth 110 Emblem, medium back pack worth 120 Emblem and 130 Emblem for the large back pack. Explanation #2: Twenty stacks on the use consumed devices are not enough in the game, especially when playing the Infected, the cure etc…. Twenty max stack is to small, it needs to be much higher because if you have eight sets of hypo’s, eight set of shield charge and eight sets of power cell, you pretty much took-up almost your inventory space, also it will over populate the inventory quickly because of the amount of item drops they acquire during the quest, this also applies to tribbles. Only tribbles on the float chart should acquire the 100 stacks not the special tribble like the Borg tribble or the Fluid space tribble.Solution: How you perceive this should be resolved?Solution: Respectfully Request Cryptic and the Developers to create a “ small, medium and large “BACK PACK” in the characters menu for the main character and increase the use consumed devices quantity to 200 stack and increase the quantity of the normal tribbles stack to 100. There are three (3) JPEG called “Small Back Pack#1, Medium Back Pack#2 and Large Back Pack#3”. I am using Windows 7, using paint brush program to cut and paste method to move objects around and developing frame work. If you need to see the picture closer use the zoom method. For the back packs: “If you want it - Grind for it.! This is an encouragement for grinding in PVP daily or any other mission and daily mission that has Emblem points. This will get everyone involved to play the game even more. I hope this idea will improve the STO game, and make money for Cryptic Studio. Qa’pla! P.S.Cryptic; I know you have been having problems with the transferring of pictures thru STO Email. I know you have my Request for Audience for text information on up-grading Galaxy map part#4, but you did not receive the Galaxy Map Part#4 due to problems download Pic’s thru the STO Email. I know you like the Up-Grading Galaxy map part# 3, but you have to see Galaxy map part#4. It is awesome and I think this will expand the game in a whole new light, by adding in Gamma Quadrant, Delta Quadrant, Dominion Empire and the Tholian race. It will be helpful If you have an alternate Email address for my fearless Klingon leader Donald Moore (AKA = Sa Chang), he is my liaison between Cryptic Studio and me, so that we can send the picture Up-Grading Galaxy map part#4 to Cryptic Studio’s. Think of it as a back-up Email. “One picture worth a thousand words”. There is a little saying in New York“TIME IS MONEY”! , Qa’pla!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2142
11-21-2010, 10:07 PM
Hello there

Short-term requests

-A spam of bug fixes. Like fixing the Kerrat probes being stuck inside the nodes we have to scan, or being able to fly through some rocks or get stuck halfway inside satellites (like how you can get stuck inside the space dock in the middle of the Salvage Operation map).

Mid-term requests


Very Rare console/equipment/kit item crafting options for the ships or ground that have random, extra stats added when they are crafted (like how Diablo 2 had items you made with their crafting item -the horadric cube- and it would create items with the same name but different stats due to a random algorithm they had implemented).

An example:

Very Rare Shield ''X'' mark XX
XXXX total shield
x.x% shield regeneration
x.x% bleedthrough resistance
Random stats here:
x% against Phasers
x% defense (like the elusive trait you can pick for your character)

Items required to make it: Rare mark XX shield, xx combination of anomalies, some of the rare anomalies and maybe even some of the things like those Warp coils or etc included to add to the requirements to make these (and before someone asks why you would need Warp coils to make a shield: the warp coils contained a special metal that is required as a component to finish the construction of this new shield generator )

It would make crafting more varied and would increase trade and urge you to want to play more to gain more items and continue crafting items to fully optimize your ship. The items you craft but dont fit to your ship could be sold on the exchange so other players can enjoy the fruits of your labor... for a price . Its a great way to have add more uniqueness and diversity to your ship.

Later on more consumables and stuff can be added (like some hybrid batteries I read here and etc).

Long-term requests

''More choices in how to complete content - ie, maybe missions with a diplomatic rather than a pure combat solution depending on choices you make during the mission.
More stuff for fleets - fleet-owned starbases, "raid" interfaces that allow fleets to do fleet actions together, etc.
More playable factions (romulans, cardassians, etc)''
<----quoting the original post because these are the top 3 things we all want long term .

commerce faction, but with an interesting implementation

An interesting addition would be the creation of a third ''type'' of faction: Trading Faction. Its been talked about before but it could have a different implementation than the other factions. We already have a mostly PVE faction with the Feds, and a mostly PVP faction. After (or before) Romulans get released (which should have a good mix of PVE and PVP) this third ''type'' Trader Faction could be added to add some interesting uniqueness: It would level up differently and could even not have as many levels as the other factions. It could be a small, neutral faction of just 20-30 levels whose purpose is to obtain rare items, artifacts and etc and could level up by adding rare, unique equipment they find or craft to a special tab in the Exchange. It would still, however, have a LOT of content like the other factions, but implemented and played out in a different way.

-They might might not be able to participate in traditional PVP (because then they would require lots of ships and lvl the same way and etc), but they could have PVP missions in which the lower level (or scaled to lower lvl) Federation, Klingons and Romulans could also participate in but where this Trader faction would gain rewards and loot different from the other factions. This would be their equivalent to Arena, Kerrat, or Assault or capture and hold, etc.

-They would also have PVE missions where they have to do diplomacy, combat, or infiltration, mining or scanning to obtain items and artifacts and loot that are required to finish their missions, level up and craft new items for commerce missions.

-Their leveling up system could be based on commerce (trader, merchant, secretary of commerce, etc) and could have a diplomacy sub level the same as the Federation characters.

It would definitely be an interesting addition since it would be so different from the other factions. It would be a fun secondary (or primary for some) character that could head its own trading stations that the players can construct and could level up and such by trade and diplomacy. It would add that RP aspect that many crave.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2143
11-21-2010, 11:15 PM
Most of my requests are purely aesthetic and have no real bearing on the game itself.


Better interactive environment. My main example would be 'Right click to sit in chairs'. :p

Remove the transporter effect when in your ship and going back to sector space, are captains really so lazy in the 25th century that they have to be beamed back to the bridge?

Poker mini game, The table is already there, let us use it.

Modular Interior Design: Give us 'Rooms' that we can buy(preferably with in-game EC, but I wouldnt mind it in C-Store if it were cheap), and add to our ship wherever there is an unused set of doors. For that matter, give us different Captains quarters, Transporter rooms, and Engineering areas to change around with aswell.

Smaller Bridge Packs, as an option. Not all of us invite 20 people to our ship, we dont need all that room on the bridge.

Speaking of the Bridge, A really cool feature (but unrealistic due to most likely having to redesign the engine) would be to have the option to control your ship from the bridge like in ST: Bridge Commander. Wishful thinking, I know. :p

NPC Voiceover's would be nice, I know it is unreasonable for the entire game, but maybe for the Episodes.

And Finally, whenever I run into a borg ship, I wouldnt mind getting the hail to 'Lower your shields and surrender your ship'. When I first heard it in the tutorial mission, it sent chills down my spine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2144
11-22-2010, 05:47 AM
Short term: ability to resize and move fleet emblem background images please. Seems odd you can resize/move the foreground image but not the back. Allows for more diverse designs.

Another thing, did anyone notice how in the Deferi missions, all the interactive control consoles and things weren't as gaudy-looking as the standard bank terminals/mail terminals etc? It was just the console's screen that had the shimmering bloom effect added. I'd really like to see the rest of the consoles in game made the same as these, so that it's just the screen shimmering. That I can live with. The whole console box shimmering just looks like a holodeck program that's suffering technical difficulties. I'd put that down as a short-term/medium term desire, though i don't care if it takes ten years. Fix it.

Another one is an in-game web browser, accessible from the console in ready room or captain's quarters. You could work the in-game browser gimmick into any room with a computer, as well as the mission replay feature.

I wouldn't underestimate the possibilities if you make every screen in the game some kind of interactive object that gets its texture from a variable file name of sorts. I don't know how it works but I know it can be done. How nifty would it be if you could set your ready room and personal quarters computer screens to display pictures from a given folder on your hard drive? Maybe the screenshots folder as default.

You could go one better and make the cupboard in the ready room a persistent storage box and later work the same technology into in-ship cargo bays. There were a fair few episodes of next gen that were set in one of a few cargo bays.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by Varlo
Ok, well let me ask you this (off-topic but relevant to your comment)

If Starfleet pay me in Energy Credits for the work I carry out on their behalf, all the orders undertaken, enemies killed etc. Why the flaming tribble do I have to use my own salary, for want of a better term, to replicate aid supplies for diplomatic missions? Surely that sort of stuff should be charged to the Starfleet main credit account? I already have to spend all my EC on equipping 5 avatars (me+my away team).

Edit: I suppose nothing's off-topic in this thread really, and one of my long term wants would be the Federation to pay for their own bloody aid supply replication
This factor is already in the game.

When you explore or do some PVP event, you are rewarded Medals or Badges. Then you as a player has to covert them to energy credits to be reimbursed the time you have been spent doing the labor. Whether you are a PVP only type, a PVE only type or a Roleplayer type (combines PVP and PVE) the game rewards you a specific token for your labor along with some kind of loot.

You convert badges or medals by going to requisitions of ESD, K-7, Ganalda Station, or Qo'nos by an item then sell them for energy credits. I just sell the items I purchase for 70 badges and sell them to the replicator.

My ideal about the replicator is not to replace the replicator now, but enhance what it already does. A:so, I am not sure what I am describing is actually being visualized how I am explaining how it works.

I may have to make a sample video to describe it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by Chang67 View Post
Name: IRONMIKETitle : Fleet Leader (House of Iron)
Email : ironmantmc2000@yahoo.com
Date : 21 NOVEMBER 2010Question, Issue, Idea's or Grievance: A brief question or statement of what you wish to have discussed (1 sentence)Idea: Create a "BACK PACK” on the Menu for the main character and increase the used consume devices and tribbles quantity.Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 100 words):Explanation #1: Inthe characters menu, can you create a back pack for the characters to store any devices, equipment, weapons, shields etc… Example: Create small, medium and large back pack. The small back can carry up to twelve (12) items, the medium back pack can carry up to twenty four (24) items and the large back pack can carry up to thirty six (36) items. There are three (3) JPEG called “Small Back Pack#1, Medium Back Pack#2 and Large Back Pack#3”. When you acquire the small back pack and you want to up-grade to the medium back pack, you will lose the small back pack (unrecoverable) because the medium back pack took it place adding more space to your inventory box, the same applies by adding in the large back pack over the medium back pack. Once installed cannot be removed. You cannot purchase the medium back pack until you have purchase the small back pack first, the same applies to the large back pack. You must purchase the medium first, and then purchase the large back pack. This item can be bought in the Emblem store. Example: Small back pack worth 110 Emblem, medium back pack worth 120 Emblem and 130 Emblem for the large back pack. Explanation #2: Twenty stacks on the use consumed devices are not enough in the game, especially when playing the Infected, the cure etc…. Twenty max stack is to small, it needs to be much higher because if you have eight sets of hypo’s, eight set of shield charge and eight sets of power cell, you pretty much took-up almost your inventory space, also it will over populate the inventory quickly because of the amount of item drops they acquire during the quest, this also applies to tribbles. Only tribbles on the float chart should acquire the 100 stacks not the special tribble like the Borg tribble or the Fluid space tribble.Solution: How you perceive this should be resolved?Solution: Respectfully Request Cryptic and the Developers to create a “ small, medium and large “BACK PACK” in the characters menu for the main character and increase the use consumed devices quantity to 200 stack and increase the quantity of the normal tribbles stack to 100. There are three (3) JPEG called “Small Back Pack#1, Medium Back Pack#2 and Large Back Pack#3”. I am using Windows 7, using paint brush program to cut and paste method to move objects around and developing frame work. If you need to see the picture closer use the zoom method. For the back packs: “If you want it - Grind for it.! This is an encouragement for grinding in PVP daily or any other mission and daily mission that has Emblem points. This will get everyone involved to play the game even more. I hope this idea will improve the STO game, and make money for Cryptic Studio. Qa’pla! P.S.Cryptic; I know you have been having problems with the transferring of pictures thru STO Email. I know you have my Request for Audience for text information on up-grading Galaxy map part#4, but you did not receive the Galaxy Map Part#4 due to problems download Pic’s thru the STO Email. I know you like the Up-Grading Galaxy map part# 3, but you have to see Galaxy map part#4. It is awesome and I think this will expand the game in a whole new light, by adding in Gamma Quadrant, Delta Quadrant, Dominion Empire and the Tholian race. It will be helpful If you have an alternate Email address for my fearless Klingon leader Donald Moore (AKA = Sa Chang), he is my liaison between Cryptic Studio and me, so that we can send the picture Up-Grading Galaxy map part#4 to Cryptic Studio’s. Think of it as a back-up Email. “One picture worth a thousand words”. There is a little saying in New York“TIME IS MONEY”! , Qa’pla!
Paragraph breaks go a long ways...

Watch...

Name: IRONMIKE
Title: Fleet Leader (House of Iron)
Email: ironmantmc2000@yahoo.com
Date: 21 NOVEMBER 2010

Topic: Question, Issue, Idea's or Grievance

A brief question or statement of what you wish to have discussed (1 sentence)

Idea: Create a "BACK PACK” on the Menu for the main character and increase the used consume devices and tribbles quantity.

Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

(Please try to keep under 100 words)

Explanation #1: In the characters menu, can you create a back pack for the characters to store any devices, equipment, weapons, shields etc…

Example: Create small, medium and large back pack.

The small back can carry up to twelve (12) items, the medium back pack can carry up to twenty four (24) items and the large back pack can carry up to thirty six (36) items.

There are three (3) JPEG called
  • Small Back Pack #1
  • Medium Back Pack #2
  • Large Back Pack #3

When you acquire the small back pack and you want to up-grade to the medium back pack, you will lose the small back pack (unrecoverable) because the medium back pack took it place adding more space to your inventory box, the same applies by adding in the large back pack over the medium back pack. Once installed cannot be removed. You cannot purchase the medium back pack until you have purchase the small back pack first, the same applies to the large back pack. You must purchase the medium first, and then purchase the large back pack.

This item can be bought in the Emblem store.

Example:
  • Small back pack worth 110 Emblems
  • Medium back pack worth 120 Emblems
  • Large back pack worth 130 Emblems
Explanation #2

Twenty stacks on the use consumed devices are not enough in the game especially when playing the Special Task Force 'Infected' and 'The Cure', etc… Twenty max stack is to small, it needs to be much higher because if you have eight sets of hypo’s, eight set of shield charge and eight sets of power cell, you pretty much took-up your inventory space, also it will over populate the inventory quickly because of the amount of item drops they acquire during the quest, this also applies to tribbles.

Only tribbles on the float chart should acquire the 100 stacks not the special tribble like the Borg tribble or the Fluid Space Tribble.
  • Solution: How you perceive this should be resolved?
  • Solution: Respectfully Request Cryptic and the Developers to create a small, medium and large back pack in the characters menu for the main character and increase the use consumed devices quantity to 200 stack and increase the quantity of the normal tribbles stack to 100.

There are three (3) JPEG called
  • Small Back Pack #1
  • Medium Back Pack #2
  • Large Back Pack #3

I am using Windows 7, using paint brush program to cut and paste method to move objects around and developing frame work. If you need to see the picture closer use the zoom method.

For the back packs 'If you want it - Grind for it.'

This is an encouragement for grinding in PVP daily or any other mission and daily mission that has Emblem points. This will get everyone involved to play the game even more. I hope this idea will improve the STO game, and make money for Cryptic Studio.

Qa’pla!

P.S.

Cryptic,

I know you have been having problems with the transferring of pictures thru STO Email. I know you have my Request for Audience for text information on up-grading Galaxy map part#4, but you did not receive the Galaxy Map Part#4 due to problems download Pic’s thru the STO Email.

I know you like the Up-Grading Galaxy map part# 3, but you have to see Galaxy map part#4. It is awesome and I think this will expand the game in a whole new light, by adding in Gamma Quadrant, Delta Quadrant, Dominion Empire and the Tholian race.

It will be helpful If you have an alternate Email address for my fearless Klingon leader Donald Moore (AKA = Sa Chang), he is my liaison between Cryptic Studio and me, so that we can send the picture Up-Grading Galaxy map part#4 to Cryptic Studio’s.

Think of it as a back-up Email. “One picture worth a thousand words”. There is a little saying in New York 'Time is money.'

Qa’pla!


You know after I edited this thread, it still does not make sense. Are you asking them to make three backpacks with small medium and large. Then you have to have a limited amount of slots, which you then have to have to purchase.

This all seems a waste. The current container the game gives us, gives a player 72 slots. They are free to acquire.

I think a better way to do this is a Starship should have some storage space that we can store different types of armor, weapons, and anomalies on. Then when you go on mission you can go back out of the instance go out to your ship and refit your bridge officers with the proper gear for the engagement.

That would be more beneficial.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2147 about the replicators...
11-22-2010, 06:50 PM
Quote:
Originally Posted by Klytemnestra
The reason why you want it to cost money to make a item is it creates a need for the item. You did not see Picard swipe a VISA, but the computer did bill him. If you make it free for ever, then you defeat the need for the item. Nothing is free. Sure for those that have pie-in-the-sky dreams.

It cost energy credits to make an item in the replicator because it requires labor. Energy credits like all currency is a product that is used to represent labor in reference to time. Since anomalies are free to acquire, and the pattern is free to acquire, then the only place you can have a factor of labor cost is when person uses the replicator. Also, the replicator can only make simple items.

In my overall ideal this would also include medical anomalies. I think there should be a medical lab where the doctor can make different medications to heal certain people from certain illnesses. I am hoping one day we can beam down to planets and actually bring back some bacteria and virus the doctors on the ship can research and treat.

Also, I hope the developers do not put a free chief medical officer or Chief Engineer on the interior of the ship, because this defeats the purpose of the component and rejuvenators. A player carries the medical or repair supply on them and can heal or fix a ship. The problem with the current game is, to fix or heal a ship, it can only be done by the captain of that ship. If we could click on a person and see they are injured as a doctor in the game, we should be able to use a rejuvenator to heal them. The same for an engineer in the game. They should be able to as engineers click on a console in engineering and fix the ship that has damage. They should be able to do this to any ship in the game.

I dont think the developers need to make the entire battle from the exterior or interior. I think if they just made it so when the ship you are on is damaged in battle, if you are on board the ship, you can fix the system for the captain who is outside in exterior mode fighting the battle. This is how it was in Star Wars Galaxies. Only one person had to actually do the combat. Everyone else was on the ship traveling with it and repairing the ship for the captain. You could load up 20 people on a ship and take them to where ever. I am not sure what the limit is for people in the interior is. I have had 10 people on my ship.

I am not really sure how much a dilithium crystal should cost, but in the TV Show they were not cheap. Also, they had to be refined.

My traveling ideal was to be a stepping stone to operating the ship from the bridge. I know it is a complicated development time to be able to let people control the ship from the bridge. As a step in the right direction, I thought just allowing people you step on a ship and have the captain of that ship go to exterior mode to guide the ship to a destination would be cool.

Already in the game you can be on another players ship while they are not there or even logged out. We have experimented with this in my fleet. What we do now is like in battles, we have two players go to pvp challenge mode while everyone else is on the interior of the ship on the bridge or engineering.

This is why my first idea was to be able to click on a console in engineering and fix a persons damage with a component. Some times we use exploration mode to simulate the battle. Lately, we have just been rolling dice in the game. There is a emote for rolling dice which we use frequently.
Ok, I see like others there are too many currency types in the game like badges,marks,credits, and emblems etc. For payment of replicator items it would be easier as wear and tear on replicator. Get it replaced by getting parts. So the "cost" is ships crystal life and hull wear and tear as well as replicator. This way the value is placed on keeping the ship functional at its peak than how much tea cost the captain.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by the74throokie
Ok, I see like others there are too many currency types in the game like badges,marks,credits, and emblems etc. For payment of replicator items it would be easier as wear and tear on replicator. Get it replaced by getting parts. So the "cost" is ships crystal life and hull wear and tear as well as replicator. This way the value is placed on keeping the ship functional at its peak than how much tea cost the captain.
Although you call emblems, badges, and marks currency, they are not currency. Currency is something you use to exchange goods and services a person created with labor with another person. Emblems, badges, and marks are not currency because you do not exchange them with people. They are tokens. You earn the tokens by doing task in the game. You convert the tokens to energy credits. Then you can exchange energy credits with other people on the game.

However, the token system is a must. You have three major player types in the game: PVE type, PVP type, and Role Play type. Each of these people use the economy. At this stage of the game, we cannot manufacture products in the game. However, I think that will eventually make its way into the game. We can craft preexisting items and improve them, but we cannot actual make a product. The token system makes it possible for these three player types to form a symbiotic relationship. All three of these player types require time or labor to produce products for sell.

The problem the developers face in this game is do they allow the player base more control or less control of the economic system here. The economic system here is a cross between socialistic economic system and what psychologist refer to as a 'token' economy. The products are bland and not really all the great. The economic system here does not reward innovation and entrepreneurship. The game is strictly controlled by controlling the amount and type of product in the game.

The problem here is that this creates a system where you have a large pool of money from everyone who started playing the first day. The galaxy does not force people to buy new products. There are no needs.

For a economic system to work, it must have four basic needs; food, water, shelter, and clothes. A economic system cannot exist without these four fundamental needs. Until the developers create this system. The current system will always have run away inflation. People do not need anything, and everything is a want.

The way the game should really work is the federation should have it's own economic system and currency. The Klingons Empire should have its own economic system. Orion Syndicate should have it's own currency. Then the common market is used to exchange goods and services. Just like in real world economies, you cannot have a one size fits all economic system. Until the developers recognize this, the game economy will always be a luxury.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2149
11-23-2010, 06:44 AM
Quote:
Originally Posted by Klytemnestra
Although you call emblems, badges, and marks currency, they are not currency. Currency is something you use to exchange goods and services a person created with labor with another person. Emblems, badges, and marks are not currency because you do not exchange them with people. They are tokens. You earn the tokens by doing task in the game. You convert the tokens to energy credits. Then you can exchange energy credits with other people on the game.

However, the token system is a must. You have three major player types in the game: PVE type, PVP type, and Role Play type. Each of these people use the economy. At this stage of the game, we cannot manufacture products in the game. However, I think that will eventually make its way into the game. We can craft preexisting items and improve them, but we cannot actual make a product. The token system makes it possible for these three player types to form a symbiotic relationship. All three of these player types require time or labor to produce products for sell.

The problem the developers face in this game is do they allow the player base more control or less control of the economic system here. The economic system here is a cross between socialistic economic system and what psychologist refer to as a 'token' economy. The products are bland and not really all the great. The economic system here does not reward innovation and entrepreneurship. The game is strictly controlled by controlling the amount and type of product in the game.

The problem here is that this creates a system where you have a large pool of money from everyone who started playing the first day. The galaxy does not force people to buy new products. There are no needs.

For a economic system to work, it must have four basic needs; food, water, shelter, and clothes. A economic system cannot exist without these four fundamental needs. Until the developers create this system. The current system will always have run away inflation. People do not need anything, and everything is a want.

The way the game should really work is the federation should have it's own economic system and currency. The Klingons Empire should have its own economic system. Orion Syndicate should have it's own currency. Then the common market is used to exchange goods and services. Just like in real world economies, you cannot have a one size fits all economic system. Until the developers recognize this, the game economy will always be a luxury.
Well said.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2150
11-23-2010, 08:17 AM
- Fix accidental clicking on start bar when accessing options on bottom of screen.

- Poorly-animated borg in ground combat

- also please Improve the gameplay of beginner missions... the reason why i'm enjoying it now is that i endured the first few hours.. this might have caused some of the poorer game reviews.

- Including a 29th-Century story arc would be cool, on st-o .net it was said that Lieutenant Ducane was going to be an NPC.

- I would really like to see the Barge of The Dead!

- Find a way to visualize the Nexus in gameplay..

- Bosses with special powers in ground combat

- More damage varieties for weapons other than CrtD CrtH Acc etc.
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