Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2191 1 more thing.
12-11-2010, 09:57 AM
we need a halo deck on the ship. just make a few options and then make more on the way. and need to be able to activate a EMH in sick bay.

these would be realy cool to have.


how will i know if this has been read? will u send an e-mail or somthing. if u can do so and tell me what u think.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2192 list
12-11-2010, 04:22 PM
1: stations that we can buy (like houses)
2: holodecks on ships (awsome!!!!) (can train in it) (play historical missions)
3: well actually those 2 are the coolest LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2193
12-12-2010, 08:36 AM
short term - the sickbay on my ship actually being able to heal me rather then having to return to a chief medical officer at a starbase

mid term an upgrade for one of my bo's to make them seccond in command, some sort of ground abillity th other's dont have maybe

long term Diplomacy missions, with a diplomacy minigame of somesort with multiple options to chose from
Lt. Commander
Join Date: Dec 2007
Posts: 120
All I would like to see changed is the Federation ship design flaws in the game fixed.
Tactical Escort refit being shot down in 3 seconds by any Klingon ship in PvP. What is the point in having PvP if you have to spawn every 3 to 5 seconds. or HAVE TO USE a large ship just to try to enjoy the whole PvP experience. I like Fast moving ship. Are the Federation ships NOT supposed to fight Klingons ships. All I see is 3 seconds then BOOM. from me and all other players.
FIX IT NOW.
This is stupid to have a game with PvP if you can’t enjoy it.
or maybe put a disclaimer saying this game is not for Federation PvP on Klingon ships.
Do something ether Fix It or put the disclaimer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2195
12-13-2010, 07:31 AM
Quote:
Originally Posted by D207 View Post
All I would like to see changed is the Federation ship design flaws in the game fixed.
Tactical Escort refit being shot down in 3 seconds by any Klingon ship in PvP. What is the point in having PvP if you have to spawn every 3 to 5 seconds. or HAVE TO USE a large ship just to try to enjoy the whole PvP experience. I like Fast moving ship. Are the Federation ships NOT supposed to fight Klingons ships. All I see is 3 seconds then BOOM. from me and all other players.
FIX IT NOW.
This is stupid to have a game with PvP if you can’t enjoy it.
or maybe put a disclaimer saying this game is not for Federation PvP on Klingon ships.
Do something ether Fix It or put the disclaimer.


I think the strength of the Federation ships in combat is to stick together. One on one, a Klingon ship is stronger. But if Federation ships mass together, they're almost unstoppable.

But I do feel a very strong sense of weakness in my PvP with my Assault Cruiser. I don't know if it's my own inadequacy, or stupidity, but I can never take on another PvP ship one on one and win. NEVER. Regardless of whether it's Klingon or Federation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2196
12-13-2010, 09:01 AM
Short term:
Ability to save various settings (chat, UI, keybinds, etc) locally as text file, and reload to other characters. Kinda figure this at least counts as all of my "top three" in this tier.

Mid term:
A space fleet action vs the Romulans/Remans/Hirogen
A space fleet action vs the True Way/Dominion
Low and mid-level KDF space fleet actions

Long term:
Possible organotech add-ons to ships for completing Undine STFs, like the soon-to-appear Borg tech add-ons.
A bit more customization to ALL ship types, in the way of of being able to slightly affect the three dimensions of each "body part" on a ship - lengthening the nacelles, narrowing the hull, etc. Shouldn't be much more than about a +/- 10%, I would think
Along the same vein, being able to affect the color of the various lighting effects on ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 12 December 2010
Email: ironmantmc2000@yahoo.com
Positive Idea's: "Increase the main character Engineering Officer training abilities to train the Bridge Officers abilities".

Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: The main character Engineering Officer has the ability to train Bridge Officers at Lieutenant Commander Level and Commander Level. The idea is to increase the training abilities to the main character to train the Bridge Officers for space and ground abilities.

The main reason for this change is that players that want to buy a bridge officer in the exchange with a special skill are asking way to much for a bridge officer with a skill that might not be so good to play with in the game which make it very hard to acquire, in-which the players are starting to loose interest in the game in this area, that not going to happen on my watch, after talking to the Federation and Klingons players out there, I came up with this idea..

The following training perks should be added to the ranks to the main character engineering training menu in training the Bridge Officers skills, below is two tables, one (1) for space and one (1) for ground.SPACELieutenant Commander Commander N/A Aceton Field III N/A Reverse Shield Polarity III N/A Boarding Party III N/A Auxiliary to Structural III GROUNDLieutenant Commander Commander Weapons Malfunction III Reroute Power to Shield III

Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to grate permission to increase and add to the training Engineering menu main character training abilities to train and increase the Bridge Officers skills using the above tables for space and ground. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
Lt. Commander
Join Date: Dec 2007
Posts: 120
Name: IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 12 December 2010
Email: ironmantmc2000@yahoo.com
Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)Idea: "Increase the main character Science Officer training abilities to train the Bridge Officers abilities".
Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: The main character Science Officer has the ability to train Bridge Officers at Lieutenant Commander Level and Commander Level. The idea is to increase the training abilities to the main character to train the Bridge Officers for space and ground abilities.

The main reason for this change is that players that want to buy a bridge officer in the exchange with a special skill are asking way to much for a bridge officer with a skill that might not be so good to play with in the game which make it very hard to acquire, in-which the players are starting to loose interest in the game in this area, that not going to happen on my watch, after talking to the Federation and Klingons players out there, I came up with this idea..

The following training perks should be added to the ranks to the main character Science training menu in training the Bridge Officers skills, below is two tables, one (1) for space and one (1) for ground.SPACELieutenant Commander Commander Transfer Shield Strength III Tractor Beam Repulsors III Polarize Hull III Tyken’s Rift III Mask Energy Signature III Viral Matrix III N/A Energy Siphon III GROUNDLieutenant Commander Commander Hypospray – Dylovene III Vascular Regenerator III Tachyon Harmonic III Stasis Field III

Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to grate permission to increase and add to the training Science menu main character training abilities to train and increase the Bridge Officers skills using the above tables for space and ground. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
Lt. Commander
Join Date: Dec 2007
Posts: 120
Name: IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 12 December 2010
Email: ironmantmc2000@yahoo.com

Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)Idea: "Increase the main character Tactical Officer training abilities to train the Bridge Officers abilities".
Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: The main character Tactical Officer has the ability to train Bridge Officers at Lieutenant Commander Level and Commander Level. The idea is to increase the training abilities to the main character to train the Bridge Officers for space and ground abilities. The main reason for this change is that players that want to buy a bridge officer in the exchange with a special skill are asking way to much for a bridge officer with a skill that might not be so good to play with in the game which make it very hard to acquire, in-which the players are starting to loose interest in the game in this area, that not going to happen on my watch, after talking to the Federation and Klingons players out there, I came up with this idea..

The following training perks should be added to the ranks to the main character Tactical training menu in training the Bridge Officers skills, below is two tables, one (1) for space and one (1) for ground.SPACELieutenant Commander Commander Torpedo: Spread III Cannon: Scatter Volley III Beam Overload III Attack Pattern Delta III Target Shield Subsystem III Dispersal Pattern Beta III Target Weapon Subsystem III N/A Target Auxiliary Subsystem III N/A Target Engine Subsystem III N/A GROUNDLieutenant Commander Commander Focus Fire III Smoke Grenade III Draw Fire III Ambush III N/A Lunge III

Solution: How you perceive this should be resolved?

Solution: Respectfully Request Cryptic and the Developers to grate permission to increase and add to the training Tactical menu main character training abilities to train and increase the Bridge Officers skills using the above tables for space and ground. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
Lt. Commander
Join Date: Dec 2007
Posts: 120
Name: IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 12 December 2010
Email: ironmantmc2000@yahoo.com
Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)Idea: "Storing Bridge Officer Candidates in the main character personnel bank and in the Fleet bank".

Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: You have created the ability to store the Trag PUP, Sehlat Cub, tribbles, commons, equipment, devices and weapons in the characters personnel bank and Fleet bank. Why can we store the Bridge Officer Candidates in the personnel Bank and in the Fleet Bank as well? It is easier for other players to access the bank to take what ever item they need on the Fleet bank tabs or personnel bank.

Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to grate permission to the Bridge Officers Candidates to be stored in the character personnel bank and Fleet bank. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
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