Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2241
01-06-2011, 11:07 AM
i would like the devs to consider a crafting and crew system with elements similar to this, but with their own take:

http://www.swtor.com/info/systems/crew-skills
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2242
01-06-2011, 03:17 PM
Short term:
1. Bug fixes
2. More episodes/missions
3. Klingon content/love

Mid term:
1. more functionality for ship interiors
2. different ship 'costumes' or effects based on consoles/equipment installed - not just sets
3. Joint missions (klingon and Fed) vs undine, borg or some other significant threat

Long Term:
1. graphical improvements/ui customisation
2. bug squashing
3. content for both fed and Klingon (this includes more ship customisation options for Klingons)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2243 Conquest Campaign
01-06-2011, 05:23 PM
A Conquest Campaign sorted by Race that could be done over a period of time. (weeks or Months) Laid out in an entire sector.

Basic Layout

Maybe up to 100 folks could participate at any given time. (That supposes 4 races with a maximum of 25 players for each race)

In a sector size map with possibly 57 systems. ( That's 16 in each corner with 9 across the center.)

Each race has a home world/system in each corner.

Entering the campaign.

When entering the campaign you would be transported to Sector Space near your races home world system.


Loosing the campaign
Once a Race's home world is taken by another Race. That Race is out of the campaign.

Winning the Campaign
Could have either of the following conditions.

1. Capture and hold all 4 Home worlds

OR

2. A certain time limit has been reach. Then the race with the most systems or home worlds would win.


Advancement Rules
As each race ventures out they must have conquered and hold connecting systems along the way ( L.O.S. Line of Supply) If the line of supply is broken by another race they must retake the system in order go to past that spot.

Taking a System

In order to take a system a race must complete a number of space and ground missions. It would be possible for the other races to try to stop an opposing race from completing those missions. (Providing they had L.O.S.).

Sector Space
No Battle could take place while traveling in Sector Space.

Goodies or special requirements
There could be a central system that either everyone would be required to go through.(like with a specific mission) Or it could contain "Great Riches" ( I.E. Big Guns, Special ships, whatever) and it could be optional. I think this system could not be owned by any individual Race.

System Identification
As seen in sector space
Neutral systems could be seen in the sector as Grey in color. Any of the "Non 4 Campaign Races" could occupy these neutral systems. each System owned by a race would show that races color. For example Fed's could be blue, Klingons red, Rommies Green, Cardi.s Brown.



Can more than one race enter a system at the same time
During the campaign any race that has a line of supply to a system could enter that system in essence trying to prevent another race from taking that system or to take that system.

NPC's Role once a system is captured
Once a system is taken or owned by a certain race all of the NPC's in that system would become the owners race. These NPC's would assist in attacking and defending.

If you loose your ship in the campaign
You have to buy a new one. or receive a starter ship until you can buy one.

If your ship is simply damaged and not lost in battle then
Once you leave the system and go to your home star base it can be repaired for a minimal fee. The idea here is that you have to leave the battle for a period of time before you can return if your ship is damaged and you want to repair.

If you die or are damaged in a ground mission.
Respawn might be sufficient here. Or perhaps you could require a team mate to revive the unconscious player or beam to the ship and back.

Experience Points

Experience points can be gain while playing in the campaign.

Player level

This is a tough one.
I have thought of a number of scenarios and keep coming up with an imbalance. Except for one.
Which is simply that regardless of your actual level when entering A system and or mission everyone would automatically become mentored to the highest player on your team.

While in sector on on your home star base you would not be mentored.

In short if mentored you would have high level damage and defense capabilities however you would not have the massive arsenal as a higher player. Which seems more realistic to me Anyhow because a small ship should be able to fire the same torpedo as a higher ship just not as many.

This would really help balance things out. This would allow a mixture of all levels to play together and it would spread out the high level ships.

Chat
Race specific chat should be available.


Leaving the sector
If you leave the Sector someone may take your place if your Race is full.
In other words you may not get back in.

Roving signal contacts

None!


Roving Merchant ships

For supply and repairs used in the Campaign ! Good Idea!


In Sector Star Bases

There should be a fully functioning Star base for each race near its home system.

Missions

For each system a good mixture of ground and space missions would be appropriate.
The last mission should be somewhat difficult.

Well that's it guys

I strongly believe that this type of a set up in combination with the existing game would bring back a lot of folks that left. Also probably bring a lot of new people in.
Quite honestly the campaign type Star Trek adventures have been very popular in the last 10 to 15 years.

Cappy Signing out !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2244 Top three
01-07-2011, 07:55 PM
Short Term:
1. Fix "Cold Case" it's holding me up.
2. log out to character screen
3. Animated loading screens

Mid Term:
1. Space debris like Haley's comet and asteroid belts in sector space that can smash into your ship and maybe damage it a little (but not much). Also, we shouldn't be able to fly into stars or moons, planets and such without being damaged or crashing to the surface (maybe give our ships the ability to fly around a planet/moon and land?).
2. Crafting ship items is good but I like crafting personal traits for my character too like baking, fishing, (for food that I can eat to heal or combine to make better food), also learning alien languages so I can speak to other species without a UT (Maybe this could be a future mission)
3. Delta flier mini game and wining your own delta flier that you can customize in your own shuttle bay, just like Tom Paris did. Memory Alpha would be perfect to craft delta flier parts!

Long Range:
1. A shared bank system for my account. I want to be able to share gear and EC's between characters on my account without using the fleet bank.
2. Full access to solar systems namely SOL. I want to walk around on Earth, the moon, Mars, Fly through Jupiter, maybe find some loot on these planets or go on a mission there.
3. Re work the galaxy map. The sector space map is ok but the map of the galaxy doesn't seem right. And open it up more, I would love to eventually have access to the whole galaxy somehow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Ironmike
House of Iron

Idea 1: "Upgrading STF Terradome rewards".

Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: When completing the Khitomer Accord for the first time, it will grant you one Accolade as well as a Liberated Science Borg Bridge Officer. I was thinking if Terradome will grant any Liberated Borg Bridge Officer in the future such as a Liberated Tactical Borg Bridge Officer with improved Tactical Officer space General Traits, calling that Trait (Weapons Captain), example of Weapons Captain trait specification below: Weapons Captain+10 Starship Energy Weapons+10 Starship Projectiles Weapons+10 Starship Battle Strategy+10 Starship Defense+10 Starship Accuracy

Solution: How you perceive this should be resolved? Solution: Respectfully Request Cryptic and the Developers tocreate and add in a Liberated Tactical Borg Officer with the Weapons Captain specification listed above under Explanation. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea 2: "Upgrading clearing out the Cardassian Union (3/3) mission to a Daily and rewards". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: There are other small mission that receives one (1) Emblem as a reward example the Sh’mar distress signal mission and the Traelus system satellite mission. Recommend to add one (1) Emblem as a reward for the Clearing out the Cardassian Union (3/3) mission and turn it to a Daily mission.

Solution: How you perceive this should be resolved? Solution: Respectfully Request Cryptic and the Developers to add one (1) Emblem as a reward for theClearing out the Cardassian Union (3/3) mission and turn it to a Daily mission. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea 3: "Upgrading Battle Group Omega Area with a Star base".
Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: When I’m in Battle Group Omega area, all I see is ships no star base of any type, how about creating a neutral Star base with all of the mission Leaders, offices, entertainment room, Bars, stores and venders within the Star base and have torpedoes or beam weapons platform to protect the Star base 360 degree.

Solution: How you perceive this should be resolved? Solution: Respectfully Request Cryptic and the Developers tocreate a neutral Star base with all of the mission Leaders, offices, entertainment room, Bars, stores and venders within the Star base and have torpedoes or beam weapons platform to protect the Star base 360 degree. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea 4: "Purchasing a Klingon Species Liberated Tactical Borg Bridge Officer thru C-store".Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: In C-store you have an EngineeringLiberated Borg Bridge Officer with Engineering General Traits to be purchase from C-store, how about creating a Liberated Tactical Borg Bridge Officer with improved Tactical Officer space General Traits, calling that Trait (Weapons Captain), example of Weapons Captain trait specification below: Weapons Captain+10 Starship Energy Weapons+10 Starship Projectiles Weapons+10 Starship Battle Strategy+10 Starship Defense+10 Starship Accuracy Solution: How you perceive this should be resolved?

Solution: Respectfully Request Cryptic and the Developers tocreate a Liberated Tactical Borg Bridge Officer with the Weapons Captain traits specification listed above under Explanation, so it can be purchase thru C-store. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea 5: "Creating and adding in more Female Character Toons in the Klingon Empire creating New Character List".

Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: Some Klingon species has female Toons others don’t, how about creating those Klingon species that do not have female in them, examples are: Lethean females, Gorn Female and Nausicaan Female.

Solution: How you perceive this should be resolved? Solution: Respectfully Request Cryptic and the Developers tocreate and add Klingon Empire female character species to the Creating New character list example Lethean females, Gorn Female and Nausicaan Female. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2246
01-12-2011, 04:34 PM
Make ground combat optional. Choosing to go to ground gets you drops, and better xp/rewards, skipping it allows you to retain sanity for those not interested in that particular game aspect.

When it is necessary to do ground combat, please have fewer mobs. (Space battle, Beam down, fight 1-2 mobs, move to another area, 1-2 mobs, beam up for space battle finale)

Ability to pull in ground combat instead of drawing fire from all nearby mobs when you make a single shot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Short Term:
  • Add "Reduces received hull healing by X % for Y seconds" to Plasma Weapons & slightly increase of hull burn damage
  • Add "Reduces received shield healing by X % for Y seconds" to Tetryon Weapons & slightly increase of shield drain effect
  • Polaron proc: Reduces all energy max-levels by 25 for 5 seconds

Mid Term:
  • Adjusting and equal proc chances for all weapons (Dual Heavy Cannons etc.), so that you are granted equal chances for a proc for a specific amount of time, not depending on number of hits etc.
  • Higher difficulties not harder due to more damage and hitpoints / resistance of npc. Increase their AI to make them heal each other etc. This would make tactics much more needed, due to npcs, which can heal etc.
  • Add possibilities to raids, to gain additional anomalies (e.g. searching a randomly chosen console in Infected grants every team member 10 random anomalies).

Long Term:
  • Allow crafting of items with player chosen attributes
  • Add blueprints for crafting items to special locations such as raids (e.g. Regenerative Shield Blueprints for Borg STF etc)
  • Allow players to choose which nebula etc they want to explore for their daily mission
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2248
01-16-2011, 11:18 PM
Short Term-
-Dailies that involve Drozana Station.
-Some variety with Traelus/Sh'mar/Alhena Daily and Donatu missions.

Medium turn-
-More Ferengi costumes (Quark's business suits, Daimon uniforms, et.al.)
-More unique weapons such as Ferengi Whip or Vulcan Lirpa. Photon Cluster Torpedoes like the Galaxy Class is supposed to have.
-Being able to promote your Bridge Officers to Captain (At the same time, not have them repeat the tutorial)

Long Term-
Give First Contact missions and other Diplomacy missions more weight in Exploration Clusters.
Some way of adding Environment Suits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Name : IRONMIKETitle : Fleet Leader (House of Iron)
Date : 16 JANUARY
Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence) Idea# 1: "Create the Klingon ship DREADNOUGHT (KDN) - ACCUSER Class (pumwl')".
Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: The Federation has more ships than the Klingon Empire; it’s time to create more Klingon ship. The enormous ‘Accuser' class dreadnought (pumwI’) is currently the second most powerful and dangerous vessel in the Klingon fleet. Measuring approximately 600 meters in length, this massive vessel strikes fear into the hearts of all who encounter her. With five warp nacelles, she has tremendous power reserves and her shields are amongst the strongest in the galaxy. Presently, only a handful of these vessels are in service, serving as the command flagships of the various Klingon naval fleets. Only the most experienced commanders earn the right to command one of these monstrosities, making them all the more dangerous. These ships will always be found at the heart of a fleet of D7s and BOPs, and never alone. As of 1 January 2293, six of these vessels are in service, and two more are in trials. An additional four hulls have been authorized by the Council, but those keels have not been laid yet as of this writing, primarily due to funding difficulties within the Empire. Some feel that this vessel is actually the most beautiful and elegant of all Klingon vessels currently in service.

SPECS:Length: 610 metersMass: 1,250,000 metric tonesCrew: 600Marines: 60Maximum Impulse: 1,140 kellicams per secondHullRating: 4.6Shield Rating: 83.0Maneuverability Rating: 31/.14 WEAPONS:Forward: 5 disruptors, 2 heavy photons, 1 AMFPAft: 4 disruptors, 1 heavy photonPort/Starboard: 2 disruptors each Tactical Summary: These ships are powerful but quite slow. Although one has never been lost in battle, tactical specialists believe one could be taken down by warships who stay away from her formidable front array of weapons. Even then, they should be prepared to take a lot of damage from her secondary weapons. Also, the attacking warships will need to deal with her cloaking device, as this is the largest Klingon ship that can cloak. The Accuser, in conjunction with the Emperor class Battle Cruiser, replaces the unsuccessful Ber’taa class of "Advanced Heavy Cruiser," a variant that suffered from a distinct lack of available main power and a vulnerable starboard warp nacelle. In particular, warp containment would fail and the entire ship would typically explode if the starboard nacelle was damaged. These problems hopefully have been rectified by Klingon engineers with these newer warship classes, the information for this vessel came from Klingon Academy game.

Solution: How you perceive this should be resolved?
Solution:Respectfully Request Cryptic and the Developers to Create theKlingon ship Accuser' class dreadnought (pumwI’). Specification for the ship and weapons are listed above under Explanation. You might want to beef-up the speed and add more crew for this vessel in the STO game. See the ship Forward and Aft view Pictures PIC #1”and PIC #2, If you need to see the picture closer use the zoom method. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

To access the photos click on this link: http://coesto.guildlaunch.com/galler...688&gid=185134

Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 16 JANUARY 2011

Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)
Idea# 2 "Create the Klingon ship VoDIeH Class Emperor Heavy Battle Cruiser".

Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words): Explanation: The Federation has more ships than the Klingon Empire; it’s time to create more Klingon ship. Information on the Klingon Heavy Battlecruiser is extremely limited, although it is thought that her weapons loadout will be slightly less than the discontinued Ber’taa’s armament loadout for this vessel. Her class designation is the Emperor class (VoDleh). This vessel, to some degree, was designed by Klingon naval engineers to replace, in conjunction with the Accuser DN, the abandoned Ber’taa hull. It does carry one of the new heavy photon tubes recently made available by Klingon scientists. It also is a four engined vessel, sporting two nacelles above and below the rear section of the ship. (Historian's note: This vessel may have been a direct predecessor to the Vor'cha-class attack cruisers of seventy-plus years in the future).

SPECS:Length: 412 metersMass: 670,000 metric tonnesCrew: 450Marines: 55Maximum Impulse: 1,230 kellicams per secondHullRating: 3.7Shield Rating: 57.5Maneuverability Rating: .33/.19 WEAPONS:Forward: 4 disruptors, 1 heavy photon, 2 particle cannonsAft: 3 disruptors, 2 particle cannonsPort/Starboard: 3 disruptors each

Tactical Discussion: These ships are powerful, with decent shields and weapons, but average hull strength. They pack greater firepower than the equivalent Federation battlecruiser, the Excelsior, but give up shield and maximum speed advantages for this greater firepower. They are extremely competent ships, and rare enough that command of one is only granted to the best commanders in the Klingon fleet. They tend to be sector flagships when a dreadnought is not available, which is often. Currently, there are about two dozen hulls in service, with another six under construction at any given time. Build time is considerably less than the larger hulls in the fleet, as this ship is built on a lengthened and strengthened D7 platform. However, the ships share few components, so build time is well over two years from the laying of the keel until trials. The information for this vessel came from Klingon Academy game and http://stexpanded.wikia.com/wiki/VoDleH_class.

Solution: How you perceive this should be resolved?

Solution: Respectfully Request Cryptic and the Developers to create the Klingon ship VoDIeH Class Emperor Heavy Battle Cruiser. Specification for the ship and weapons are listed above under Explanation. You might want to beef-up the speed and add more crew for this vessel in the STO game. See the Pictures PIC #1, if you need to see the picture closer use the zoom method. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

To access the photos click on this link: http://coesto.guildlaunch.com/galler...688&gid=185134
Lt. Commander
Join Date: Dec 2007
Posts: 120
Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 16 JANUARY 2011
Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)
Idea #3: "Create the Klingon ship L-24 (Ever-Victorious) Class XIII-XIV Battleship". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. Explanation: The Federation has more ships than the Klingon Empire; it’s time to create more Klingon ship. The L-24 is the largest warship in the Klingon navy. These mammoth ships were commissioned into service prior to the testing of the Federation battleship Excelsior. For a short period of time, the balance of power along the borders turned in favor of the Klingons. The battleship uses the most powerful warp and impulse engines in the Klingon inventory. The combination of these power plants gives these vessels a highly efficient maneuver ratio and allows them to sustain speeds of Warp 6 for long periods of time. The warp engines are mounted on pylons to keep them from the main hull of the ship, and, as with most newer designs, they can be jettisoned in case of emergency.

The L-24 differs from other Klingon ships regarding the shielding provided to the engineering technicians. Most other Klingon vessels have minimal engine shielding, and servitor races are trained to operate this equipment; in the L-24, Klingon citizens operate the engines. The L-24 mounts eight KD-8 disruptors in banks of two, and four KD-13 disruptors. The KD-8’s are mounted two banks on the command pod and two banks on the main hull. The KD-13’s are mounted on the rear of the main hull. The battleship can fire as many as ten disruptors and two photon torpedoes in some areas of the forward arc, giving this ship a definite advantage in most situations. The KP-6 torpedo, which is mounted in both the fore and aft positions, can inflict as much damage as the most powerful torpedo in the Federation arsenal. The interior of the battleship is compartmented to reduce the dangers of decompression during battle. This makes the structural integrity of the ship much greater, as seen by the high superstructure strength rating. The deflector shielding for the L-24 is the best the Klingons can produce at this time. The bridge is located in the forward pod. This typical Klingon bridge design is capable of being separated from the main hull in case of emergency. The bridge of the L-24 has an auxiliary impulse engine that can be used only after separation; it gives the command pod the ability to travel short distances and allows a minimum of maneuvering. The pod mounts two of the KD-8 disruptor banks, which are capable of firing in all directions when separated from the main hull. Also mounted in the pod is a torpedo bay capable of firing torpedoes, though the torpedo storage is minimal. Like most Klingon warships, this vessel carries assault troops. The 480 troops and their eight light support vehicles are capable of being transported to the ground in less than seven minutes. As of Stardate 2/2306, only two L-24’s have been commissioned into service. Both vessels have been scanned along the Federation border and are known to be working that area. Intelligence gathered from Operation Dixie suggests that new L-24’s will be stationed along the Romulan and Triangle borders in the near future. Further data gained by Operation Dixie shows that these battleships will be produced at two facilities. The first models have been manufactured at the Taamar shipyard, and it is believed that the second facility is being constructed at Gnuu. The class is named from the Klingon "komo val", which translates to "always in victory". The information for this vessel came from FASA Star Trek KLINGON SHIP RECOGNITION MANUAL, circa 1985and http://home.comcast.net/~ststcsolda/...L-24/L-24.html.

Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to Createthe Klingon ship L-24 (Ever-Victorious) Class XIII-XIV Battleship. Specification for the ship and weapons are listed in Explanation. You might want to beef-up the speed and add more crew for this vessel in the STO game. See the ship view Pictures PIC #1, if you need to see the picture closer use the zoom method. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

To access the photos click on this link: http://coesto.guildlaunch.com/galler...688&gid=185134
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