Lt. Commander
Join Date: Dec 2007
Posts: 120
Name: IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 16 JANUARY 2011
Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)
Idea# 4: "Creating Age of Ascension Ceremony room".
Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

Explanation: The ritual, also known as the Klingon Rite of Passage, marks the attainment of a new level of spirituality for a Klingon warrior. First the ascendee proclaims. “DaHjaj SuvwIe’jiH. tlgwIj Sa’angNIS. Iw blQtlq jIjaH” – Today I am a Warrior. I must show you my heart. I travel the river of blood. Then the ascendee walks between two warrior rows of four of warriors who subject him or her to painsticks. The ascendee is expected to express his or her most profound feeling while under this extreme duress. The ceremony can be repeated as the warrior grows in maturity. Worf repeated the ceremony as a celebration of the ten year anniversary of his Age of Ascension. This is in Star trek the Next Generation Season two (2) Episodes two (2) “The Icarus Factor http://memory-alpha.org/wiki/The_Icarus_Factor_(episode) . There is a picture of Worf getting painsticked by eight (8) Klingons, four to each side on two raised platforms for the Rite of Passage.
Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers tocreate a Age of Ascension Ceremony room adjacent to the training room to do the Rite of Passage for all Klingon warrior to go thru in the planet Qo’nos using eight (8) NPC Klingon warriors with painsticks, four to each side on two raised platforms and add three (3) to four (4) NPC Klingon Council members giving the Ceremony. Upon completion they receive the Rite of Passage Accolade to add a +1% to All Damage Resistance to the Available Abilities Tray for ground battle use. Should create a door between the training room and the Rite of Passage Chamber. Example of the Chamber is in Qo’nos map; see Picture “Rite of Passage PIC #1” and Age of Ascension painsticks PIC #2. I am using Windows 7, using paint brush program to cut and paste method to move object’s around, If you need to see the picture closer use the zoom method. You can also create a mission to add this idea called the “Rite of Passage”. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

To access the photos click on this link: http://coesto.guildlaunch.com/galler...688&gid=185134

Name: IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 16 JANUARY 2011
Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)
Idea #5: "Upgrading Toron shuttle Craft".
Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: The Toron shuttle Craft has no offense capabilities, it just fly around, but it could be used as a repair shuttle in space repairing the ship energy, shields or out-ter hull for damage while in combat. Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to upgrade the Toron shuttle to become a repair ship shuttle. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!
Lt. Commander
Join Date: Dec 2007
Posts: 120
It seems to me that the same process of innovation, adaptation, and creativity, (not to mention a little pillaging and plundering) that lead to the creation of Aegis for ships might also lead to the creation of the following:

Aegis Personal Armor
Aegis Personal Shield

I can imagine several different flavors of Aegis Personal Armor that contain various mixes of features found in the current Personal Armor sets:

Aegis Personal Armor 1 = Polyalloy Weave + Integrated Targeting + ?
Aegis Personal Armor 2 = Energy Dampening + Physical Augmentation + ?
Aegis Personal Armor 3 = Polyalloy Weave + Energy Dampening + ?

The potential Personal Armor combinations are fascinating. In similar fashion, there are lots of interesting variations for Personal Shields such as:

Aegis Personal Shield 1 = Regenerative + Covariant + [Dis] [Tet] [Pol] [etc] [etc]
Aagis Person Shield 2 = Cap + Whatever + This + [pbkb] + [ap] + [something else]

It seems to me that an Aegis-like set for ground combat can be done in balanced very interesting way such that each player does not become an unbeatable Mega Boss.

As with the ship-based Aegis, the deployment of the shield and armor enables a number of added sets. For instance,

Set 2: Shroud (Jem'Hadar-style - I am thinking Personal Battle Cloak)
Set 3: Adaptive Shields ( Borg-style resistance, temporary immunity to various weapon types ...e.g Tetryon, Plasma, Phaser, Disrupter, even Antiproton)

And of course a Borg Assimilated Personal Shield and Borg Assimilated Personal Armor would work too. This would give top players added reason to keep going. Perhaps some new missions with these items as rewards. What am I saying?! I haven't even finished Infected yet! I have but one request: if the day comes where such Borg Assimilated items are available please tone down the graphics. Less is more. Otherwise, Earth Space Dock starts to look like the Unicomplex with everyone walking around with tubes and wires and stuff. Suddenly everyone looks like an Elite Heavy Tactical Proto Drone or something. More Fed smoothness please. The current armor graphics are sweet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2253
01-19-2011, 11:53 AM
Short Term:
Improvements to Risa. Anything. Give it a use.

Mid Term:
Children of Tamar. My absolute favorite race int he ST universe and it's barely been whispered in game. The Children of Tamar are some of the most enigmatic and incredible races in ST and I want more of them.

Long Term:
Soundtrack Revamp. I'd like to see (or hear, for that matter) specific battle compositions for each faction. Using the same few battle tracks over and over again becomes wearing and doesn't provide the right feel. I want to feel like I'm fighting the Borg or the Cardassians, and the best way to do that is unique battle tracks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2254
01-19-2011, 12:36 PM
Short term I would like to see some more ship models introduced to choose from
mid term I would like to see wormhols in starbase systems that can be used to travel between starbases
long term I would like to see custom building of ships where you can customize your ship to be totally unique
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2255
01-22-2011, 09:46 PM
Short term: More ship interior and bridge functionality (bank access, crafting access, replicator access, ability to cure wounds)

Mid: STF queuing (if wanted)
Better ground combat AI
Better exploration missions

Long: Fleet star bases
Missions taking place on ship interiors
Diplomatic solutions to combat missions
UGC missions incorporated into exploration clusters
Ship Holodeck/ Shuttle bay
Lt. Commander
Join Date: Dec 2007
Posts: 120
Ironmike,
House of Iron
Idea#1: "Up-Grading NPC C’Zann in Qo’nos Bar". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: C’Zann has no other function than to participate in the newly character for advisement in the beginning of the characters first quest.Recommend to make C’Zann perform the job of a bar tender in selling all kind of Klingon food, drinks and playing instruments. We need a Bar Tender in Qo’nos, there is none. Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to giveC’Zann a job to become a Bar tender in selling all kind of Klingon food, drinks and playing instruments. I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea#2: "Create a sugar rush Candy Bar". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: Create a candy bar use for common ground device and consumed on use, once consumed the character will be able to double the speed in fighting movement and run speed for 15 seconds, This device can be purchase in the planet Qo’nos Bar Tender C’Zann, also the candy bar can be stack in the characters device inventory box, example Hypo’s etc…
Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to create a candy bar use for common ground device and consumed on use, once consumed the character will receive the abilities to double the speed in fighting movement and run speed for 15 seconds. This device can be purchase in the planet Qo’nos Bar Tender C’Zann, also the candy bar can be stack in the characters device inventory box, example up-too (20) Hypo’s etc… I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea #3: "Create uniform - The Sword Master vest with sash". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: The Federations has a lot of different kind of Fed uniform than the Klingon Empire, it’s time to catch up with the Klingon uniforms. The Klingon NPC Sword Masters has a nice vest. Recommend to add this Sword Master vest in the Tailor store.
Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to create the Klingon Sword Master uniform and add it to the tailor store, see the Klingon Sword Master vest with sash PIC #1, If you need to see the picture closer use the zoom method.I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla! Picture of uniform located at http://coesto.guildlaunch.com/galler...688&gid=185134

Idea#4: "Create uniform - The Sword Master vest with sash".I information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: The Federations has a lot of different kind of Fed uniform than the Klingon Empire, it’s time to catch up with the Klingon uniforms. The Klingon NPC Sword Masters has a nice vest. Recommend to add this Sword Master vest in the Tailor store.
Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to create the Klingon Sword Master uniform and add it to the tailor store, see the Klingon Sword Master vest with sash PIC #1, If you need to see the picture closer use the zoom method.I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea#5: "Create uniform- The Battle Cloak and the Command Cloak". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: The Battle Cloak is worn by ship commanders and above. It may also be worn temporarily by other officers leading a boarding party, landing party or etc., to designate the person in charge of the force. Battle cloaks have pockets and usually a hood. The Command Cloak is similar to the Battle Cloak, except that it usually has no pockets and no hood. The Command Cloak may have medals and awards fastened on the front panels. A Command Cloak may be worn by the head of a House when appearing before the Council on official House business.
Solution: How you perceive this should be resolved? Solution: Respectfully Request Cryptic and the Developers to the Battle Cloak and the Command Cloak to be added to the tailor store for all Klingons to wear, see the Battle Cloak PIC #1, the Command Cloak PIC #2 and PIC#3, if you need to see the picture closer use the zoom method.I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla! for picture click on this link then gallery to view pictures referred to this idea http://coesto.guildlaunch.com/galler...688&gid=185134

Idea#6: "Create uniform- The Battle Cloak and the Command Cloak". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved. keep under
Explanation: The Battle Cloak is worn by ship commanders and above. It may also be worn temporarily by other officers leading a boarding party, landing party or etc., to designate the person in charge of the force. Battle cloaks have pockets and usually a hood. The Command Cloak is similar to the Battle Cloak, except that it usually has no pockets and no hood. The Command Cloak may have medals and awards fastened on the front panels. A Command Cloak may be worn by the head of a House when appearing before the Council on official House business.
Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to the Battle Cloak and the Command Cloak to be added to the tailor store for all Klingons to wear, see the Battle Cloak PIC #1, the Command Cloak PIC #2 and PIC#3, if you need to see the picture closer use the zoom method.I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla!

Idea #7: "Create The Klingon Mace". Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
Explanation: The Klingon Mace. Recommend to add this weapon in a special mission, something similar to receiving the Sword of Kahless mission, but at LG level. Upon completion of the mission, the character receives the Klingon Mace for the reward with special ground weapons specifications added to it. Solution: How you perceive this should be resolved?
Solution: Respectfully Request Cryptic and the Developers to create the Klingon Mace and add it to a special LG level mission, see the Klingon Mace PIC #1 and PIC #2, If you need to see the picture closer use the zoom method.I hope this will improve the STO game for the players and help make money for Cryptic Studio’s. Qa’pla! Click on this link to view the pictures this idea refers to http://coesto.guildlaunch.com/galler...688&gid=185134
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2257
01-26-2011, 10:01 AM
short term:
1. fix rolor nebula mission stack from middle screen toggle to bottom right screen mission list. its annoying and cluttering the screen especially during long term exploration.
2. slightly alter the weapon arc of the cannon ports to be a little wider on all 3 axis.
3. alter random exploration missions not to include 3 npc medics on one group, alter klink bat'leth strength especially with swordmaster to be a little less powerful, i hate having to tippy toe around them.

mid term:
1. add more weapon verity to the game, give feds hand held weapons instead of just energy based. exploration unknown weapons always use mekleth or d'k'taghs, would be interesting to see a jem'hadar knife or a human kitchen knife.
2. give klinks more mission based instead of purely depending on pvp/pve type. its like a commission based job you either get it right the first time or you never get it.
3. alter plasma based weapons to deal better damage, they are very weak compared to other phaser array types and cannon weapons even with plasma damage..

long term:
1. add more playable races to feds and klinks, like cardassians, defera, romulan or orion to feds for example.
2. make rom/rem/hiro and car/dom playable factions instead of just NPC based.
3. overhaul the entire damage and defense modules with proper testing, and adjust their abilities and such so there is a counter to each one with a positive and negative impact... that will make things more interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2258
01-27-2011, 10:18 AM
Short Term:
  • Nerf Rotate Shield Frequency
    This skill is too powerful and makes engineers almost indestructible. Rather than reducing its shield damage resistence buff with the upcoming update, it may still be 50% resistence, but at cost of it's shield healing. The combination of an incredible amount of shield resistence and shield healing is imbalanced.
  • Nerf Excelsior
    The Excelsior class ship is much more powerful than the Assault Cruiser ships. A Lt. Cmdr. slot is > than a Ensign and a Lt. slot. Combine an almost indestructible engineer with a high damage Excelsior and noone stands a chance against this combination. It also shouldn't be the intended to add new ships and make the ones already implemented obsolete.
  • Add shield resistence reduce to attack pattern skills
    This should be added as a benefit gained from the career-specific space skills mentioned below. This would increase their effectiveness and weaken the almost inepentrable shields of scis and engis. I guess reducing the shield resistence by half the value the hull resistence gets reduced should be enough.

Mid Term:
  • Add career-specific space skills to skill tree
    This would be a way to add more ways to balance things out between the careers. Right now it seems that such a skill tree regarding Science and Engineers should be used to get their performance to the level they right now have, while Tacticals should be boosted a little bit, e.g. adding an ability, which makes resistence reduces also hitting the shield resistence by half of its value or increasing the duration of tactical skills by up to 50%.
  • Add progressive targeting for escort captain
    This option should change target depending on your settings and allow an escort captain to fly by and fire on each target peu-à-peu as you loose them from your main firing arc.
  • Improve targeting behaviour
    It sucks, that when I change my target to heal a teammate the target switches back to the target I'm attacking. This always ends up with healing skills casted on myself, rather on my teammate, as intended. This could be avoided by adding a friendly target to the list, which automatically receives healing skills etc. until the target is cleared. I guess this problem has been mentioned quite often, and it's no wonder, cause it's extremly annoying.

Long Term:
  • Make ship parts as saucer, nacelles etc. scalable (longer, smaller, wider etc.)
    self-explaining...
  • Add harvesting to the game
    Freighters in different tiers, which harvest materials such as Dilithium etc. Two different places, where you can harvest materials: Isolated zones, where you do not have to fear of being entered and getting your resources stolen. Zones open to players of all factions, which can destroy your escorts (player ships) and board in an attempt to steal the harvested resources. And a thing in the middle of both, where you get attacked by elite-like npcs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2259
01-28-2011, 12:41 AM
short
scalable ships (like recently was made with the new shuttles) so we can use lower tier ships at higher levels.

Daily missions in form of story arcs (do several connected and get a higher reward at the end)

insted of flying to the edge of a sector space, how about letting us fly into one of the new nebula fx's we got in sector space and enter thrue that, or put an fx like that along the exploration area entrence.


mid
a reputation system.
- where we can gain reputation thrue dailys or exploration to certain organistation to define our charcter.
to organistations such as section 31 and the possibility to create a counterpart.
depending on your direction you gain acess to diffrent items and abilitys.
-same system could possibly be used towards other races, such as the deferi, where once you reach a certain reputation rank your trusted enogh for thire merchants to start sharing certain products with you.

a continuation on the current introduced organistations.
such as section 31 and diplomatical parts.

continued costumization thrue kits, maybe kits for the ground avatar as well?


long

improved damaged ship fx, with certain parts only beeing repairable at starbases.
such as hull falling of etc.

sector specific missions giving a special sector buff, (could be pvp or pve activated objectives)

ship interior costumization and opened usage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2260
01-28-2011, 09:59 AM
Short Term:
Fix the "Patrol xxx Sector" missions (primarily in Pi Canus) that don't resolve when you've completed them. This has been a glitch since Beta. Sometimes I do these missions 3-4 times before I finally get credit for them.

Mid-Term:
Make ground combat weapons more useful and make differences between different weapons more unique. It sounds like Season 4 will do a lot of this, so this makes me very happy!

Long Term:
Right now, we seem to have 4 "macro story arcs" (approximately 10 levels each) on the Fed side of the game. We do the Klingon front from Lt. to Lt. Commander, Romulans in the Lt. Cmd. to Commander, Cardassians from Commander to Captain, and Borg for the rest. These are great, but I wish we could have more flavor for these 4 war fronts. Instead of just 1 macro arc per Front, I'd like to see 4 maco arcs for each so that a player could level up a character from start to finish just fighting the Klingon war, or just the Cardassian war, for example.

Players could still go from Front to Front, but fighting on one Front for several macro arcs would net special bonuses. Thse wouldn't be game-changing bonuses, but more like this: If you've played macro arc 1 for Klingons and now you're on macro arc 2 for Klingons, you wouldn't have to do the part of a mission that says "go to xxx sector to talk to yyy to get information". Instead, one of your "contacts" would just give you the intel, due to your "experience" in fighting the Klingons. You'd still get the XP for the mission, you'd just get to bypass the travelling around part.

This would add a lot of replayability, as some players may want to create characters dedicated to each of the war Fronts. Plus, this would allow the Developers to produce some really great, deep missions that delve into a lot of what makes Star Trek so much fun.

Incidently, I see the war Fronts as very different wars anyway, which is what gave me the idea. Klingons is a full scale war. Romulan is a sneaky, Cold-War type, Cardassians is a War on Terror, and Borg is a jockeying-for-position prelude to full-out war.
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