Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2301
02-18-2011, 08:52 AM
Hello Dear Captains and STO Dev,
these are the things,I would like to see in Star Trek Online in the Future.With some things of my list,you
could make the game more playable after High Rank gained.


Short Term:
-Fixing all Bugs in the Missions
-Remastered Missions
-More Klingon PVE-Missions and better Balancing (the Klingons get always nerfed.That Suck!)

Mid Term:
-Adding a Klingon Tier 5 D7 Cruiser
-A bit more Borg Stuff and a new STF
-A new Ground Combat System would be nice. (like targeting with your Phaser Rifle)

Long Term:
-A Caddasian Faction or a fully playable Keldon-Class Battleship
-maybe playable Admiral Rank
-Open PVP
-fleet Starbases (that could be captured from Klingon Fleets.)

Thats all.Thank you.
Sincerly Julian Leyes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2302
02-18-2011, 12:55 PM
Short: For the new ESD you should be able to fly through the doors to dock at one of the piers inside the station. When a ship gets too close to an object like an asteroid or a planet, it shouldn't actually touch the object but stop a shiplength away; there should be a message from a bridge officer saying "Powering down impulse to avoid collision" or something.

Mid:The planets in the game are way too small to be realistic. I'm not saying that they should be actual sized, but if I drive a ship near a planet the cities shouldn't be the size of the ship. The moons should be at least the size of what the planets are now.

Long: None
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2303
02-19-2011, 02:41 AM
Quote:
Originally Posted by Solten View Post
Short: For the new ESD you should be able to fly through the doors to dock at one of the piers inside the station. When a ship gets too close to an object like an asteroid or a planet, it shouldn't actually touch the object but stop a shiplength away; there should be a message from a bridge officer saying "Powering down impulse to avoid collision" or something.

Mid:The planets in the game are way too small to be realistic. I'm not saying that they should be actual sized, but if I drive a ship near a planet the cities shouldn't be the size of the ship. The moons should be at least the size of what the planets are now.

Long: None
I'm not trying to sound critical, but from what I can see, the problem with increasing the size of the planets is that they'd never fit on the screen/map. A lot of people made similar comments about Star Trek Armada 2, but if they where any bigger you'd never be able to do anything with them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2304
02-19-2011, 02:46 AM
Short term: No scheduled maintenance on weekends

Medium: No scheduled maintenance on weekends

Long term: No scheduled maintenance on weekends

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2305
02-19-2011, 03:50 AM
Short Term:
  • Continue with new episodes while managing/fixing server stability.

Medium Term:
  • Give us a limited API so we can query the STO player DB and pull player stats. Of course, allow players to generate and control who they give their API key to, some players may not wish their stats to be made public.

Long Term:
  • Uniquely tailored PvE and PvP missions/arenas, supporting teams of 10 players or greater.
  • RvR/faction warfare, that has a direct impact on new areas of faction controlled territory or borders. A bit like capture and hold but on a sector wide level. These sectors should be outside of the main map, akin to something like the cluster sectors maybe.

I've a ton more more but will spare your eyes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2306
02-19-2011, 02:58 PM
Short-term

1. Block klinks from the pi canis DSEs
2. can't think of one
3. can't think of one

Mid-Term

1. Make Crystalline Entity easier
2. Make a federation Carrier?
3. Add Type 11 shuttlecraft

Long-term

1. Make Romulans a playable faction
2. Expand Sol System
3. Add Earth surface (e.g. Starfleet Headquarters San Fransisco or Starfleet Academy)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2307 my long term
02-19-2011, 11:34 PM
i have some really good ideas on the romulan faction. please excuse my spelling, and punctuation as it is 2:30 am and i am really tired lol. one thing i would really like to see is when we are allowed to play in the romulan star empire is at a certain rank you would have the choice of joining the tal'shiar and that choice would determine what missions you would be allowed to play. also we would need to have our own ships, weapons, ranking system and all that. not that crap i read about the romulans joining the feds and kdf. that will be the downfall of this game. also their must be alot of pve. not the disaster that became the klingons. also the scimitar or reman warbird should be ingame via a teir 5 retrofit promotion or via the c store. also this ship should be extremley formidable but at the same time defeatable. a hanger bay whith some kind of scorpion fighter configuration would be appropiate and a secondary sheilding system. also a thelaron weapon that would be a super attack but would have a very long recharge like 20 or 30 mins. in addition it should be able to fire while cloaked but it would need a modification such as lowered dps or something so it's not a completly unfair fight. again just some ideas that i talked about with my fleet and everyone likes the idea so i really hope a dev reads this. i would greatly appreciate any feedback on this from the community. if you have any comments regarding this please send a mail to my game account. thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2308
02-20-2011, 01:26 AM
Short-term requests

1) First Officer assignment.

2) Marines for boarding enemy ships.

3) Deep Space Encounters, please ask if I want to enter. There's already enough combat in the missions.

Mid-term requests

1) Voiced dialogue for mission briefs and BO reports.

2) No waiting to rezone back to starbases. The travel time takes up too much of my game time.

3) Valkris' outfit (Search for Spock)

Long-term requests

1) The crafting system is much better but still needs more work. Let me improve weapons that I find on missions.

2) Diplomatic and Social missions with branching storylines based on my choices.

3) More NPCs and vendors at starbases that we can Interact with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2309
02-20-2011, 09:11 AM
Short-term:
  • Add a 'wildcard' to Rank-based titles, which alter the HUD and NPC dialogue to display the rank of your selected title, not your current level.
  • Add more colour options to the tailors, to allow for screen-accurate uniform colours.
  • Rename 'escorts' as something else - warships, battleships, tactical starship, etc. 'Escort' is a misnomer.
  • Add new material options for starships, that better resemble canon hull colours. For example, the mostly-white hull colour for the Constitution refit/Miranda classes.


Medium-term:
  • Re-scale ships and starbases to something closer to canon - for example, using the scale charts from Ex-astris-scienta.org as a consistent example.
  • As with ESD and the Sol System, rework all the major canon locations to look more like their on-screen counterparts.
  • Add more canon weapons - for instance, the various TNG-era phaser models.

Long-term:
  • Remove the Tactical-Engineering-Science class system from player characters, in favour of a broader skill system.
  • Do the same for ship classes, so they aren't 'ghetto-ised' into arbitrary classes.
  • Same again for Bridge Officers - rework the classes to become 'Command', 'Operations' and 'Sciences', and add new skill trees to allow for things like 'Chief Medical Officers', 'Flight Controllers' and 'Ops Managers'.
  • Re-scale/re-design interior locations to better reflect canon - DS9, K-7, starship bridges, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2310
02-20-2011, 09:56 AM
Short-term:-

- More Klingon Content
- Change Character Species and career
- STF Overhauls (less team-work needed) making them to 2 or 3 players needing to play them (5 is irritating)

Mid-term:-

- The Duty Roster AND the bridge officer system with ability to command NPC ships that hang around you with them commanding them
- First Officer to Captain
- Playable Romulan Faction

Long-term:-

- Playable Undine Faction
- Faction conflicts that has effects on the actual space map
- Buildable species that have culture designed by players and have homeworlds as actual star system in-game
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