I came across this while I tried finding out if the Captain's Yacht has a bridge you can chill out in (add that to my list of however-long-it-takes wants as a testbed for bridge navigation in sector space). Here seemed like the most appropriate place to post it.
http://massively.joystiq.com/2011/02...or-the-future/
This is one of the comments on the article.
__"Multiple servers =
Much reduced zoning. Yes.
__"Our ships with more areas inside to explore, entertain, reside = Happy players. Yes.
__"Wormholes and
more free-range space flight to encounter the unknown species, world, stellar storm, weird phenomena, distant quadrant = Much Elated Happiness among players. Yes.
__
"Make the content and missions much less like ...
boredom = Players that actually stick around and pay for subscriptions =
Happy STO pocketbooks. Yes.
__"The changes you all need are basically rudimentary and in plain sight. Examine some of the better MMOs of the past and what worked well for them and what failed them.
__" ... Show me another MMO with that good of a
social environment, freedom of roaming, and all-around virtual coolness, and I will show you an MMO that will grow and grow and be here many years from now. ...
__
"Open the game up and add more to it (not just trinkets and a few ships... I mean species, vacation worlds, residences (even if it's on your own ship or in a space station)(People like to have a virtual place to come back to;
home, apartment, flat, quarters on DS9, whatever), give people the ability to travel farther Quicker (more transwarp corridors - these are a must for more advanced ranks in the game), allow us to re-engineer our ships, not just upgrade them with the rank and file parts that we are handed now.
__"This game had...
Has... great potential. If you take off the leash. "
(MacMoradin, Feb 26th 2011 11:39AM,
http://massively.joystiq.com/2011/02...or-the-future/ )
I think he's got a few good points. I had a play today for the first time in 3 or more months and I did enjoy it more. The game feels like it has a bit more depth.
I like the new Spacedock 1/ESD (except for the TOS font everywhere, that looks vile). The shipyard, the club, the bank, the exterior, it's all looking really good. I hope that kind of creativity continues well into the future.
I've noticed some of the flashing consoles have been toned down a bit, but not all of them (the ones in the tutorial and the ones in K-7's corridors are still flashing in the old, garish style, so maybe that's a hint that the tutorial is being re-worked and they're not wasting any more time on the current one. I can dream, right? I wonder if part of the problem isn't
contractual obligations to Zachary Quinto. Surely not though since he was drafted in for the part.
If the part's not needed anymore then neither's his voice, clearly. No offence. I wouldn't mind losing Nimoy's voice either, if it would plough more money into the game's development. Sorry Leonard. I liked you better in Mission: Impossible anyway.