Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2451
06-09-2011, 04:23 AM
Quote:
Originally Posted by Scarecrovv View Post
Automatically switch to your basic duty uniform in non-combat situations. This would be great. STO breaks the Trek feel for me when I have to run about in Mass Effect style body armour, carrying a non Starfleet issue disruptor cannon and decked out in all manner of cyberwear. Whilst I can appreciate the gameplay implications of ever-increasing levels of weapons and armour, it would be nice if we could just wear our basic starfleet duty uniforms (or off-duty clothes) when not engaged in ground combat missions, such as gadding about Stations like Sol, DS9 , K7 or Memory Alpha or on your bridge/interior or on non-combat diplomatic missions. If nothing else, they may well be uniforms that have been purchased from the C Store and as a result of having to wear all this junk, you never get to see them.
Open your character status window, right click the body armor/kit and select disable visuals.
I hope his helps a bit, but i would be nice if there where some kind of automatic which could be enabled or disabled.

Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2452
06-09-2011, 08:46 AM
Quote:
Originally Posted by Yreodred

Open your character status window, right click the body armor/kit and select disable visuals.
That's brilliant! Thanks.

Crow
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2453
06-10-2011, 01:05 AM
...and lo! I log on and Admiral Quinn is sitting down. Someone is obviously listening

Crow
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2454 console version idea
06-10-2011, 12:38 PM
before this game mmo came out it said it would be on the 360 but never did happen. i would still like to see this possible. either for ps3 more for that than 360 so all know its just an idea / thought what do you all think & ps3 should be console because its 1 more powerfully & 2 its blu ray hold more space on a disc
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2455
06-10-2011, 12:46 PM
1v1 pvp with actual rewards. Encounters with a single enemy ship are extremely common in all Star Trek.
Playable klingon sulaban
playable xindi klingon insect and reptile

LOOOOOOOOOOOOOOOOOOOOOONG term.
plyer owned starbases, available only to HIGH tier players but ehy get to command a station and a ship. like Sisko. I recommend a high rank, a hard mission and a large cost to get these but make them awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2456
06-11-2011, 12:44 AM
SHORT
Give an icon and health status of pets and support craft!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2457
06-15-2011, 05:39 PM
1.) Helmsmen that actually initiate evasive patterns and attack patterns without my direct involvement. (e.g. "Helm: Attack pattern delta 4", "Helm: Evasive".) (And, the ship flies in a pre-programmed path, etc, while I give the orders to do something else {like target x ship and fire}) Long term goal

2.) More strategic ship positioning other than simply "shield facing" or above/below target (related to previous point). An excellent example: Wrath of Khan. Use of sensor clouding nebulas in addition to alteration of placement within nebula to gain a tactical advantage. While not the only example, this is in the vein I am considering. Medium term goal

3.) More intelligent space NPC AI with regard to fighting (either as an ally or enemy).Short term goal
Lt. Commander
Join Date: Dec 2007
Posts: 120
1. What is the harm in allowing more levels? Yes, there would be a lack of specific items and missions while you work on other stuff, but you could at least allow training up skills instead of just twiddling thumbs. It sort of feels like keeping the game interesting for dedicated players is a little bit of an afterthought.

2. And, if characters can be admirals, then they should be able to promote their officers to captains. It would get complicated, but think of ground away missions - officers have abilities and are mostly autonomous, but they follow the character and work on the same mission. How about doing that in space? So an admiral character would have subordinate captains and ships, with the trained abilities carrying over, and the ships would follow along on 'away missions' in space,almost like pets. More realistic that way.

3. I know, I know, you already 'decided'... but not being able to turn all the way is very frustrating. Space is not two dimensional. It is three dimensional. So allow an option to 'unlatch' from up and down if someone wants to - that way those who think in two dimensions could still function, and those who think otherwise could be less frustrated. Also more realistic that way.

.... and since i know :p you aren't going to reverse your decree that the universe is flat: 4. Let vice admirals add fighter bays or side facing weapons. With the large cruisers that don't turn quickly, the sides get eaten up. There logically would be space and power on such a huge ship for more weapons. And escorts with more weapons would just be more... escorty. More bristly and ferocious. And fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 20 JUNE 2011


Positive Idea's:
A brief question or statement of what you wish to have discussed (1 sentence)


Idea:............... " Create the D'K tahg Klingon Knife ".


Information:
A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):


Explanation:................. The d'k tahg (or Daqtagh) was the traditional Klingon warrior's knife. It consisted of a single, straight-edged primary blade and two curved secondary blades, which could be either fixed or hinged. It is commonly used in hand-to-hand combat, and had great ceremonial value in Klingon culture. The handle sometimes bore an emblem representing the members of its owner's house. It is intended to be for slashing, jabbing, thrusting and throwing weapon. Every STO player that I talk too about the Knife is looking forward to it as a special reward and are still waiting for this weapon since Season 1, please added in Season 4 in a Klingon new mission or in a Re-Mastered Klingon Front mission for the Klingon Empire.


Solution:
How you perceive this should be resolved?


Solution:........... Respectfully Request Cryptic and the Developers to create the D'k tahg Klingon knife for the Klingon Empire. I hope this will improve the STO game and make money. Qa’pla !

__________________________________________________ __________________________________________

Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 20 JUNE 2011


Positive Idea's:
A brief question or statement of what you wish to have discussed (1 sentence)


Idea:.................. " Create Joint Faction Fleet Action Against the Doom Day Device".


Information:
A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):


Explanation:................. Their are Klingons wish to play the Doom Day Device as a Fleet Joint Action mission with the Federation. Recommend to have the Doom Day mission removed from the Federation Klingon Front Mission and relocated in the Eridani Sector Block somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", example of a combining of mission like the "Defend the Gamma Orion Sector Block and the Crystalline Entity" mission, their should be enough players from both Faction to take down this Doom Days Weapon down for the count and receive the same special rewards like the Special Torpedo to take down the Doom Day Machine.


Solution:
How you perceive this should be resolved?


Solution:................ Respectfully Request Cryptic and the Developers to have the Federation Klingon Front mission "Doom Day Device" remove and create a Joint Fleet Action and then relocated in the Eridani Sector Block somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", their should be enough players from both Faction to take down this Doom Days Weapon down for the count. Hopefully there is a High level item drop, some Emblem points, accolade and a Trophy for this mission. To give this an incentive, I think Cryptic you should make this a Ten (10) Emblem reward mission, that will attract a lot of warriors to the field of battle. I hope this will improve the STO game and make money. Qa’pla !


__________________________________________________ _________________________________________

Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Date : 20 JUNE 2011


Positive Idea's:
A brief question or statement of what you wish to have discussed (1 sentence)


Idea:............... " UP- Grade the Gorn Bridge Officer to add the BITE traits".


Information:
A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):


Explanation:............... When creating the Gorn Character for the first time as a main character, it has the option of many traits to choose from like to bite as a ground melee weapon strike, the Gorn Bridge Officer does not have this trait. Recommend to add the Bite traits to the Gorn Bridge Officer for a ground melee strike weapon, many Bridge Officers has special traits to combat there foes in battle example the Reman has Mental Burst and Superior Telepath Traits.


Solution:
How you perceive this should be resolved?


Solution:............... Respectfully Request Cryptic and the Developers to Up-Grade the Gorn Bridge Officer Traits by adding the BITE traits. I hope this will improve the STO game and make money. Qa’pla !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2460
06-21-2011, 05:20 AM
Sorry, I know I've posted this before, but: An auto sort button for the inventory. I don't care if it's by level, by type, by rarity, whatever, but this would cut down on random time lost mucking around with our inventories and get us back in the game.
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