Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2961
03-24-2012, 04:59 PM
Here's an easy one, when transitioning to the bridge I would like to see my Captain sitting in his command chair rather than beaming onto some part of the bridge. It's were he should be after all!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2962
03-24-2012, 06:10 PM
What about left-handed characters who would be holding their phaser or rifle in their left hand? Do you have something against Southpaws? You allow a left-handed weapon when dual pistols are equipped so there's apparently no issue with Ambidexterity.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2963
03-26-2012, 04:08 AM
Short:
Make ship interiors more interactive, like the replicators etc
Fix crew pathing in ship interiors, keep crew out of CPTs quarters etc

Mid:
More involved storylines where choices change the aspect of the mission
Return the old ship beam effects, they looked better

Long:
More Lifetime perks, feels like I wasted $300
Better Fleet Actions and STFs
Finish the Iconian story, wanna fight them badly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2964
03-26-2012, 08:50 AM
Short: Allow all varieties of Tactical Escort (regular, Tac Escort Refit, and Tac Escort Retrofit) to equip multiple instances of the Quad Phaser Cannon item. I run a Tac Escort Retrofit, and I want to be able to run three Quad Cannons up front along with my Quantum Torpedo Launcher.

Medium: More Crew Interaction in your Ship Interiors. The DOff interaction is good, but I'd like to see crew members standing around at varying points of the ship, talking about your past missions.

Long 1: Create "Personality AI" settings you can apply to your BOffs, enabling new dialogue from each one, including the possibility for Romance Arcs, both between individual BOffs and between Me and a BOff.

Long 2: Tweak Transphasic Torpedoes a bit, they are way too underpowered as is compared to what I think of with Transphasics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2965
03-26-2012, 09:17 AM
Quote:
Originally Posted by Bioo_Borg
Fix crew pathing in ship interiors, keep crew out of CPTs quarters etc
I'm less concerned with this, than occasionally seeing them standing on consoles, jumping off platforms, or walking (or even dancing) along railings.

Quote:
Originally Posted by KiraYamato
Long 1: Create "Personality AI" settings you can apply to your BOffs, enabling new dialogue from each one, including the possibility for Romance Arcs, both between individual BOffs and between Me and a BOff.
While I'm not much interested in a romantic story arc, I wouldn't really object to it either.

But it would be nice to see BOff dialogue and expressions adjustable according to personality. Even if it was only adjusted according to the species and normal Stance (in the costume editor) with no further interaction from the player, it would be cool.

But I can see where it would take a lot of work -- especially on Foundry authors -- and I'd be (pleasantly) surprised to see something like that show up this year.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2966 My Star Trek Wishlist
03-26-2012, 11:18 AM
I love Star Trek its my favorite movies, TV, Video games, and past time i would love if cryptic would add these changes to STO.

Short Term:
Speed up the into the HIve STF i really want to meet the Queen and make her like the Queen we all know and not some soft spoken jabber jaws like Rebecca Simons is. She should have an attrative personallity like the ones that Picard and Janeway faced, heck make her crack a joke or witty comment.

Give more CP for stipend, i paid 300 dollars for STO fun i think i should be rewarded for loyalty not only to Cryptics game but to the franchise as a whole. and on a side note make the orion bikini avaible for the Federation officers and boffs.Why should the klingons have all the glory and eye candy. If you are gonna do this make it standard and not the C Store please. Its already free on the other side.

Finally, put some Foundry missions like the Crossing into a Featured Episode Series, if your out of ideas Cryptic its okay the Star Trek Community and STO fans can help out and you never know with there content and your assets it could be a real cool marrage between players and devs.

Medium:
Do more with the effects for ship customization, such as transporter sounds why should all the ships have the same Voyager effect. Even the ENT E of First Contact had a different effect and sound and Voyager wasn't even back from the Delta yet. I want the original TNG transporter look and sound. Its the coolest out of the series. The weapons sould be more customizable in battle such as the yeild, you can adjust depend on your needs as shown in ST ENT the Expanse and there photonic torpedoes plus warp sound and not make it all TNGish have the option of having a smooth warp sound like Voyager or the NX-01 Enterprise.

Rotaition of sheilds and weapons to the players wishes. Instead of an ablilty to call up the effect have the player do it themselves such as sheild frequency and rotating sheild modulation plus phaser res frequencys too. Also have the person with the same frequency torps cut through the sheilds like in ST Generations. Have the abilty also the for engineers to make a Static Warp Shell as like a sheild eqivelent to the Voyager armor on the Intrepid VA.

More bad guys and make them more cunning, bring back the Fekl'iri for the Feds and the Suliban. Truely make the Suliban a merc group that works for the Iconians in the 2nd Temporal Cold War. (btw great idea for a Featured Series). The Fek iri should be also introduced as an enemy of the Federation too i always wanted to travel into there dark caves as a Feddy and learn Klingon Lore through the Fedearation's eyes.

Long Term or Medium Term (either one)

Have the Fed players visit Klingon planets and vise versa for the Klingons. You devs cliam how you revamp Qonos but for hardcore Feddys like me i want to see in my stuff with my only toon and one and only crew. Same with the Klingons to make it fair and we already have mingling in Dronza Station and the Deferi invasion, and the mining mission. Plus on another note END THE WAR, i like mingling with the other side and see where they live and such Same goes for the Romulans when you make a faction for them later on.

Get rid of Sector blocks and make the Galaxy more like in real life and add more planets such as Veridian III and have the crashed Enterprise D memorial there. Have the planet where Tasha lived. Make Cardassia accessable too i want to see a Federation ally other than just Vulcan and Defera. Plus make Trill, Ferenganar, and Orion (espically make that accessable to all factions). Make a Nuetral zone, what Star Trek game or movie doesn't have a nuetral zone in the 25 Century. Would it kill you to make a Dyson Sphere too? lol

Finally expand the ST Enterprise retro stuff. I would love to have a authentic phase pistol from 22nd Century and the rifle and MACO uniform. For the good of every ST ENT fan make a Shuttle pod. and have the ability to customize the bridge canon style depending your tastes as which series you like better and the engineering deck and have your highest engineering officer be your chief engineer and have him work down there like Geordi with cutscenes for both. plus have the different labs usasable for ship ops instead of empty NPC space
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2967
03-27-2012, 12:31 AM
Quote:
Originally Posted by bobgreenwade View Post
While I'm not much interested in a romantic story arc, I wouldn't really object to it either.

But it would be nice to see BOff dialogue and expressions adjustable according to personality. Even if it was only adjusted according to the species and normal Stance (in the costume editor) with no further interaction from the player, it would be cool.
The new interior functionality is a nice improvement, but it has some big "suspension of disbelief" issues, and some other flaws.

The easiest thing to start with is for the ship's crew (the people who mill around, and the people occupying the stations) should be drawn from the current duty officer roster. I have tailored the duty officers on my ship to be mostly one race, for flavor reasons (the majority of my crew are Deltans). It makes no sense for so many humans and races that aren't even in my roster (besides maybe one) to be everywhere milling around. There isn't a single Deltan man appearing inside my ship, even though I have probably 75 or more in my duty roster.

The other thing someone mentioned is the ability to make a standard uniform for the people appearing on the ship. I think that's a very important suggestion. Also, what would be even better is the ability to apply specific custom uniforms to specific personnel roles -- not only the specific people (like the chef and the counselor) but the generic milling people as well.

It would be very nice to have one's duty officers have a physical presence. It would make them much less like commodities and would give players the ability to have more flavor -- especially if my idea of customizable/craftable duty officers would be implemented. Having control over the flavor of the ship (the races represented, and such) would be a big improvement in my book.

The easiest way to implement it is for the player to have to make the effort to do the customization. That way, the default way things are set up now could be OK for those who don't want to make the effort and then Cryptic's staff won't have to create custom models/clothing for every race and sex.

Another thing that really would improve things is for dummy doors (doors one can't open) to be removed from the interior of the ship. Captains should be able to open any door.

I felt insignificant when roaming both faction's ships. Maybe some reactions from the crew would be good, even subtle ones.

Site to site transport throughout the ship would be an improvement.

As for the interactivity/romance angle, I can see this being a source of controversy as it was with Star Wars Old Republic. If romance is put into the game, it would best be done in a neutral player-initiated and player-controlled way rather than being heterosexual-only. Really, though, I don't know how this can be done if it's not done with the Foundry, with specific details given to the player about the tone/content. That way, players could choose to go there or not. But, if various people on one's ship start flirting, it could become pretty obnoxious. Gay players, for instance, might not like having only women hit on them and I am sure most hetero male players are less than keen on the idea of male crewman flirting with them. It was great to see a man hit on my male character at Quark's during the Bajoran episode, and I appreciate the way the developers made it random (the first time I played it it was a woman). It was unexpected and amusing. However, it was disappointing to be forced to turn them down.

I suppose there could be an option in the settings that says "my character is interested in" and have male, female, both, and none as options. The default would be "none" so players would have to manually enable romance. That seems to be a pretty non-controversial way to handle things. But, I doubt we'll see STO go this route. I do hope we'll see some more alluring clothing and model customization options for men, particularly Orion men, to balance things out with the women more. Form-fitting swimming briefs might be good. We could have a KDF Risa counterpart with non-brutish Orion men (and some ladies, of course, in various spots) on the beach. : )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2968
03-27-2012, 02:16 PM
One thing i would like too see is a unlimited Cap for For Refineing Dilithium Ore
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2969
03-28-2012, 01:57 PM
Quote:
Originally Posted by 14lordhunter12 View Post
I only really have two requests every one on your ship wears the same uniform as you. And to be able to change the uniform on the Jem'Hadar bridge officer.
and the reman and the breen and the Orion (if you choose her) not that i MIND the slave-girl outfit
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2970
03-28-2012, 02:01 PM
7. Fix the issue where you plot a course and your tactical officer prompts you to warp into another place that appears along the way. When I plot a course to Beta Ursae, I didn't plot a course to the Delta Volanis Cluster. Also, make it possible to plot a course to any place that the character has visited before -- instead of having to manually warp/navigate each sector. Disable this for the Tour the Galaxy event, but please -- why do we have to manually navigate sectors? Aren't our helmspeople competent? I don't mind if the ship travels the normal way, but automate the tactical officer to warp from place to place.

no kidding. a WoW toon can fly from Stormwind to the Eastern plaguelands unaided but you can't pilot a Starship from ESD to K-7 without getting involved. I guess Gryphons are smarter than Conn officers

8, Slow down the character leveling. The duty officer leveling system seems slow but the player character system is very fast. It seems like everyone's a vice admiral. After watching everything captains like Picard went through while still remaining at the captain level, being an admiral should be something very special, I think.

"dont let them promote you. Don't let them do anything that takes you out of that chair"

Kirk to Picard, Generations
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