Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2981
04-03-2012, 09:28 AM
Originally Posted by ericandrewross
1) I see images of Klingons shooting rifles left handed on the website, yet there is no option to choose if a character is left or right handed. I know this would not have any real impact on gameplay, but I think it would be neat to be able to choose if my toon is left or right handed. Maybe this is something that I notice more then most because IRL I am a left handed shooter.
I suggested this a while back for Champions Online, where it seems that all barehanded energy slingers are left-handed. All the feedback came from non-Cryptic folks who nonetheless had some background in the field, and the basic gist is that it would require reworking every affected animation individually. It strikes me that this should be a fairly simple project, though "simple" and "easy" are two different things, and how easy it would be depends on the tools the devs have available and how the model data is structured.

All that said, I'd love to see a "handedness switch" available in both games, and in Neverwinter.

(To add to the confusion, while I'm right-handed for writing I do many other things left-handed, including shooting. I think it'd be a bit much to ask for separate switches for combat and non-combat handedness, though.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2982
04-05-2012, 04:13 AM
--Triple post somehow--
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2983
04-05-2012, 04:13 AM
--Triple post somehow--
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2984
04-05-2012, 04:13 AM
Another one

1. More functionaility for interior, chairs that could be sitted, mess hall that is not empty, crews that greet you sometimes.
2. More/bigger variety and size to ship interior.
3. More ground mission daily where u can take your away team with you.

1. More episodes
2. More c-store ships
3. More variety of daily missions/end game content

long term
1. Ability to play from bridge interior as captain, primarily in PvE but should be workable in PvP as well (you know ala Bridge Commander)
2. Traits respec token, buyable once per toon, ever if not more
3. More hails from other ships / more interaction from other ships than just point and shoot(combat) or more interactions before combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2985
04-05-2012, 11:42 AM
I'll throw in a few ideas too.

*Patrol The System (daily)
-Randomly generated ground/space mini-missions (combat, aid, diplomatic, escort, etc.)

*Fleet Emblems Plaques/Flags (trophy slots)

*Reverse Engineering (doff)
-Randomly generated weapons/items/schematics/etc. for eng doffs to reverse engineer
-Items would be consumed when reverse engineered with % to fail
-Recipes could be remembered and crafted after they are reverse engineered
-Crafted reverse engineered items would be available for sale or trade by player

*Realistic Crew
-Crew routines and names
-Crew members act accordingly depending on time of day/night and crew type
(example) crew members eat 3 times a day in lounge, scurity officers have post shifts, engineering officers run diagnostics and interact with operations officers, medical officers scan injured in sickbay, etc.

*Ship Interior Design
-The ability for players to pick and choose textures, lighting, captains chairs, tables, wall hangings, clutter, etc. for his/her own ship's interior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2986
04-05-2012, 03:25 PM
Long Term. Probably been already talked about a million times though. These are visual fixes, mainly.

- Proper scale pack. I'm never gonna have 40 people on my bridge. I don't want my doors and rooms 60 feet wide.

- Ship/era accurate warp sounds and visuals. This should of been available from launch. I'm using the Galaxy class. I want to see the TNG warp drive. If I'm using the NX class, I want to see its blur warp drive, Etc.

- The intrepid engines having its up and down sound. You guys have the up sound already. It's one of the hull damage increase abilities...

- TOS ships just jump into warp, with the whoosh.

- BOP's and TOS ships shouldn't have nacelle glows...

- All warp drive visual types selectable on all ships. So people who love a certain one can use it on their ship.

- Show accurate engine flash. Still no ST game has done this.

- Retro TMP phasers. We have the TOS phasers, Where are the TMP ones?

- Selectable Saucer Section. And give it its antimatter spread.

- Phaser emitter charging. Bridge Commander is 11 years old and did this better than STO.

- The ships move when going to warp. Why is the ship stopping? How about a instant warp. No cut-scene option.

- Selectable era transporter. TNG, TMP, TOS, Etc.

- Fix the transporter visual. When we beam up, the beam shouldn't go up.

- Fix the AI seats. 2 years old. And the game still can't have the AI characters sit and bend their legs correctly...

- Muscles for characters. You pretty much got everything else, but that. I don't count the leg and arm thickness muscles.

- Player and crew voices. Its really stupid that no one talks. At least grunt when you get hit by grenades.

- Allow us to have all or at least one ship away team member with you in public areas. Taking the spot of your "pet".

- Promote our offers to captain. This is cannon. Spock served on the ENT at captain rank.

- More AI intelligence. EX: They comment on your players appearance (short, tall, male, female, species) during dialogue.

- Make a mission that lets us interact with the players Fed and Klingon character. EX: Joint mission. Where the ground team has two of you sides players.

- Seriously reduce the time Full impulse is disabled. Once all ships in the players fighting area are dead, turn it back on. Wailing just for alert to go away is really annoying.

- Remove or reduce it to 30 seconds, the cool down time for Saucer/MVAM separation. Split the weapons and shield strength between the parts, to nerf the player. This is war. This would be accurate anyway. I lose two phaser banks with the Drive Section.

- Add saucer separation to ships that had designs for it. Connie and Connie refit are examples.

- Give us the Picard Maneuver.

- The ability to stay in the Drive section. I don't like that I'm forced back together in my ship, when I warp or go into sector space. Only the Saucer section should be reset when you go to sector space. And none for MVAM. Since each part has warp engines.

- The ability to transport directly to locations, in public areas. Use the map as a targeting location for the transporter. This is one of the areas that should bend show accuracy, for convenience.

- Skip-able cut-scenes when you replay missions.

- Change the color circle markers on desert maps. I walked all the way to the end of the arena planets long desert area, before I saw the blip to help the sick AI was at the beginning. Thanks to the map being zoomed out. And the blips being the same color of the floor.

- Tractor toeing friends (at warp too). This would also help that mission with the invisible tractor beam...

- Why only one mission has that really useful route beam? I constantly get lost, because everything looks the same. Give us a penalty, if we use it a lot. It's not fun to run around for 40 minutes. Just because I can't find a crashed satellite part.

- Matching uniforms. New crew members should auto have my players uniform design. It's called uniform for a reason. Not waste energy credits.

- You fudge the NX and TOS Connie's to survive in battles. Fudge the shuttles. The shuttles are basically useless.

- Make the rear section of the runabout. And put all our BO's in the seats. The consoles need to be higher. The BO's legs go through them.

- Option to turn off the engine trails. That should be only for TMP ships.

- Fix the flying wall stuff on sector space. Its dumb my ships is flying forward, while its hitting a invisible wall.

- Make the auto pilot smarter. Its dumb when auto pilot does a U-Turn when all you have to do is a left turn from Vulcan to P'Jem

- We have a million phaser variants. But none of the older designs. Type I TOS/TNG phaser. Dustbuster TNG Phaser etc.

- Subtle animations. EX: Tall characters. Like the Gorn and Alien Species. make them look uncomfortable sitting in small seats. Bend their knees to fit under consoles.

- After a ground mission. Make the player dirty. It would make the captain's quarters useful in cleaning up.

- Why don't we have a show accurate Bajor wormhole interior. Seen in the "operation Gamma" Cutscene. Fix the in-game one.

- Friends should ALWAYS be in the same instance. And fix the issue with not being able to see all the instances till you switch.

- Make the Exploration Cruiser easier to turn. The ENT D didn't suck at turning. Go watch when the ENT D backed up and went to full impulse. The turn rate is accurate when the ship is in warp sector space.

- Fix the texture issue when you saucer separate. The model loses the registry, colors and markings. This is worse when you have a color shield on.

- When you die. The saucer should fade away. Not do the reintegration animation. With a fireball.

- Toggle option to turn off saucer separation smoke.

- Why is the registry on the saucer section changed to "Starfleet Saucer"? When I go into separation.

- The bussard collectors should animate on the Sovereign nacelles.

- Why do some races have only males. A gorn female would be interesting.

- Light flicker and power failures. Again, Bridge Commander did this. Why isn't STO doing it.

- Why is there two loading screens? Just have the one with the loading bar.

- The tactical security team shouldn't be using the Klingon arm pushing animation, when they beam up.

- Option to turn off impulse engine lights on TOS ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2987
04-06-2012, 03:42 PM
Some places the beam out graphic is not realistic, like beaming out of your interior ship to tactical view
In game 3D chess mini game
App for tablets that ties into the game engine so we can have the touch screen interface we see on tv
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2988
04-06-2012, 04:30 PM
great job so far yet my only question is it poss to be able to fly around space dock near mars ( u.p) ship yard we do when approching esd ?

do you plan on adding starfleet command to earth say in paris and seeing the federation councel and the federtion president .. which maybe another new social area to take part in around earth...

is there a way to choose to beam down to planet or use shuttle crafts to land on planets in missions??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2989
04-06-2012, 07:37 PM
my only real requests is some sort of system for reporting and penalties for griefers and campers in STF. A vote to kick system would be great with a 2 hour penalty if they are kicked. it is sad that 4 players end up with a leaver penalty because a griefer makes it impossible to finish or fails the mission on purpose.

also if somebody is on your ignore list you should not be put into a STF with them.. these are about the only in game content we have around here why not work on making it more pleasant.. you guys are allowing players to get from creation to 50 in a weekend if you want to keep them around make end game more enjoyable.

also i would like to be able to decide which bridge officers i have on my bridge and not have some random npc put on my bridge when i have bridge officers in stations but they are not on my bridge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2990
04-08-2012, 10:22 AM
Posted my overall view on how to improve the game (and your income) in a permanent way in the forum post in my sig.

1. Stop mission content creation and start approving foundry content for static missions.
2. Assign the freed staff to work on new generic (randomized) content systems.
3. Use the new content systems for PvE, PvP and true exploration all at once by making all content dynamic.

A fair ammount of what is needed is already in the game, it just needs to be extended and used in new ways.

Full details are in my sig post.

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