Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3011
04-14-2012, 06:25 PM
Quote:
Originally Posted by Veritas177
Can I say "content" across the board?

More playable races with specific storylines.
Missions for BOFFs that allow you to play them as autonomous characters.
Open up the holodeck to make it work like the series, allowing missions in different times and locations

If you added a mission every Saturday like when the 2800 missions were coming out I'd play (and pay for) the game until the end of time.
I think all they need is to make a on ship holodeck, and make ALLL holodecks everywhere have a "Foundry contact" taged onto one of it's consoles in the holodeck... *smiles* then run one of those "Founedery mission creation, chalanges" and the PLAYERS would make dozzens of foundery missions to use the holodeck interface as the start of their mission.

do it this way and it's not much work at all to get put in game. (for TOS Enterprise interior, use the in ship transporter to beam to the holodeck, for any other ship, about this time in the timeline it can simply be added to one of the current decks, or make a 3rd deck "Recreation Deck"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3012 My three top Ideas
04-14-2012, 11:32 PM
Idea #1: Traditional Style Combat from the bridge.

I think it would be awesome to click on a Bridge Officer and give orders to fire, come about, set a course ect. And It would be really awesome to have your friends be your Bridge Officers in PvP using VOIP.

Idea #2: Communications.

I personally would love to see a way to Hail a vessell that lets us utilize our VOIP and webcams. So when we give the order 'On Screen' to our friends, we'll actually get to see the other player and be able to talk with him/her. Just think, you'll get to put your Satr Fleet, Empire or whatever other uniform cosplay to some serious work.

Idea #3 Ground Combat.

If ground combat were more like playing Dead Space or MASS Effect 3, this game would totally rock even more!
  • Another Idea but I highly doubt it would happen due to greed, MOD Tools for user created content!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3013
04-15-2012, 01:38 AM
I think it would be cool to have the choice to command from the bridge and click on officers to tell them what to do. And have other areas on ship to walk around like a shuttle bay or gym or a pool. Also update hull damage make it look better and have it so that you go to space dock for repair not re charge (its a starfleet ship not borg) (oh and see hull damage from inside ship with interior damage. That would make it more relistic.
Hope you like these ideas and hope they are used.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3014 Glitches of the Game
04-15-2012, 09:49 AM
Fix the buggy green light on the port side of the Odyssey (near engine) and yes port is the left side of the ship.

Seriously larger banks for the Lifetime Members. This includes a larger hanger for the number of ships one might have.

The transwarp effects.

Ballermaris
Lifetime

Caspian Division
Royal Marquis
House of Caspian

www.caspian-division.com
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3015
04-15-2012, 01:18 PM
1. Short term - mission chains that take place inside your ship. Seems like the next step in interiors progressing as legit areas. These would be like the "ship in a bottle" scenarios in some of the old eps that take place exclusively on your ship. The assassination of a diplomat, the outbreak of a disease, repelling an enemy boarding party, or even getting to know your crew. Last night I watched the episode "Latent Image" from Voyager and it was a really strong episode about the Doctor learning how to deal with the guilt of choosing one patient's life over another. That's a great thing to feature for us. Also, some scenarios can have profession specific side quest things. In the boarding action, your tactical officer activates emergency relays to get security shields up; your science officer heals the wounded in sickbay; the engineer struggles to fix the warp core.

2. Middle term - Make the menus for trading in STF loot a little more intuitive. I've been through about thirty STFs and I always have to struggle to figure out what salvage buys me what and where.

3. The TOS interior - I love the DoFF system and getting missions in the interior, but the TOS Connie has modern DoFF officer contacts mingled in with the 1960's crew. Kind of breaks the immersion!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3016
04-15-2012, 04:14 PM
ultra short term:

1) fix the dificulty scaleing that is based on player lvl/gear/skills

currently a mission can be done EASALY at lvl 7, with only a starter ship, the gear that comes as default, you with NO BOffs, and with only your starter ground gear, AND NO SKILL POINTS SPENT.

also currently: do that same mission with a lvl 40+ that has all/most skill points spent, and has a C-Store ship, of an Admeral, AND has 4 very rare BOffs with you all maxed out on their skills, AND with all MK VIII or better gear and you are toast.

2) fix threat generation

I purposefully equiped my captian with all MK VIII gear, also my captian has a -20% threat generation

my BOffs have MKIX or better gear all around

my BOff "Tank" (because I AM NOT THE TANK!!!) has +10% threat generation.

durring this test I got to 21.1 away from a squad of 8 enemys, I then marked the center of the enemy group as my BOff rally point

me with my WEAPONS OFF, AND NOT FIREING!!!

as soon as ONE enemy took ANY damage, all 8 of them ran after me, and ignored the 3 BOffs, that had a threat gen of +-0, and the one that had a threat gen of +10%

note: I'm the LOWEST threat

also note: I NEVER EVEN ATTACKED
_________

if threat controll skill is to be taken seriosly, then low threat should be considerd a LOW THREAT

on the dificulty scaleing, when a NPC levels to player's skill/gear, it should have a -5% penalty,in all the scalled areas, (and if a harder dificulty then a -1%, but basicly, the player should find it EASYER when they have more spent skill points/better gear/higher lvl, as it is now, it's easyest to ddo everything with defalt starting gear, no skill points used, and useing the starter ship. THERE IS NO REASON TO BY GEAR, getting better gear is a PENALTY!!!)
______

if the NPCs scale to player and get +1% or more above player gear/skil/, then every 100 points a player spends gives the one they are fighting 101 points= harder the more you gear up = no reason tpo gear up

if the enemy DOOESN"T HAVE AT LEAST a -1% of player's gain, then it's an equial match if you gear up or not = the money loss is not worth gearing up (not the end boss should be a +-0% of char's skills gained/gear upgraded, at a hard dificulty, the other NPCs, mini bosses/grunts, would need to scale with a -1% or biger penalty to their advancement. to give the player a reason to go visit a shop or spend skill points
_______

edit to add:


[Combat (Self)] Raptor Escort deals 19146 (22667) Kinetic Damage to you with Photon Torpedo.

[Combat (Self)] Your Warp Core Breach deals 11102 Kinetic Damage to officer Cloaking Tractor Beam Mine.

may I ask what's the payload on that Torp? looks like it's payload is roughly TWO WARP CORES!!!!

(this is with a char that had points spent and is over lvl 40, also it has nice gear,

so... the auto scaleing of NPC strength to the player's level/gear/skills. is BEYOND that of what the char gains from upgradeing skill/gear/level, (this is where the super torps are comeing from, an NPC that got a MK XII trop, + got a maxed out torp skill set, + got other adjustments to torps, + a +1-100%? above player's skill/gear/ upgrades, in order to be "more chalangeing"

note: an arcade game "Ghosts and goblins"(?) also had a simulare flaw, where you could EASALY get highest score, without even leaveing the first zone. (if you actualy went through the game to the end WITHOUT grinding the low weak things in first zone,your score would be really low, you didn't NEED gear, that you collect from other zones to beat the boss, because you hget to play for 8 hours, in zone #1 and get a insainly high score)
_______

edit to add:

same char


[Combat (Self)] Your Pulsewave Setting deals 6 (63) Plasma Damage to Warrior.

[Combat (Self)] 62 (56) shield damage was dealt to your Personal Shields.

[Combat (Self)] Warrior deals 6 (86) Disruptor Damage to you with Bolt Setting.

[System] [ItemReceived] Major Injury received: Cracked Ribs

[Combat (Self)] 75 (89) shield damage was dealt to your Personal Shields.

[Combat (Self)] Swordmaster deals 452 (567) Disruptor Damage to you with Arcwave Setting.

my pulsewave is an MK IX, WTF is the MK on a Disruptor that does 567 damage?
ENTIRE COMBAT LOG SHOWS EVRYONE BUT THE SOWRDMASTER DOING LESS THAN 100 DAMAGE A SHOT, yet that 1 NPC is frakking me and my entire away team with only a few shoots (only way I can get through that is to rush in and have entire team kill 1 nemy each respawn till there is noone left BUT that 1 NPC, then take him out, and respawning 2 dozzen times to do a mission is an emersion breaker.)

seriosly how the heck is it doing 500+ damage a shoot? he in himself has the skills/MK gear of 10 away team members. (a player should not have to use every single skill they have, or respawn multiple times to compleate 1 section/rom of a mission ESPECALY WHEN IT"S NOT EVEN THE BOSSS AT END OF THE MISSION!!!)

edit to add info: the mission is one you can start at lvl 9, but I'm doing it at over lvl 40 (like I said above, the NPC's scaleing to the player's gear/level/skills, is all messed up)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3017
04-15-2012, 06:48 PM
1: STOP INTRODUCING NEW CONTENT AND FIX THE CRAP THATS BROKEN!

2: Fix the exchange! Sick and tired of seeing stuff I post in exchange not appearing on search results unless you use the specific filters - majority of ppl dont filter they just enter the name of what they want and hit search. So having it appear only when the list is filtered wont get my items sold! FIX IT!

3: ingame mail - you insist on having the exchange spam us with mails every time we sell something, so do us the courtesy of enabling us to press a "check all" button before we hit delete. Its tiresome having to go out of game to do a simple thing like delete all your mails in one go, becasue sitting there doing it one by one ingame is so stupendously irritating.

4: regarding the spammed mails from exchange - instead of spamming us with mail, why not do it where the (already existing) assets tab on replicator window flashes whenever we have made some money, and we can open the assets tab and inside that, select a transactions tab, to see what item we just sold and to whom, or see what reward it is that just made us a little richer, or whatever - you get my drift?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3018
04-16-2012, 11:04 AM
Game Loading time Increased.
For some reason its Extremely slow some times

Key place's that need a faster load time.
Earth Space Dock
Deep Space 9
Memory Alpha

These are Key places and need a faster load time.

Here is a thread i started about it
http://forums.startrekonline.com/sho...d.php?t=266606
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3019
04-16-2012, 01:03 PM
Quote:
Originally Posted by Xcom46 View Post
Game Loading time Increased.
For some reason its Extremely slow some times

Key place's that need a faster load time.
Earth Space Dock
Deep Space 9
Memory Alpha

These are Key places and need a faster load time.

Here is a thread i started about it
http://forums.startrekonline.com/sho...d.php?t=266606
my input: ether reduce the # of players per "instance in these areas or QUIT ADDING NONCOMBAT PETS THAT EVERYONE AND THEIR PET"S PETS ARE TRIGGERING IN THE SOCIAL ZONES!!!

4 pets can be triggerd at a time per player, so? make it 15 players per instance instead of 75 (or restrict pet use, but if you do that, there's no reason to by the pet WOW, tottaly messed that one up, ether nobody to show the opets to, or can't have the pets active, eather way they are not worth buying, they have NO OTHER USE.

note: the most lag I've had in a social zone, was when that monkey pet was active nearby, posably makeing it cause less drain on resources would help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
The things i want from STO are for them to add a way for us to design our own ships for our alien characters, Each species in the Federation and in the Klingon empire had their own star ships before joining these factions, so why not make it so we could design a ship and maybe a special item for that species, Like a the impulse burst or the point defense system kind of item. Each item could be submitted to the game with some details on how you wanted it to work so they can make sure its balanced with the rest of the game items. They could just make a simple program for creating your own ships, and special ship items. Beyond these i just want them to make it so the players can be more unique.
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