For klingon carriers - super-impose the number of fighters that have been launched on the launch fighter icon, to help keep track of how many fighters each hanger has launched
Have maximum cappacity on hangers, so if you have 6 to'duj fighters out and one is destroyed, rather than launching another 3 fighters and removing the other 2 in combat, only one is launched
The ability to change the colour of any ship, e.g. able to change the Kar'Fi Battle Carrier from red to any other colour ( like when you equip the jem'hadar set it turns purple )
Change the win condition for war zone space missions, only one faction fed or kling can win, so if e.g. feds complete it, then only feds get a win towards the war zone mission (0/3), this will stop klingons from staying cloaked and letting the fed faction do the mission
Also, only those players which have scaned or destroyed a node will get the win, those players which have not done either at least once, would get nothing, this should make it a real war zone and fair
Have the borg Resistance, established in star trek Voyager season 6 ep 26 ( Unimatrix Zero ) as playable faction, with probe, sphere, diamond, carrier class ships, and maybe a mini cube
I know that I already posted, but I only had one of each type of suggestion, so I can technically suggest two more things.
Short- Add a reason to spend all your dilithium on a colored EV suit. Specifically, I hate it when I just have the triangles in the mining minigame aligned, and am a millisecond from getting points, when suddenly, the pattern resets. I understand why that mechanic is there, but as an incentive to buy the colored EV suits, they will increase the time between resets by varying degrees. Or, if you don't like that, add new mining equipment you can buy, to increase that time.
Med- Add in a comm station for the Borg Invasion of Defera. There is a transporter pad to it already there, and room for a mission giver there, so what's the wait?
Long- More endgame content. I mean, there is only so many reruns of Infected you can make before it gets monotonous. I mean more missions, a vice admiral ship you DON'T Have to buy for Cs. I'm sick of staring at those odysseys and dreadnoughts staring at me, laughing behind my back. For cruisers, it could be the Ambassador class. Science vessel could be the Challenger class. (Appears as the USS Buran in the battle of Wolf 359) and escort would be the New orleans class, (USS Kyushu, battle of wolf 359.) Missions for Vice admiral should have multiple endings, each affecting the rewards. Eg. Player is ordered to report to the _____ system. Multiple distress calls sighted in that area. Player encounters and investigates several romulan vessels, all destroyed. Several Reman ships decloak, while simultaneously a romulan task force enters system. Both try to attack each other. Player decides to step in and negotiate. After listening to both sides of the story, you discover that Remans have destroyed a romulan convoy, but want freedom. Romulans want revenge for the convoy. Player can, if he has a diplomacy rank, try to resolve the situation peacefully, but if the player does not, he will have to pick a side, or choose to contact starfleet to send a task force, but either way, there will be bloodshed.
Full Auto and Split Beam variants of the M.A.C.O. rifle.
Ability for players with Scorpions to recall survining fighters, and use them later.
Lessen the height and width of the hallways in the Fed players' ships - the hallways should be the same width as the Klingon ships' (default) hallways, and their height no more than the Belfast corridors.
Ability to customize the uniforms for the non-Boff crewmen of your ship (one option for the tac officers, one for the science division (split between med and sci? Not sure on that), and one for engineering.)
Adjust the engine and/or Foundry so that Foundry missions can "read" your captain's body and face so the player can encounter Mirror Universe/clone/twin self. (Ditto for the player's starship.)
Reduce the size of most of the bridges. The current Prometheus bridge is about as big as a bridge should get, and even some smaller bridges (like the basic bridges) have waaay too much legroom. In fact, the Prometheus bridge is a good reference when determining how much legroom a bridge should have.
Improved physical contact in melee combat, if possible. Currently, in bath'leth matches it looks like the two fighters are thrusting and slashing through each other!
More Klingon-exclusive episodes, instead of just giving them slightly-modified "feature" eps. Would I be willing to forgo a season or two of Fed content for that? Yes, yes, I would.
- prevent noobs from entering elite STFs... it ruines everybodies game
- make the GUI usefull, and improve description of items/skills
- add a filter to ignore lock boxes... they are really starting to **** me off >_<
- add keyboard shortcuts for need/greed/pass, cuz constant switching is really anoying
- add more ways and STFs to get pink items, besides only 3 STF sets is not enough
- i know you are happy with current dimension about ds9 and other objects in sector space like metioned in last Stoked, but it's just not "epic" enough to see ds9 only a bit bigger than a ship... resize would do
- make continuous loading of the sector spaces, without jumping from one to another, also like in previous request, space should be scaled up A LOT, it feels very small now
- switch the character without reloging
--Less XP for missions or greater requirements to level-up. I generally play only once a week and I feel like I went from LT to VA very quickly. I mostly stuck to the episodes and was level 50 before getting all the way through episode three. I never really felt connected to any of my ships, other than my VA one.
--At least one top-tier ship in each category that doesn't require C-points.
--An exchange and bank in our ship's ready-room. I can, in 2012, sit at my computer and conduct banking and e-commerce fairly easily. I imagine that process would be even easier hundreds of years in the future!
--Missions with alternate paths. Sometimes all the combat makes the game feel more like Star Wars than Star Trek.
--The ability to do really stupid things that could have dire consequences. For example, accidentally (or otherwise) destroying a civilian freighter. A penalty could be rank and level reduction.
--Friendly fire. I feel like I'm getting away with melee combat too easily while my BO's are lobbing grenades around. This would, though, necessitate a vast improvement in BO AI.
--Give us the ability to promote our BO's to captain (if we are VA) and give them one of our old ships. Maybe the ability to call them in to help on occasion, or they can be NPC quest mates on some missions. Giving us the ability to do this would make us "real" admirals in the sense that we could command a small fleet.
1. Fix the frickin BUGS.
2. Implement new PVP and make it worth playing
3. Fix the BUGS.
4. Create new Connie class.
5. Create new purpose for social zones.
6. Fix the BUGS.
7. Bring back Utopia Planitia and put in mini-games about the different ships.
8. Fix the BUGS.
9. Fix the Crystaline Thing PVE and make it non-stupid.
10. Fix the BUGS.