Short Term Idea 1: Could we get a marker on the enemy/our ship when there's a Polaron weapon effect happening? It's really one of the only energy types that doesn't have an observable effect on the ship I'm shooting. Just a debuff marker would be awesome, but you could wreath their ship in purple energy if you're feeling fancy.
Short Term Idea 2: I'd like a counter that tells me how many fighters I have out. I'm wasting time looking around attempting a head count so I can get an idea of my firepower for the next fight. A marker on the buff bar could say "Hangar Bay 1 is supporting 6 fighters" or "Hangar Bay 2 is supporting 2 Runabouts" on mouse-over and it could have a number underneath it. That would be extremely helpful.
There is one major thing they need to change about this game and that is how much the C-Store Points cost at this moment in time they are a rip off when i first joined the game they didnt cost anywhere near this much and the stuff on the C-Store was cheaper take it back to them days
It has been almost a year since I posted my first list. Several items have already been accomplished and my preferences for others have changed, so this is my current list.
1. Allow players to choose the rank NPC's use to address their characters.
2. Increase the limit on the number of banks slots that can be bought.
3. Sell additional clothing slots for bridge officers
1. Allow Foundry authors to create a chain of missions.
2. Remove commodities, data samples and particle traces from inventory/bank. Store these in a separate ship's hold.
3. Use the duty officers a character has to detemine what crew appears in a ship's interior. Randomly pick a suitable duty officier to appear as each mission giver instead of the current nameless ones.
1. Allow customizing ship interiors with the Foundry.
2. Allow selecting bridge officers to lead away missions or visit social areas.
3. Improve crafting.
Upon working my way up to Vice Admiral, discovered that the only way into the captains lounge was to buy my way in. So much for accessing an area based on skill. This is not a game where skill determines ones stature in the game, this is a game where cash money determines one stature in the game. I have left the guild (Q Qontinuum) and donated all my items and deleted my toons. I may return from time to time, to check on the status of the mess PWE has made, but not on this account. How long must I haunt the forums just to get my account deleted?
I have one idea to make the game more free flowing and make it worth doing again and again:
Capture enemy ships. not every time, maybe not even fairly often but 1/100 Chance, then it can be used or sold for energy credits to some ferrengi or at the shipyards. This gives many who don't do pvp something to look forward to, a chance, if the ships are disabled in combat that you can board the ship capture the bridge and take it home. Put your second on it or send it back on autopilot, any way, it means that theres some reason to do the same missions, like patrolling when you wont get star fleet credit or new officers for doing it. Also there are some avatars that have that 'pirate ' look and this would give them something to do besides grinding missions.
Short-term: Make it to where BoP fighters don't cloak -and- slow waaay down when you press 'recall' (assuming you haven't already fixed that, haven't flown my carrier in a bit). Negates the whole point of using the command. Cloaking's fine, the speed isn't.
Mid-term: Fix glitches in KDF Fek'lhri missions, especially the Gre'thor sections. Some of my characters get stuck on corners at times, etc. Makes it frustrating to do the missions.
Long-term: Add more unique PvE content to KDF faction. Just as long as it actually gets done eventually, I'm happy.