Captain
Join Date: Jul 2012
Posts: 3,048
# 3201
07-27-2012, 06:11 PM
I love playing the game however there are a few things that I would like (and others have probably mentioned)

Short term
The Dilithium refinement limit of 8000 per day gets rather annoying when you're trying to supply a large amount for a fleet project

Tetyon proc. I run two Mk XII tetryon beams with the [Borg] mod, two Mk XI polarised tetryon beam arrays and two MK XI Phased tetryon Beam arrays and I seem to hit more things with the phaser proc than I do the tetryon proc. It would be nice to have a visual for the tetryon or to have the chance increased (or both)

Mid term
The NPC stats have gone up a tad too much, I agree they had to increase with the "must have the most powerful ship in the game" attitude but I think it is a little too much (a ship whos damage potential maxes out at 1700 is now quite weak whereas it used to be average and is now barely capable of keeping on top of probes in Khitomer space elite) just bring them down a little to make it fairer for weaker ships

Also from a federation point of view, klingons, they do far too much damage in PVP to the point where should I survive more than 5 seconds against one tier 5 bird of prey (I use the advanced heavy cruiser retrofit with full aegis set) then I consider myself lucky

And "starbase fleet defence" the dreadnoughts in there have shields that are far too good, I agree they should be difficult to take down with one ship but not impossible and extremely hard for two ships on one side of it same goes for the siege dreadnoughts

and long term
as for long term... well I really don't have any long term issues as yet so well done there

I hope you can sort these but regardless please keep up the good work
Career Officer
Join Date: Jun 2012
Posts: 323
# 3202
07-27-2012, 06:44 PM
Quote:
Originally Posted by adamkafei View Post
I love playing the game however there are a few things that I would like (and others have probably mentioned)

Short term
The Dilithium refinement limit of 8000 per day gets rather annoying when you're trying to supply a large amount for a fleet project

Tetyon proc. I run two Mk XII tetryon beams with the [Borg] mod, two Mk XI polarised tetryon beam arrays and two MK XI Phased tetryon Beam arrays and I seem to hit more things with the phaser proc than I do the tetryon proc. It would be nice to have a visual for the tetryon or to have the chance increased (or both)

Mid term
The NPC stats have gone up a tad too much, I agree they had to increase with the "must have the most powerful ship in the game" attitude but I think it is a little too much (a ship whos damage potential maxes out at 1700 is now quite weak whereas it used to be average and is now barely capable of keeping on top of probes in Khitomer space elite) just bring them down a little to make it fairer for weaker ships

Also from a federation point of view, klingons, they do far too much damage in PVP to the point where should I survive more than 5 seconds against one tier 5 bird of prey (I use the advanced heavy cruiser retrofit with full aegis set) then I consider myself lucky

And "starbase fleet defence" the dreadnoughts in there have shields that are far too good, I agree they should be difficult to take down with one ship but not impossible and extremely hard for two ships on one side of it same goes for the siege dreadnoughts

and long term
as for long term... well I really don't have any long term issues as yet so well done there

I hope you can sort these but regardless please keep up the good work
Klingon ships aren't too powerful in PvP, it's just that the player is good at PvP. There's a lot to learn in PvP to survive or to kill. You can't just walk into a PvP match for the first time after nothing but PvE and expect anything other than to get yourself killed quickly. If you're interested in PvP, read up on tips in the forums and practice. We don't need people calling nerf on things when they don't know how to play yet.
Ensign
Join Date: Jun 2012
Posts: 1
# 3203 Improvements
07-28-2012, 04:02 PM
Short Term
make obtaining sets easier. E.G. like the aegis set easier due to some people being non-crafters ( like me )
Mid Term
Improve encoperating new species like tholians into bridge officers and create tholian missions ( like the cardassian struggle series )
Long Term
Make places like the gamma quadrant visitable when not on missions.
Plus make more species hommeworlds accessable ( like cait for caitians )

Lewis



Sorry i cant think of three for each

Last edited by henry757; 07-29-2012 at 02:44 AM.
Lieutenant
Join Date: Jun 2012
Posts: 60
# 3204
07-28-2012, 06:04 PM
Quote:
Originally Posted by Archived Post View Post
And here are my top three for each category, to hopefully get the thread started.

EDIT: Leaving these up as an example, but since some of them were addressed, I've added another post (I think it's on page 6) with an updated list for myself

Short-term

- Make weapons auto-holster when beaming down to starbases or for non-combat missions.
- Add banks and standard vendor NPCs to Memory Alpha.
- Add some kind of way for us to see our progress at Memory Alpha.


Mid-term

- More fleet actions in existing sectors. Ideally, there should be a new one every 4-5 grades in the progression, with several at Admiral.

- A "task force" interface that allows players to form task forces out of 2-4 teams and do fleet actions and sector battles together.

- Implement something closer to a traditional crafting system than what Memory Alpha is.


Long-term

- Focus on branching storylines; give players choices during the missions that affect the outcomes (and maybe the rewards) of the missions.

- Introduce missions with a risk of failure that would require you to start the mission (or part of it) over; timers that you have to beat (escape the base before it explodes), the ability for the NPC you're protecting to actually be destroyed/killed, etc.

- Introduce romulan and cardassian as playable factions, with unique PvE and PvP content for each.
i can see short term moving lobies from inventory to asset because it take a space there also pve from older fleet action should be fleet marks there incuding stf for better fleeting and making z-store,c-store better based between toon and account.
mid term i can see dev putting in keys on tribble since they on holodeck only i got 19k to spend and already got most currently there. long term better storyline to aid us in season 7+ so we players who like game it not just a free all at the end more missions and ideas there i could see an upgrade to 53 on stf side already and mk 14 stuff but been holding that; but new lock boxes are better than last two and i like better quality but i can see needs when on at hand projects too there must be a balance like deferians
Ensign
Join Date: Jul 2012
Posts: 7
# 3205
07-29-2012, 03:30 PM
My hope for the Future of Star Trek Online. 1: Get the Tailor Working Properly again, bringing back the pips and combadges. 2: Get Sovereign Class Bridges in the Sip Editor, like the one from the TNG movies, none of the current ones fit very well. 3: Allow Vice Admiral to have a New Ship when it says he can't. 4: Allow Quantum Torpedoes to be bought for energy credits.
Career Officer
Join Date: Jul 2012
Posts: 316
# 3206
07-30-2012, 04:41 AM
Short Term

Fix the interface within the Starbase holdings. Sitting there and having to contribute 1 sample at a time is just stupid. You've got slider bars for commodities like Provisions, Medical Supplies etc but not for Samples, DoFF's. I swear I'm going to end up with RSI if I keep having to contribute 1 at a time when 150 or more is required. Make it more user friendly please.

Mid Term

Please make the Starbase Advancement system scale based on fleet size. The projects aren't that demanding for the larger fleets but how do you expect a fleet of less than 10 people to contribute so much dilithium, DoFF's, samples. My fleet has spent so much money just buying extra stuff or replicating it and breaking our bank accounts doing so. We have had 2 members donate over 80k dilithium each for one project just to get some fancy decorations and they were saving it for other things in the game as well.

You could make it so that any fleet over 200 members has to attain the full requirement for all projects and then scale it down: 150 - 75%, 100 - 50%, 50 - 25% and then anything less than 50 is 10% of the target.

And increase the cap or something for dilithium. 8000 is not enough especially when upgrading a starbase.

Long Term

Fix all the bugs with the tailer, warping out animations going through twice. Fix the AI in the fleet events especially for ground so they don't chase you back to your spawn all the time if you die.

And rather than just giving the AI more power when you scale up the difficulty, how about introducing some more tactics in space combat. Rather than just giving us new ships with more firepower, re-think how space combat is done. Starfleet Command used to provide great strategy in comparison to this game and I do miss that. At least give the players that want the more in-depth strategy based space combat an option to have it active.

The one thing you need to fix is only having access to certain abilities on ground or space based on your kit or bridge officers. If you were really a captain of a starship you wouldn't all of a sudden find that your tactical officer cannot perform Attack Pattern Beta, purely because he doesn't have it assigned to his skill set. All starships should be able to perform these abilities without having to sacrifice using other abilities purely because a commander bridge officer can only have a maximum of 4.

Once again I reference Starfleet Command. This game has come along way from its release but I feel it still has a long way to go.

All in all, keep up with the progress but please change your priorities on what you think is important and pay attention to what the players would like to see. Now I'm going to go back and spend all my money trying to complete 1 project for my starbase!

Thanks for your attention.
Lieutenant
Join Date: Jul 2012
Posts: 82
# 3207
07-30-2012, 07:13 AM
i would like the time limit for dilithium mining lifted,

also more inter action with your crew while on the bridge etc

and id love to be able to click on the galaxy map and the ship go to that location

and a tailor shop in the ship would be great!!

oh also , be able to beam down on your own sometimes, or just have one bof with you some times
Milo Knight -Star fleet Engineer



Last edited by miloguyaussie; 07-30-2012 at 07:18 AM.
Lieutenant
Join Date: Jul 2012
Posts: 33
What the heck happened to the option of choosing your own PVE and PVP teams? I went into a PVE and was grouped with two people that over stepped the boundaries of using profanity that would make a veteran sailor blush. They had no regard for who was playing.
I was disgusted and reported them to GM.

I like PVE and PVP the way it used to be where either you played with the people you chose or you played alone.

I know this is all for socializing sake but really there are limits. I could've easily ignored them and what not and I never had a complaint about how well a person played or unfriendly content but our options have been limited now and there should always be options.
Ensign
Join Date: Jul 2012
Posts: 1
# 3209
07-30-2012, 06:48 PM
the fiction of Star Trek, has the potential to be the perfect game.
I would like to see if possible. Complete random solar systems, Planets and special asteroids, that you can click on and scan, and get detailed information from them. Like Class M planet, Mass 4.9 X 10E25 KG, denisity, radius, distance from star. No life-forms present. etc.
You should also be able to beam down to these planets, explore them, stash cargo there. Solar systems, should be huge too,not one planet per star but with many planets. You can even have missions, that say find a Gas Giant and collect some gas samples from them, or find some bacteria life. You can design endless amounts of basic missions, that would work
All they have to do, is make a solar system generator. Run this 1000 times, and store the data online. Remember folks the oldie but trekkie starflight, or even the starquest online...
Lt. Commander
Join Date: Jun 2012
Posts: 163
# 3210
07-31-2012, 06:13 PM
robes for klingon side
glowing melee weapons like that one pre f2p , pvp only with melee weapons
ground vahicle , racing ground and space (shuttles ,level 1-50 ship races)

Last edited by garaks31; 08-01-2012 at 06:15 AM.
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