Career Officer
Join Date: Aug 2012
Posts: 315
# 3301
09-30-2012, 12:39 AM
  • Seedling Factions - instead of trying to make an entire 1-50 experience, start new factions off along with appropriate systems/content. Let them grow from there. There are plenty of great factions that could be brought in this way like Ferengi, Bajorans, Cardassians, Founders, mercenaries, etc.
  • Risk In Space! More factions? Well, this becomes a lot more interesting, you know?
  • Settlers of Catan in Space! PVP doesn't have to be direct/combat, but rather through respective systems. If a more advanced economic system gets brought in, or espionage, or cultural ones, hey, there you go! It could be measured by all these things, like a game of Civ, sorta.
Updated 2/11/13! Buying Zen with Energy Credits | Upgrading Duty Officers without Dilithium.
Q&A Presents: Maui Online! My friends' radioshow/podcast Computers, with occasional forays into astronomy.
Career Officer
Join Date: Jun 2012
Posts: 206
# 3302
09-30-2012, 05:32 PM
* species-specific combadges
* Starfleet combadge from TNG "Parallels" and "Future Imperfect"
* Benzite, Deltan, El-Aurian, Denobulan bridge officers
* playable Aenar
* KDF Diplomacy officers able to wear Starfleet uniform

* Dauntless-class (U.S.S. Dauntless NX-01-A, seen as 26th century Starfleet starship in ENT "Azati Prime")
* Exocomp bridge officers
Leipzig University, 1409-2409
Join Date: Jun 2012
Posts: 17,305
# 3303
09-30-2012, 05:42 PM
Originally Posted by redsoniavrel View Post
Short Term:
4. Ability to select where to put fleet emblem (L/R shoulder, high/low, etc)
Or Forehead! Actually using the same coordinate system used for scars might work ok.
Long Term:

1. 'Complete' Romulan Faction.
Yeah, I'd be happy with a short term goal of a playable "mini" faction.

I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Join Date: Aug 2012
Posts: 414
# 3304
10-01-2012, 08:22 AM
#1 - Rework the loot system. Specifically, get rid of need/greed/pass. It's a time waster and a source of much complaining. Replace with round robin or random.

#2 - Off Duty Costume slots for KDF.

#3 - True auto loot option. Currently, we still have to click the "take items" prompt to pick up loot even when auto loot is selected. Seriously, is there any loot that is NOT wanted? All is able to be sold for ECs.

(this and DC Universe are the only games I have personally played that have such a complicated loot system. It really does slow things down and interfere with game play IMHO)
Join Date: Jun 2012
Posts: 1,360
# 3305
10-01-2012, 02:11 PM
Unlock the tier 5 "pay to win" consoles for all FLEET ships.

At least some of them. I realize the multi-vector assault mode won't work on anything but a Prometheus, for example. But I would very much like a chance to play around with an Ablative Armor Generator or Metreon Gas Cannister on a fleet Defiant.
Join Date: Sep 2012
Posts: 35
# 3306 Suggestions
10-01-2012, 10:54 PM
I think you guys need to rescale the C-Store and other Zen purchased item prices. Maybe not a lot but it seems a bit steep to me. On the other hand I might be willing to put my money down for a gold membership if the Zen stipend was higher. Perhaps you could add stipend increases into the Veteran Rewards?

Since I haven't gotten to level 50 just yet I don't know if this will be a valid point or not but when reaching the highest level you should get another ship unlock like in previous ranks. The game also needs an exchange rate and conversion ability for ALL currency and the ability to sell Items in the Exchange for different currencies besides EC.

I think that all the MAJOR powers need to be playable at some point and also, even though I'm not a Klingon player, you need to revamp the Klingons to be able to start out at level one with them. All playable races need to have this capability.
Survivor of Romulus
Join Date: Oct 2012
Posts: 40
First I have to say I LOVE my timeship. LOVE IT. It is the most fun I've ever had in game. I have both ship consoles, the lobi consoles, the jumpsuit, the ground weapons. It's fantastic.

So here is my concern:
As the game advances and we can gain yet higher and higher levels, I don't want to see my ship become obsolete. Please, as you develop higher toon levels and new ships create a way to advance the ships we already have and have have spent money on.

Even if we have to spend 10 bucks in zen to buy a special 'ship upgrade' or 'module' that boosts our ship's stats/slots/etc, I would prefer that to my ship being no longer viable as my toon advances.

I understand the game needs profit to advance, and thus the zen store is a great way to add funds for further game play. I don't contest the need for it, all I ask is that all of our lovely top level ships don't get left behind in the future. I mean, come on: it's a time ship

Thanks for reading.

P.S. add to the lobi store a Chroniton Beam Array- I love my rainbow beams but they only go on the front of the ship- I need an array on the back so I can be allllll rainbow.
Starfleet Veteran
Join Date: Jul 2012
Posts: 568
# 3308
10-03-2012, 01:15 AM
Short term:
-Rebalancing the Fleet space weapons, as well as the Fed/KDF Quad Cannons, to have decent stats and mods. [Dmg] modifiers can be replaced by hard DPS values so that other mods such as [Acc], [CritH], and [CritD] can be added.
-**See third request in Medium term. Many assets can be added within one work day.**

Medium term:
-Wider variety of Duty Officer species types, such as Dolphin and Xindi-Aquatic (which will probably be made ultra-rare. *sigh*)
-Horta and Exocomp Bridge Officers (and maybe a Tholian or two while we're at it?)
-Foundry assets and features being asked for in the "The Foundry For Star Trek Online - Discussion & Feedback" subforum. There is a thread in there titled "Requested Assets: Foundry" by q403 that is very comprehensive.

Long term:
-Unified sector space.

Last edited by theoryfive; 10-03-2012 at 03:18 PM.
Join Date: Jul 2012
Posts: 4
# 3309
10-04-2012, 07:41 AM
Short Term - An Ignore System that makes the players invisible to each other.

Mid Term - Addition of more off-duty KDF costumes.

Long Term - Fleet War System allowing Fleets and Factions to challenge for sectors, winner remains in control of the sectors until they are defeated and pushed out.
Perfectworld has systems like this already in place in Games like Jade Dynasty with their territory war systems for alliances.
Join Date: Sep 2012
Posts: 93
# 3310 Proposals
10-05-2012, 09:55 AM
[short term]

1) Paid Race Change/Customization.

2) More options for fleet weapons with different affixes.

[mid term goal]

1) Open Space PVP -- Make a sector or two on the border between each major power (Federation, Romulans, KDF, and Cardassians) and allow for parts of the sector to be fought over for control.

Maybe something like this..

Seven Control point sector:

1 and 2 - Starting areas for both factions (a small starbase staging area with turrets to defend against camping (make turrets obliterate campers that come within 10-15 km).

3 and 4 - Research stations that add a particular buff to their current owners and to (5.) (discussed below) and offers something nice such as vendors, plans, etc. Perhaps even cause new anomalies to spawn for gathering purposes.

6 and 7 - Two neutral planets that don't support either faction.....until you seize control of them. This grants another buff to (5.).

5 - A big starbase. This is the primary control point in the sector. It receives buffs from holding the other four nodes, such as more health, better defenses, etc. Its important to note that the defenses should be moderately easy to kill and should only compliment human players, not replace them. To be captured, the station must be brought down to low HP so boarding parties (not the skill, an "F-able" mechanic) can be beamed in. The attacking side must hold the area until the ground troops eliminate resistance -- i.e. a timer of say 10 minutes.

When the battle is over, one faction is victorious, they can reap the benefits of the buffs/items for X amount of time (TBD by devs) until the next battle begins.

2) [long term goals]

2-A) Romulan faction -- perhaps a mini faction where players can play as either Romulan or Reman and choose to ally themselves with either KDF or Feds through a story arc.

2-B) Third major faction -- Cardassians. Lore logic below (I'm not a writer, you're forewarned).
-In the years since the Dominion War, Cardassia has worked long and hard to rebuild the major cities destroyed by the dominion and has asserted itself as a major galactic power once more, retaking lost terrirories in the process. To augment their ranks, Cardassian military officials utilized newly discovered Dominion ship building as well as Jem'Hadar breeding facilities thought to have been destroyed years ago.

-Races for use: Cardassian, Jem'Hadar, Valerian, Klaestron.

-Some ships for use: Hideki, Galor, Keldon, Hutet, ATR-4107 variants, modified Bok'Nor type freighters, plus the dominion ships we all know and love.

Now I know that the JemBug and Galor cruiser are not only in game, but super expensive to get. Adding them in for free would be mean... With respect to the Bug, I'm not sure what route could take, perhaps just remove them as standard craft for this faction and say that all Bugs were destroyed following the end of the dominion war except for a handful, blah, blah, blah.

However, the Galor is technically a destroyer -- the military backbone of the Cardassian Union -- so the new Galor could be a smaller escort version of the current very rare cruiser. The keldon would be a bit larger with higher hull strength and slower turn rate to fill the standard slow cruiser role, and the Hutet could be a C-store ship -- a very large carrier that can launch Hideki attack craft (much like KDF carriers that launch B'rels).

Dominion and other ships could be worked at in a similar fashion using creative license as needed.

Last edited by reichwald12; 10-05-2012 at 10:24 AM.

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