Fix the UI bugs e.g. make Replicator + interior Doff Assignments work at the same time.
Also make the UI display useful and correct information (make skills show what exactly they do by what quantity, not just "increases crit") and have correct values be displayed e.g. for crit in the ship stats.
Redo Sector Space, make the whole Galaxy one map or remove sector space alltogether and steer the ship from the bridge. The billions of loading screens have to go.
I'll join the chorus of people calling for bigger stacks in resource buys. If a fleet base project requires 5,000 shield generators, I should be able to buy 5,000 all at once, in a single purchase. This "click for them 50 at a time" BS is just someone not giving UI updates a high enough priority. No excuses, no rationalizing. That is just a bad interface, period.
C'mon, guys. Take a break from developing new microtransactions and dilithium sinks and show us some mercy, here.
I guess this would be medium term. I would love to see an auto-recycle feature. Where I could select the criteria so that if I get a drop it would automatically be recycled giving me EC. You can select each catagory and then check boxes for ech Mk level and quality. For example: Ground Armor I would select to auto-recycle everthing but Mk XII uncommon, rare, and very rare and Mk XI very rare. And you could have those check boxes for every type of drop in the game.
More colour options on ship customization - currently it is not possible to completely coat your ship - it still remains partially metallic looking. Also to implement a 4th ship style to mix and match parts. I noticed the refits include a 'Unique' style but this rarely varies from an already existing style.
An auto upgrade of your current ship's hull strength, crew capacity, weapons and device slots to that of the next level ship category so that you do not need to change your ship as you progress.
The ability to design your own ship style from scratch instead of having to choose from the pre-designed selection. For example case in point, you could create a spherical ship with 3 thruster/pylons positioned triangulated around the sphere.
1: Power trays that stay the way that I set them.
2: The ability to walk around on my ship, and have my ship continue to travel.
3: A better way of keeping track of which foundry missions I've already played, so that it takes less work to find content that's new to me.
1: Foundry wrapper replaced with an appropriate reward for that mission, even if it's still a significantly lower hourly dilithium income than you could earn in other ways.
2: Replacing the sub-par exploration missions (by which I mean all of them) with a subset of Foundry missions set with a narrower completion time window. I'm thinking 5-15 minutes.
3: A comprehensive "game manual" that doesn't require that I sift through the forums looking for an answer to my question.
1: A decent crafting system.
2: Gradually shift away from the idea of an aggro-radius, where I can walk into a room full of enemies, and kill a small group of them while the others stand around and watch. This is extremely immersion-breaking.
3: Continue to find every excuse to make use of the Foundry for what it is: a nearly limitless source of quality content to keep the game alive and thriving.