Create a feature under the Skills tab to be able to save different skill configurations. Ofcoarse, a player would have to pay to unlock a saved configuration slot. You can allow a limit to the amount of saved configurations per character but in all honesty if people are willing/wanting to make 10+ different configurations per character let them, more $ for you
I would like to see a Silder Bar added to the Commission Duty officers.When you go to buy a Personnel Officer pack it will only allow 1 at a time.After clicking 50 or so times your finger will start to hert.Can a UI Silder Bar please be added to this maxed to 50 packs be cause that is the max amount per stack.
I would like to see this added i dont ask for much.
Hi, I just got this game, loving it so far. (In fact it has blown me away)
I only have one short, mid and long-term request (the current implementation makes my heart bleed) :
Make ship models physically at least 60% smaller in sector space but keep the speeds where they are.
It really hurts immersion to see ships stacked on top of eachother, bumping into eachother, and generally a very cluttered feeling in Sector Space.
---------Less important requests:--------
-A new top-end NX Escort ship based on the Norway -> Oslo -> that is LESS carrier and MORE direct Damage-oriented. Make it look like the Norway class but updated. I know the CG model for the Norway was lost, but you should be capable of making a look-alike and getting it approved by CBS.
-A hybrid type alternative for the Cruisers and Science vessels too. At max level all you really want is ways to experiment, differentiate yourself, and play around with this game's innate flexibility. More ships should be added in the late game, and no sooner.
-Make a server algorithm to really spread people across instances in very popular zones. Like Earth Space dock. This clutter really makes me angry!
well i have a list i've been mulling over for a while, not sure where some lie but most are probably long term:
Photonic/Android playable race - have the ability of a player to play as an Emancipated Hologram (Voyager's emergency medical hologram for example) or an Android (as TNG's own Cmdr Data) with specific perks for either race
The Black MACO armor - make available the black MACO armor 'worn' by the photonic guards of Facility 4028, it could be just a reskin or a whole new set with slightly different stats
More Costume Options for the KDF - it cannot be stated enough that people who play KDF (like myself) feel left out when it comes to clothing options, there just aren't enough, while there are a few in the lobi store, they require MUCH more zen to accumulate the necessary lobi for than it does for Starfleet players to acquire their clothing (which can be bought for zen straight from a tailor). Perhaps allow KDF players to do the same as Federation, buy extra clothing straight from a tailor for zen.
Ferengi Shield/Space set - just an idle thought of adding a Ferengi Space set, especially with a shield that would alter the ship's hull skin to look like it were Latinum plated
Lobi Daily missions - Lobi crystals are VERY expensive when you take into account the cost in zen of lockbox keys, maybe make a daily mission or two that would net you around the same amount of lobi crystals as a single lockbox, and perhaps STF's as well with long (say 10 hour?) timers that would pay out more, you could even add a Lobi crystal 'event' much like the fleet marks and reputation events.
Nanopulse Edge Sword - yes i know we already get the Lirpa and Bat'Leth from the Winter event, but can you blame a girl for wanting to accessorize? ^^ Also i have been told it would 'infringe' on the Star Wars copyright on lightsabers (ponders the energy absorption ability of the tholian crystal sword and it's subsequent energy blade graphic), well i say that it's hogwash, add a simple metal backing piece for the blade to emit from along with the hilt and it looks nothing like a lightsaber
Summer Event companion to Winter Event - i've been pondering this the entirety of the recent winter event, why not a summer event also? Q could still run it of course, have it on some beach/island (on Risa perhaps) with plenty of collectibles to acquire to spend on new summer themed clothing (swimsuits, shorts, wraps, etc), could even have a battle like in the winter event, though i'm thinking crab monsters...maybe centaur like crab monsters...sounds very like Q. Naturally water guns would be the weapons to use (water balloons would be a default weapon until a gun could be obtained): dual water pistols, a rifle that fires a stream, a launcher that flings water balloons? Mmm and definitely need summer themed consumables (Bloodwine Slushie anyone?) and a Summer Tribble by extension.
Argo (or other ground vehicle) racing/driving/combat - the Summer event above could also be a test bed for this, have a dune race in Argo's or other similar ground vehicles. but moving on, while ground combat is fun and so is space combat, i would love to see a customisable ground vehicle in STO, similar to the Argo in Generations, it would open up a whole new game mechanic for players to explore (and you can always offer special vehicles for zen) and new missions based around the vehicles
Thats all for now, perhaps more later (i'm always coming up with new things or remembering others i may have forgotten ^^ stay tuned!)
New Hair for Caitian/Ferasan - i, and many friends, have Caitian and Ferasan captains, and we have bemoaned the woeful state of the number of hairstyles available to the felinoids. Increasing this number by a mere 5 hairstyles would more than quell any grumblings we have about this issue
Dilithium/GPL/Marks trading using Account Bank - now i know this may seem a bit elitist, but i'm a gold player. i pay to have extras in STO. And this here is a big extra to offer Gold Subscribers, or even all players if you feel it should. The ability to use the Account Bank to deposit and share Refined Dilithium(i say refined so that people can only still refine as much as they can acquire normally per day per character), Gold Pressed Latinum and perhaps even Fleet/Romulan/Omega Marks and Lobi Crystals among all your characters on an account. I know with my KDF i have an excess of GPL and refined Dil sitting around doing nothing, whereas my Fed i barely scrape by getting Dil and am always short of GPL after a couple trade assignments
Last edited by onyxheart1; 01-08-2013 at 12:02 PM.
Add the ability to respec Reputation System tier abilities into the Reputation system itself by trading in marks and experience.
More ways to get Lobi crystals; these things are insanely difficult to get for the rewards on offer! I'd much rather be able to buy a chunk of them for Dilitihium or even ZEN so that I can some of the more interesting Lobi crystal items. I mean 20 free Lobi crystals from replaying story missions (and that's once a month I think?) is pathetic; it won't buy you anything worth having for what is a huge amount of time to invest. And the cost to get 100 Lobi crystals from lock-boxes is staggering.
Now I don't mind lock-boxes so much as some people do, but unless you're interested in the other potential contents of the boxes then they are not a good way to gain Lobi crystals at all. Give me 200 Lobi krystals for 500 ZEN, maybe with bulk bargains and I think you'd see a lot more people clamouring to get the various goodies they want.
At the very least though some decent daily mission is an absolute must, even if it only earns 10-20 Lobi crystals each time it would be easy enough to farm over time, while still encouraging people to buy them instead to speed up the process or round out the number that they need.
Major refinements to the Reputation System:
Significantly alter how the Reputation System store works, specifically, remove the need to unlock items in favour of simply having items appear in the store whenever you tier up. Once items are listed in the store they should cost half as much Dilithium by being subsidised by a suitable amount of marks. For example, Romulan Mk XI ship weapons might cost 10,000 Dilithium and 250 Romulan Marks.
Increase the marks earned from space combat so that it can actually compete against Epohh breeding; as a Starfleet Vice Admiral I would expect rescuing allied ships to be worth more than chasing little furry animals around a field!
Create dynamic projects such that requisitioning a Mk XI item will cost less if you have the Mk X item to trade-in.
Big improvements to ground combat; I'd like to see new environments being less exaggerated in scale in favour of having more detail, with a cover mechanic for shooting. This would be a big change but could apply to new missions initially, with older missioned retroactively changed later on. More missions involving ship and space-station interiors, ideally under siege.
More missions that involve less grinding (I hate running up to and scanning/using X items, and I hate killing mob after dreary, annoying mob). More alternative paths for engineers and scientists.
I'd like to see more differentiation between classes in ground combat, with engineers laying more effective traps and obstructions, and science officers almost being a kind of stealth class that can use dirty tricks like environmental systems to gain an advantage.
Address the issue where the server stops responding for up to a minute and sometimes repeatedly.
Make it so that when scanners detect anomalies they appear on the map so that the player can locate them more easily.
Upgrade the interface so that it scales to different resolutions, or alternatively make it easier for the user to move the elements around manually.
To be fair, this game is quite fun at least in the early parts that I have played so far. If the server issue is resolved fairly soon then it will not drive me away. The other things I can live with never seeing a resolution to.
-make available a c-store variant or fleet variant of raptor having 10 consoles from which 5 tactical
It should have a turn rate equal to fleet tactical escort retrofit which has cloak and 5 tac consoles.
It would give some balance in fvk pvp
new maps for pvp and c&h .Maybe a new type of pvp map ?
a new queue-ing system in which you can join as team or as random player
finding a way to eliminate afk-ers from maps( both PVE and PVP)