Short Term:
- Give me some neutral Bridge officers. Like a Helmsman and an XO.
- Let me search within a price range on the Exchange. I list my items for a reasonable rate. I only want to buy items listed in a range that I deem acceptable... everything else is just clutter and in my way.
- Better skill details. What does it REALLY do? What does it REALLY affect? How does it affect my and my bridge officer's skills?
- Smoother transitions between instances. And if loading screens stick then at least give me ones related to the area I'm either coming from or going to. If I'm beaming onto Starbase 01 I don't want to see the interior of a klingon starbase while I'm waiting. It's very confusing and makes me think the game is about to put me somewhere wrong.
- Balance PvP a bit please. As it stands each and every time I've tried I've lost within seconds and over and over again. I'm ignoring those missions because they're simply impossible, even with a good build, for the casual gamer.
- Fix equipment comparaisons - When I get a quantum torpedo drop and mouse over it in my inventory why on earth would I want to compare to my phasers or cannons? I have no intention of replacing a phaser bank with a torpedo launcher... Equipment should be compared with like equipment not like equipment location.
Mid-Term:
- More Uniform/skin (and fur!)/body accesories (see:tails) options. Not more colours. Just... more uniforms. Of the ten that come free I can live with one. and I don't even do that. I just where one of the TNG uniforms. It's not much better but at least it's classic. It's difficult to make a Caitian without the ability to put fur on your character.
- More space. I know we've just scratched the surface of where this can all go. Let's open up the quadrants... all four of them. Let me wander off to the Delta quadrant for a while.
- More factions. You're gonna need to fill that space with something after all.
- More ships. Some of the most iconic and well loved ships are missing entirely. Namely Excelsior, Oberth, Nebula, Ambassador and Constellation classes. Each ship has it's place and by offering two seperate T5 ships, you've proven that multiple designs (if different paperdolls) can be made available at the same tier under the same profession.
- Lift the skill cap. This isn't because I want to keep levelling. Heck I'm only Commander 1 right now and I've been playing this character since the headstart. I just... second guess every single skill point I spend worried I'm going to break the character or make a mistake I can't take back. Character builders or respecs aren't the answer. The answer is to let us spend and earn freely. Otherwise we have to gimp our characters on the way through so that they're more powerful later.
Long-Term:
- Crafting. You're gonna have to basically scrap it and start over. There's no point. I don't even keep my anomaly stuff anymore. It's confusing, disjointed and there's no where to sell your crafts for a reasonable rate and get noticed. It's just a waste of time.
- Diplomacy and Exploration. Lots more of that. I hope that in time... the war is resolved, the neutral zone boarders put back up (unless a new alliance is formed) and that ships can travel about focusing more on discovering a butt load of content you guys worked on, seperate from the main game. Hence opening up say.. the Delta Quadrant or the Gamma quadrant. Exploration isn't about going to a big giant nebula cluster and finding unknown systems... it's about skirting around the outskirts of the territory... in the vastness of space... tripping into situations and learning new things. The outer reaches of our galaxy... not next door in a gas cloud.
- Fleet Headquarters. Space dock has how many thousands of decks? What about Deep space 9? I want somewhere where my fleet members can gather. Where there's less lag and a zone chat with only fleet members in it. Access to the fleet bank without tripping over everyone trying to access the normal bank. Maybe even share the floor with three or four other fleets offices so they can mingle.
- Colonization type missions. What about expanding the borders? planting seeds on new planets? Building starbases and transporting staff too them in these new sectors.
- Heck maybe that could open up a whole nother tier. Where you are in charge of a starbase... That opens up a whole new section for ideas and things. And gives a large fleet something to work towards... besides endgame... it's not just about content... it's about giving us way we can entertain ourselves indefinately. Maybe as an admiral in charge of a fleet and starbase you have the ability to make custom missions...
The posibilities are limitless. And every direction is better than sitting still. I feel we're doing a good job so far and we can only go up. Tackle the small stuff... plan for the big stuff and work you're way towards the game evolving without you having to brainstorm up new content all on your own. Each new line of code and every change towards a large more encompassing universe is a step in the right direction.
The question shouldn't be 'what do we do now?' It should be 'where do we go next?'
Meaning uhm... that there are endless choices... you just have to pick which part to tackle next.
As long as your still moving... That's what counts.
Wow I'm wordy tonight. er... this morning O.o