my apologies if this thread already exist, i'm new here
I played the beta and i loved every minute of it! I started with a centaur, slightly modfied to make it look like a Charleston class.
After the promotion i quickly chose for a connie but i didn't liked the bulkiness and the way it moved(quite slow frankly) so i choose the Saber class.
Now, i'm gonna buy online and i'm wondering, what class should i chose now? Cruiser, escort or science.
I'm more the kind of guy that wants a strong ship with powerful weapons. Doesn't need to be that many but just powerful. I always loved the intrepid class but because it's in the science departement i don't know it's gonna futfil my needs..
While the differences are smaller at lower levels, the gist is the following:
Escorts are quick and maneuverable with the heaviest firepower due to being the only ship able to equip cannons, but they tend to be the first targetted as well. Since cannons have a limited arc of fire, they have to be facing the enemy to unload their full firepower. That's not terribly hard due to their maneuverability, but it does mean that their front shield facing generally gets torn through pretty quickly. Unlike beam banks they don't have the luxury of being able to attack in any direction and switching which shield facing is getting hit to balance out the load.
Cruisers are slower and can't turn well enough to keep most enemies in front of them, but they don't have to. They can equip more weapons than any other ship type and most captains stick with the tried and true beam banks to unleash deadly broadsides. They also have the most hull and crew as well as lots of engineering stations, which makes them a defensive powerhouse that's usually last to be targetted.
Science Vessels are somewhat in the middle. They're more maneuverable than Cruisers, not as much as Escorts. They have the weakest hulls, but the strongest shields. They can't equip as many weapons as the other ships, but they do get the built-in ability to target subsystems and debuff the enemy. The science stations allow you a bit more variety in abilities than engineering (almost strictly defensive) and tactical (almost strictly offensive). AoEs, debuffs, disable, slow, even vanishing from an enemy's screen or confusing their sensors so they attack each other. Not to mention being the best at detecting cloaked vessels. But if all you want is straight up attack power, the science vessel is probably not for you.
Powerful weapons are cannons, and past t1, cannons (except weak turrets) are escort only, and if you want to do max damage with an escort, you need to be tactical. So if that`s what you want, then TAC/ESC is your way to go. As Tac you can boost your own damage, debuff enemy resistance and lower Cooldown of your BO tac Skill. Total Weapons later you`ll have 4 front and 3 back, like science ship, only cruiser have 1 weapon more at the aft.
If you want a cruiser, well they turn somewhat slow so you have to plan your movement way ahead and secure the ability to strike any direction. Eng really suits the cruiser best because not only the survial skill, but also the power managment. As Eng you get rotate shield frequency (resist and some slight reg) EPS Power transfer (+power setting and energy transfer) and Nadion inversion, which allowes more weapon to fire simulanously without losing energy.
Science are nice too, in t3, they get their magic weapon number (3 front, 2 aft) which allows a good balanced set up (launcher front/aft, 1 dual beam front, normale array for/aft). And you have sub target system targeting as innate ability (stating with the t2 sci). As Sci Captian you get an lower resist AoE + stealth detection buff and a debuff which puts one target everything on cooldown für 9? seconds or so. I don`t know the science captain skills
Neither i don`t know the captain skills, but i think escort was something like go down guns blazing, incoming damage increase yourse or something like that.
Feel free to mix class/ship but be aware to be really good at something, the safe way is to stay within your cals tac/esc, eng/cru, Sci/sci.
Another side note, most BO Commander ability (the highest one) can`t be taught (up till now) from elsewhere then you. And to train a skill you BO and you must be the same career (tac captain--> tac bo) and you have only 1 commander station (sci get commader sci station, eng gets commander eng station and so one)
Two really good replies there. It sounds like you'd enjoy Cruisers but if the turn rate is too slow for you, stick to escorts. And there's no reason why you can't switch to the Intrepid when you reach that tier (if you like the look of that ship). Just go with what FEELS best to you.
It's perfectly viable to use any ship with any captain, there are just certain benefits to using the corresponding ship like not needing to spread skill points around so much to improve all your abilities and being able to train your BOs in the III versions of skills instead of needing to find rare ones to get them.
Great responses and I would add one small things to consider. what kind of player are you? If you are more offensive and do have the patience, get an escort. If you are patient and defensive, get the cruiser. If you like to tinker and use a different approaches consider a science vessel.