Lt. Commander
Join Date: Dec 2007
Posts: 120
It is realy simple!

if you die >3 times, reset the Quest so you have to start over.

In most Arcade Games (think Asteroids) you have 3 lifes so why should this be any diffrent?

Very easy to implement and gives you a very good reason to stay alive.
In most missions you will not die anyway... maybe one time. If you have a real bad time twice.
If you die a 3rd time you have realy deserved to restart and do better, maybe come later with better skills and try again?

The hard Missions would gain a lot of difficulty and by the ammount of easy stuff we have now in the game it would not hurt if there was a little more difficulty to keep the Hardcore Gamers entertained.


Thoughts?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-04-2010, 06:52 AM
I'd go for any death penalty as long as it is optional.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-04-2010, 06:53 AM
Quote:
Originally Posted by Delazure View Post
I'd go for any death penalty as long as it is optional.
If it's optional, it's pointless...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 optional
02-04-2010, 06:54 AM
Quote:
Originally Posted by Z3R0B4NG View Post
It is realy simple!

if you die >3 times, reset the Quest so you have to start over.

In most Arcade Games (think Asteroids) you have 3 lifes so why should this be any diffrent?

Very easy to implement and gives you a very good reason to stay alive.
In most missions you will not die anyway... maybe one time. If you have a real bad time twice.
If you die a 3rd time you have realy deserved to restart and do better, maybe come later with better skills and try again?

The hard Missions would gain a lot of difficulty and by the ammount of easy stuff we have now in the game it would not hurt if there was a little more difficulty to keep the Hardcore Gamers entertained.


Thoughts?
death penalty should be optional like pvp and perhaps give more experience for having death penalty on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-04-2010, 06:55 AM
I'd think a good death penalty would be a reduced strength of shields for a certain time, like 60% shields for 5 minutes (or more/less) after death, it would make the fights a lot harder unless you wait for the penalty to go away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-04-2010, 06:56 AM
Quote:
Originally Posted by NinetyNine
If it's optional, it's pointless...
If it's not optional it won't be added to the game. Mandatory death threads are pointless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-04-2010, 06:58 AM
Quote:
Originally Posted by Delazure View Post
If it's not optional it won't be added to the game. Mandatory death threads are pointless.
If it's optional, it's counter-productive. Person A disables it. Person B enables it. Person A now levels 20% faster than person B. Person B is now less efficient and can only fix that by doing what person A is doing.

So, yeah, it's pointless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-04-2010, 07:00 AM
Quote:
Originally Posted by Delazure View Post
If it's not optional it won't be added to the game. Mandatory death threads are pointless.

Optional? that doesnt even make sense...

Would you play Pinball if there was no way to lose the ball?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-04-2010, 07:03 AM
Quote:
Originally Posted by Adalwulff View Post
Optional? that doesnt even make sense...

Would you play Pinball if there was no way to lose the ball?
A better question is would you play a pinball game against someone else if your machine could lose the ball and his couldn't?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-04-2010, 07:04 AM
Quote:
Originally Posted by NinetyNine
If it's optional, it's pointless...
I believe that was the implied intent.
Reply

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