Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51 Fun is batle
02-05-2010, 03:22 AM
My Nova fairs pretty well against bop. Is it not that science vessels were meant for exploring and not for batles

That is naturally on 1vs1 situation, i dont much like arenas.

Why i survive? I defend.

I mainly use these to survive.

Evasive maneuvering
Science team
Emergency power to shields
Tractor beam x2
Disable engines

With these and defcent regenerative shielding i lasted for 3 minutes. I used tractor and disable engines to keep bop from maneuvering to my weak side and moving in way that usually my strong shields were facing the warrior. When i could not slow down bop i used emergency power and science team to keep shields up. I made a moderate damage with quantum torps and mines with conjuction of phaser beams with good firing arcs. Did not do enough damage tho so i could not win the warrior but it was honorable batle.

After batle i got about 50% hull and full shields and in that point bop has full shields and about same amount of hull. We just left it there and continued to slay borg alongside after thsat It was fun.

I think you can do pretty much repairs to hull with engineering team and quick fix etc.. Also you have a science officer to get some shield skill and remember to train ypour skill up too so that they rewally work well.

Federation captains are trained to defend themselves in batlle. It is a Starfleets way. They usually triumph in batle by using "Best offens is good defense" philosoiphy. Use it in this game as well and you eill do better
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-05-2010, 03:25 AM
Quote:
Originally Posted by SpaghettiMonster
The Picard maneuver.
Ohmy.. How much i hope that Picard maneuver and some others too were available Altho some who complain about how badly Galaxy turns say that in series galaxy turned better because it could do Picard maneuver Guess they never heard of Stargazer -_-
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-05-2010, 03:28 AM
@SpaghettiMonster
Yeah, kind off. I did this once because of a sudden panicattack. ^^ Took some time to get back to the fight after that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-05-2010, 03:52 AM
Quote:
Originally Posted by Agent_Purple
I'm sorry, but i've got to chime in here. This is a complete load of crap.


I can personally confirm that Fed escorts are worse then BoP's, having played both up past the first tier to the third tier.

At the end of the tier, Federation escorts don't have the firepower, speed, or versatility that an end of tier BoP has. And since the escort's biggest advantage is it's speed, some sort of trade-off for hull (Which by the way, is completely useless anyways, having more hull is like saying you have a shield behind your shield made of wet cardboard and paper.) makes no sense from a balance perspective.

On the other hand the Klingons have *nothing* but white MK2 gear (or whatever uncommon MK2 gear they can salvage from their n00b BOP) and the only way to get PvP grade gear is to PvP, against Feds who often have full uncommon/rare loadouts (My own Fed is LtC 5 atm, and have 1 green 1 blue MK4 heavy cannon, 1 uncommon MK4 torpedo, 1 rare mk3 disruptor turret, a rare engine (with +5 to aux/engine/shields)
a MK4 resilent shield (+20% Dis/Pha resist) as well as 2 rare and 1 uncommon consoles (plus the preorder rare console bonus)


BoP's can pick and choose fights using cloaks, have heavy disruptor cannons (The uncommon tier PVP phaser equivalent seems to be missing in the K7 PVP space vendors, meaning that we're screwed at optimizing our damage unless we get a really lucky drop.), and can punch through our shields like butter as a result.

Then dont use phasers, get some Disruptors or maybe Plasmas (you could also browse the exchange, seen uncommon MK4 heavy cannons as low as 2500 EC)



As an example, I have a science team BO, and a regenerative shields BO on my tactical officer. These skills, in case you don't know, are prime survivability skills as they give your shields back in large quantities, and apply a hefty damage resistance buff that essentially turns you into a tank.

In PVP against a BoP my shields drop way faster then they should with those. At best I can hold out for maybe ten seconds under defensive power settings, but that gimps my offensive power and defeats the point of me even showing up with a Fed escort.

10+ secs in PvP is an eternity, once close you can relatively easily avoid those heavy cannons


And once my shields are gone, some mythical "hull advantage" isn't going to do anything for me, since two torpedoes are enough to take out half of my hull points either way.


I don't know how some of you are drawing the conclusions that PVP is fair balanced at the moment, but you really need a reality check if you believe that.

PVP is a pretty new feature compared to the rest of the game and it still has some kinks that need to be worked out balance wise. Don't try and screw that up for some sort of edge ingame. If you do, you'll be hard pressed to find anyone who's willing to PVP in a few months.
Bullcrap... Last time I went into PvP on my Fed Engineers T2 Escort, I managed to not only survive the inital ambush, but also to move on and actually tie the kills, by taking one BOP out before I was toast.. That we still lost the game because the other Feds though it was nice zipping around alone at full impulse is another issue alltogether,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-05-2010, 03:59 AM
Quote:
Originally Posted by Dalnar
I think OP isnt playing T4+ because he did miss the part of 5 vorchas in klingonball extending shields on each other and using beams of doom agains 5 escorts without cloak

That was us!! Coming from Dalnar (who uses mine + dispersal pattern on his escort......regardless) everything has its strong counter, try using repulsors to get us out of our Extend Shield ball, the 5k range is quite limiting. RSP? Your missile escorts (not mine) are more than enough to crack shields (even under extend shields)....

What i originally hoped to accomplish in this post is: If you play against a strong experienced team of pvpers (like us) you can't expect to win as a solo player who doesn't want to team up with other people. Even in regular klingon Pug groups, the only thing that klingons have is PVP, so naturally we are going to gear our ships towards it, we have pretty much 0 content we can do solo.

anyway its 7am, ill type more tomorrow if it comes down to it..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
02-05-2010, 04:04 AM
Quote:
Originally Posted by MelineAaele View Post
Bullcrap... Last time I went into PvP on my Fed Engineers T2 Escort, I managed to not only survive the inital ambush, but also to move on and actually tie the kills, by taking one BOP out before I was toast.. That we still lost the game because the other Feds though it was nice zipping around alone at full impulse is another issue alltogether,
That is issue in everywhere where we feds are supposed to co-operate. When you add those team invites from people who cannot speak a simple hello in team you really have hard time deciding who is the on captain you can trust to co-operate. I guess these are the command decisions of the game

Funny is also that many seem to feel that they will get to enemy fast by first having aft towards enemy and then hit full impulse and make a long bow style attack which takes quite long. Meanwhile others are already fighting when they got straight to enemy by normal speeds XD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-05-2010, 04:11 AM
Quote:
Originally Posted by Scrump View Post
That was us!! Coming from Dalnar (who uses mine + dispersal pattern on his escort......regardless) everything has its strong counter, try using repulsors to get us out of our Extend Shield ball, the 5k range is quite limiting. RSP? Your missile escorts (not mine) are more than enough to crack shields (even under extend shields)....

What i originally hoped to accomplish in this post is: If you play against a strong experienced team of pvpers (like us) you can't expect to win as a solo player who doesn't want to team up with other people. Even in regular klingon Pug groups, the only thing that klingons have is PVP, so naturally we are going to gear our ships towards it, we have pretty much 0 content we can do solo.

anyway its 7am, ill type more tomorrow if it comes down to it..
Wasnt meant as complaint :-))) and its not only you who do that :-))) But hurry up and get to admiral level, cause there is no action going on, and i have a few new suprises in my sleeve ! :-))) Mines proved to be good agains BoPs, sucks agains cruisers But i had to test them thoroughly. Using them in 1 match, isnt what i would call test.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
02-05-2010, 04:18 AM
They hit admiral last night, dirty SOBs

Sometime tomorrow though, we'll roll some Feds and check out the receiving end of the dreaded cloakers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
02-05-2010, 04:20 AM
Quote:
Originally Posted by Pookins
They hit admiral last night, dirty SOBs

Sometime tomorrow though, we'll roll some Feds and check out the receiving end of the dreaded cloakers
Noooooooo play klingons! Skip Feds..there is enough Feds ! we need klingons with clue in pvp !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
02-05-2010, 04:25 AM
Experimentation to see how "bad" Feds have it in pvp. We will be running some T5 stuff if the queue is moving throughout the day though, and it depends if it will be Jabba/Binks/Myself, or if we'll re-motivate some folks that lasted 2 days to roll out with.
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