* Customisation is fantastic, I could spend hours in the character creator
* The shout outs, homages and general Trekkishness
* Space battles are pretty fun
* I know I'm probably in the minority but I like the auto-teaming
* The episodes are fun too, and fit quite nicely in the Trek universe.
* The game is stable and looks good even on low settings.
My standards may be very low, but as long as sometime during the life of this game I get a mission where I'm trapped in a holodeck version of a 1920s detective mystery, 1960s spy spoof, or Sherlock Holmes story, then the game will have paid for itself.
You'll get your wish, and in T2 no less. City on the Edge of Never. Flat-out awesome. I don't even *like* the canon material the author/team used but he puts the pieces together into an internally coherent and thoroughly enjoyable mission arc. Whoever's baby this was deserves a raise and a windowed office if they don't have one already.
Also in that category are the people who updated the Scan mechanic just prior to Headstart. That definitely has my vote for most improved mechanic in the game; it's gone from an almost totally useless feature for most of CB and OB to something I use constantly. Props and hope you are recognized for your work; the parties responsible went above and beyond.
1. The setting - putting the game in the future of the prime time line was a great idea. It is still close enough to the source material, yet far enough away to do their own thing.
2. One player to a ship - I know a lot of people dream about serving on a ship with a collection of other players working their way up the ranks, but to be honest this really should only be attempted as an instance, like a Raid. The logistics of trying this on a persistent basis would just fail. Besides at the end of the day, you all know you would want your own ship and crew
3. Having both space and ground combat at launch - Both need work but they are very important to the overall Star Trek gameplay.
4. Getting the Spocks to do voice overs.
5. Making PVP consensual - Sorry Klingons, they need PVE yesterday
6. Music and Sound effects - I would like more variety in the music but it and the sound effects are the truest Star Trek experience in the game so far.
7. Character Creator - Best part of the game by far! I could spend hours creating and customizing my characters, ships, and crew!
Disclaimer: I don't work for Cryptic, Atari or anyone associated with Star Trek Online (STO). My opinions are my own.
I hold a Lifetime Membership with STO; I participated in the Head Start weekend.
And like many fellow STO players, I'm frustrated at times with the server downtime, the program crashes--things which aren't avoidable by the userbase.
Despite all of the complaints I have (which won't be shared in this thread), I want to COMPLIMENT Cryptic/Atari as well.
* When the game app crashes, the launcher validates/verifies all of the game files before re-launching.
* I really enjoy the numerous nods to the prior Trek TV series and movies.
* I love the fact I could choose my own character names, my own ship name.
* I like the gameplay. I love the graphics.
* Notifications about downtime have improved since the Head Start weekend.
* This Forum site has been helpful to players like myself. There are some fantastic community members here.
* Cryptic says it has increased server capacity since Head Start -- thank you! It's nice NOT to wait in line (online) to log in!
* I see this as the beginning of an expanding MMO adventure. According to their latest press release, over a million players are part of STO. May this game continue to grow!
Thank you for posting something positive!!! Very well stated.
Thank you STO Team for working hard!! Keep it up!