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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-04-2010, 01:33 PM
Quote:
Originally Posted by Meat_Machine
I am of the opinion that escorts are just terrible on both sides.
in OB in my T3 BoP it didn't perform nearly half as well as my Ktinga. Not sure of what changes they have made since then, but the strength of the Ktinga is monsterous...but, then again I did have the 20% shield capacity eng console before they removed it due to it being massively OP (nearly 8k sheilds).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22 please sir may i have another
02-04-2010, 01:36 PM
Quote:
Originally Posted by Meat_Machine
I am of the opinion that escorts are just terrible on both sides.
i dont know, it takes some serious skill and teamwork as an escort to not die in a PvP match. i for one just take my focus fire beating like a man then try to get back in the fight. then I have the advantage because the otherside has lost track of me. so yeah take it like a man and re-engage asap...so long as your team is still alive and well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-04-2010, 01:36 PM
Quote:
Originally Posted by Fiss View Post
in OB in my T3 BoP it didn't perform nearly half as well as my Ktinga. Not sure of what changes they have made since then, but the strength of the Ktinga is monsterous...but, then again I did have the 20% shield capacity eng console before they removed it due to it being massively OP (nearly 8k sheilds).
K't'inga is fine as a ship. Its max shields are 5982, thats a covariant with 98 shield regen. Its strenght comes from Lt.Cmdr Engineering BO. It also has one more weapon slot than any Klingon ship in the same tier. Its biggest advantage is that unlike Fed cruiser it can field cannons, making those cannons work on something with 12 turn rate is a whole different story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-04-2010, 01:37 PM
Quote:
Originally Posted by Fiss View Post
I have noticed escorts need a huge buff as they...suck. Once you get focus fired there isn't anything you can do and since they nerfed our only version of stealth, which protects the Klingons, we get targeted first then ***** with no vaseline. Once Klingons realize how OP Ktinga's are T3 PvP will side more with Klingons, but until then when you are against T3 BoP's Feds usually will win because Defense > Offense in this game. If you are full DPS build and go head to head with a full tank build you will lose most of the time.
OMG, do you not get that escorts are supposed to be Glass Cannons? That is fragile but high DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-04-2010, 01:42 PM
Quote:
Originally Posted by Monthar
OMG, do you not get that escorts are supposed to be Glass Cannons? That is fragile but high DPS.
Except they really aren't.

The dps output of an escort doesn't really match the lack of survivability. They are a tiny faction of the survivability, for a modest increase in dps mid tier, and even less later.

It's worse on the kdf side, where the only difference in most tiers is an extra bridge officer slot but the loss of universal slots, the same weapons, lower turn rate and a tiny bonus to hull. If you're relying on hull damage, you're dead anyhow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-04-2010, 01:56 PM
Quote:
Originally Posted by antilles1 View Post
A good, well rounded (science ships that heal/debuff and cruisers), Fed group using voice comms will beat an equally good premade Klingon group most of the time. Come roll some Klingons if you don't believe me.
The simple truth is, you wouldn't be able to score more kills than the klingons since you can't run/cloak/repair and because when you get seperated from your fleet you're a sitting duck, not invisible.

Every match the Klingons lose is for no other reason than overconfidence. Sure, you can sometimes kill a Klingon ship with CC, but the Klingons have CC too, so its not like that's a huge balancing factor. .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-04-2010, 02:03 PM
Quote:
Originally Posted by Meat_Machine
Except they really aren't.

The dps output of an escort doesn't really match the lack of survivability. They are a tiny faction of the survivability, for a modest increase in dps mid tier, and even less later.

It's worse on the kdf side, where the only difference in most tiers is an extra bridge officer slot but the loss of universal slots, the same weapons, lower turn rate and a tiny bonus to hull. If you're relying on hull damage, you're dead anyhow.
The reason why Escorts suck is because they nerfed cannons when Feds were crying for Klingon nerfs. This started the whole Beam Vs Cannon dps thing during beta. I think this is still the reason why escorts can't make up for the DPS. Cannons are too short range, interrupt each other except with rapid fire, etc. I mean cannons are pretty useless without rapid fire, while beams are useful without beam overload or fire at will or beam target shields, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-04-2010, 02:30 PM
Quote:
Originally Posted by Meat_Machine
Except they really aren't.

The dps output of an escort doesn't really match the lack of survivability. They are a tiny faction of the survivability, for a modest increase in dps mid tier, and even less later.

It's worse on the kdf side, where the only difference in most tiers is an extra bridge officer slot but the loss of universal slots, the same weapons, lower turn rate and a tiny bonus to hull. If you're relying on hull damage, you're dead anyhow.
Ok, if they are too much glass or not enough cannon, then sure give them a little thicker glass. My point was, too many of these whine threads sound folks wanting one ship that's the best at everything, instead of having to choose between ship types to fit the role they want to play. In other words, too many folks want the tanking of cruisers with the maneuverability and DPS of escorts and the CC/Buff/Debuff of Sci all rolled into 1. Especially those folks who, like you, I and many other have been telling over and over, to adapt, try different skill, equipment, etc. only to have them come in here complaining that their glass cannon can't flat out "pwn" everything while never gettign blown up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-04-2010, 02:33 PM
Quote:
Originally Posted by Rothnang
The simple truth is, you wouldn't be able to score more kills than the klingons since you can't run/cloak/repair and because when you get seperated from your fleet you're a sitting duck, not invisible.

Every match the Klingons lose is for no other reason than overconfidence. Sure, you can sometimes kill a Klingon ship with CC, but the Klingons have CC too, so its not like that's a huge balancing factor. .
Roflmao totally different experience with my Sci ship and an organized PuG. I can only imagine how much better we could have done with a pre-made group on voice comms. We had absolutely no problem repairing mid battle without having to run and cloak to do so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-04-2010, 03:55 PM
Quote:
Originally Posted by Monthar
Ok, if they are too much glass or not enough cannon, then sure give them a little thicker glass. My point was, too many of these whine threads sound folks wanting one ship that's the best at everything, instead of having to choose between ship types to fit the role they want to play. In other words, too many folks want the tanking of cruisers with the maneuverability and DPS of escorts and the CC/Buff/Debuff of Sci all rolled into 1. Especially those folks who, like you, I and many other have been telling over and over, to adapt, try different skill, equipment, etc. only to have them come in here complaining that their glass cannon can't flat out "pwn" everything while never gettign blown up.
The problem as has been mentioned before, is that when feds in closed beta cried so hard to have kdf nerfed, their solution was to nerf cannons which nerfed ALL light fighter craft, including the escorts.

When cannons were longer range, maneuver wasn't such an issue. Now that they are ONLY close range, escorts can't rely on them because they can't turn on a dime, which nerfed cannons require.

It's slightly funny but mostly sad for all of us that the result of gormless whining was to give kdf an even greater advantage.

I would say that it serves them right, but most of those people aren't playing anymore. We could not get them to listen, and they outnumbered us 100 to 1.
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