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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-05-2010, 02:56 AM
Quote:
Originally Posted by Aior
IF you dont think Viral Matrix is OP then you probably use it. Thats the sad thing in today's mmos. Everyone acts like its republicans versus democrats when it comes to their skill or someone elses.

It will come to a point that Everyone will have Science team I and VM.

The obvious thing that will happen however is that more teams will conter act VM as well as being able to use after someone hits you with VM. Other than that the skill should be fine then. Anything more will nerf it to uselessness, which if you keep protecting the skill when it is clearly OP... that will happen.
I've never used it, and hate when it's used on me, but it has proper counters so I think it's fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-05-2010, 03:13 AM
Quote:
IF you dont think Viral Matrix is OP then you probably use it.
Of course I use Viral Matrix. I generally play in a Science Ship, and if Viral Matrix wasn't at least useful on unorganized pickup groups, why wouldn't every Science Ship player just switch to a Cruiser? More survivability, more firepower (which in the current game equals more rewards), and extremely comparable (if not better) healing/support.

If there was a competitive ladder system, no high-bracket player would be using Viral Matrix. It is already too easily countered as it is; if you get VM'd and focus fired, your teammate(s) can break you out of it without even meaning to. Science Team is an extremely useful ability even in the absence of Viral Matrix, and every single coordinated team that's worth its salt will have several of them available. Some players might even run with multiple teams on their ship.

Coordinated PvP is what really matters in the end, not random pickup groups where you win or lose based on factors unrelated to Viral Matrix. What's more damaging to your group of 5, the other guys having a Viral Matrix available, or your team's Escort running off solo every time he spawns? Is Viral Matrix really worse than the Cruiser that doesn't take any support abilities to help his team?

Viral Matrix does not need to be more easily removed - in fact it needs the exact opposite. As far as I'm concerned, it needs to be 100% unremovable (though that would warrant a corresponding reduction in duration).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-05-2010, 03:59 AM
AP Omega is a good skill to have on any ship, a good counter to holds and snares that frees up science and engineering BO abilities...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-05-2010, 04:01 AM
Quote:
Originally Posted by MagnusTyrel View Post
AP Omega is a good skill to have on any ship, a good counter to holds and snares that frees up science and engineering BO abilities...
Exactly. I don't get why nobody looks at the skills before complaining.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-05-2010, 04:02 AM
Quote:
Originally Posted by Dagon01 View Post
Exactly. I don't get why nobody looks at the skills before complaining.
That's exactly what I don't get either. This game has so many ways to mix and match different things, that's where the real depth is for me, especially later on. People need to mix and match and experiment and try to come up with counters and strategies, rather than complaining about dying all of the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-05-2010, 04:06 AM
Quote:
Originally Posted by SpaghettiMonster
That's exactly what I don't get either. This game has so many ways to mix and match different things, that's where the real depth is for me, especially later on. People need to mix and match and experiment and try to come up with counters and strategies, rather than complaining about dying all of the time.
Probably it's the inevitable change of thing. I can remember when only geeks and nerds played MMO's. There were far less morons around. It seems that we have to live with it and hope the Dev's aren't listening to most of the crapposts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-05-2010, 04:09 AM
Quote:
Originally Posted by madgelo View Post
i mean wtf....
plenty of counters available to everyone, as is Viral = hence its not OP. I laugh when its used on me and i get acussed of 'hax' when I break it. People just dont research their skills enough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-05-2010, 04:21 AM
Quote:
AP Omega is a good skill to have on any ship, a good counter to holds and snares that frees up science and engineering BO abilities...
That's a Lt. Commander and Commander ability, isn't it? Not everyone has access to that, but everyone does have access to Science Team I, and it's one of the best Science Ensign abilities around (even without counting the ability to break/prevent Viral Matrix).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-05-2010, 04:23 AM
Quote:
Originally Posted by Wheem View Post
That's a Lt. Commander and Commander ability, isn't it? Not everyone has access to that, but everyone does have access to Science Team I, and it's one of the best Science Ensign abilities around (even without counting the ability to break/prevent Viral Matrix).
Not sure if it's going to be in this patch, but Devs have said somewhere that science team will also work as a proper counter to VM at some point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-05-2010, 04:33 AM
Quote:
Not sure if it's going to be in this patch, but Devs have said somewhere that science team will also work as a proper counter to VM at some point.
Perhaps I should have worded my last post a little differently - I was saying that Science Team I is already an incredibly effective counter to Viral Matrix, and is available to everyone with virtually no opportunity cost. People can already use the Science Team on themselves to preempt VM (even if they do so blindly), and their teammates can use it to break the hold on them quite easily.

For semi-coordinated teams, Viral Matrix should be a total non-issue; even if there's no change to Science Teams.

I hope the change you mention (was linked earlier in this thread I think) is not in the patch they're applying this morning; it was only an hour or two before the servers came down that I spent points maxing out VM I on my Lt. Commander Science Officer. If everyone can Science Team themselves out of it, VM will become worthless.
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