Lieutenant
Join Date: Dec 2012
Posts: 68
# 1 The Vestactical
03-12-2014, 01:44 AM
Tonight I got a Vesta. I love being able to complete the Tour using Borg engines and the 2pc Vesta console set for permanent slipstream- 25 warp with 0 driver coils. This thing is crazy flexible too.

I fly it in a non conventional yet conventional way. Are there better ships to do what I want (grav well for a 4th wep, hanger and system analysis for 5th console)? Probably. Didn't care, I wanted a tactically oriented Vesta that ran aux2bat- and it's got fantastic results. Hit 17k tonight in a group where one player ran 3k and another 4k (elite infected conduit or ISE). Most of the other stuff I did topped 10k. Solo it was about the same as my fleet assault cruiser, but its burst wasn't as high as my fleet tac escort.

Thankfully none of the content even calls for the level of Dps this boat can put out so its more fun for me to be able to heal a bunch, pewpew, and do some control than it is maximizing my Dps at the cost of defense. (I like carrying pugs)

The timing of GW is during a specific window where aux isn't drained from the a2b penalty- that window has 100+ aux to help boost GW damage.

http://www.stoacademy.com/tools/skil...vestacticalX_0

I'm willing to take any all criticism! It really seems like this boat has it all- CC, tanking, DPS. I can swap out some consoles for more tankiness. Also I've considered running EPtS instead of EPtA for the extra shield resist but so far haven't seen a need for it. The extra aux helps a lot though during GW, and with power settings like they are I have 25% of the time with all systems over 90. Also EPtA seems to let me keep aux around 30 at times even with a2b running so my HE and hangar pets etc still function.

Last edited by potencethe1st; 03-12-2014 at 02:17 AM.
Career Officer
Join Date: Jul 2012
Posts: 2,946
# 2
03-12-2014, 05:49 AM
I'm really loving this build! Loadout is as good as it can get, methinks.

Boff-seating, maybe there's a few small things I'd have done differently. Probably RSP2, instead of ET3 (but then again, I'm an Engineer, so I can double-tap MW3 when needed). And maybe have slotted a TSS3, instead of ST2, as I foresee some shield issues on this build.

I love the idea of EPtA, though: an A2B build that gives aux back too.
Lieutenant
Join Date: Dec 2012
Posts: 68
# 3
03-12-2014, 08:32 AM
Thanks for the feedback!! For shield heals yes it's a bit light and I was wondering if it was going to be a problem. A single sci team 3 (2 copies though with a2b) and since I don't have a tachyo yet I'm using a flow caps -thr with the shield proc. it's been more than enough so far, and with 2x engi team and HE, as well as Borg 2pc anything that made it through barely scratched. Ate a HY Borg torp and flew away with shields regenning and 70+ hull.

In pvp I'd use a diff setup with more shield heals for sure, but TT + ST3 has been quite good with dual a2b.
Captain
Join Date: Mar 2013
Posts: 686
# 4
03-12-2014, 10:14 AM
Quote:
Originally Posted by potencethe1st View Post
Tonight I got a Vesta. I love being able to complete the Tour using Borg engines and the 2pc Vesta console set for permanent slipstream- 25 warp with 0 driver coils. This thing is crazy flexible too.

I fly it in a non conventional yet conventional way. Are there better ships to do what I want (grav well for a 4th wep, hanger and system analysis for 5th console)? Probably. Didn't care, I wanted a tactically oriented Vesta that ran aux2bat- and it's got fantastic results. Hit 17k tonight in a group where one player ran 3k and another 4k (elite infected conduit or ISE). Most of the other stuff I did topped 10k. Solo it was about the same as my fleet assault cruiser, but its burst wasn't as high as my fleet tac escort.

Thankfully none of the content even calls for the level of Dps this boat can put out so its more fun for me to be able to heal a bunch, pewpew, and do some control than it is maximizing my Dps at the cost of defense. (I like carrying pugs)

The timing of GW is during a specific window where aux isn't drained from the a2b penalty- that window has 100+ aux to help boost GW damage.

http://www.stoacademy.com/tools/skil...vestacticalX_0

I'm willing to take any all criticism! It really seems like this boat has it all- CC, tanking, DPS. I can swap out some consoles for more tankiness. Also I've considered running EPtS instead of EPtA for the extra shield resist but so far haven't seen a need for it. The extra aux helps a lot though during GW, and with power settings like they are I have 25% of the time with all systems over 90. Also EPtA seems to let me keep aux around 30 at times even with a2b running so my HE and hangar pets etc still function.
I've seen a lot of Vesta-A2B builds since the ship came out. The Dyson-Proton may work better as a Tractor-Mine, EPtS instead of EPtA, and if you are running weapon power high maybe EPtE over EPtW.
Proposals for using in-game features to improve: (1) the "Phaser Lance" (and other underrepresented/missing "big guns"); && (2) separation systems on all ships that have them; && (3) training boffs in captain only powers by using boffs as pack-mules; OR to add functionality like: (4) "Away Teams Of Space Ships";
Lieutenant
Join Date: Dec 2012
Posts: 68
# 5
03-12-2014, 10:31 AM
Yeh I was considering using the grav torp instead of the proton beam...

On using EPtE and EptS instead of wep/aux, I'll try it out tonight. I like EPtA since it lets me maintain 30+ aux a lot of the time a2b is running.

I really wish I could run APO instead of APB. Would let me drop polarize hull for another shield heal and not need EPtE for speed. Ah we'll, c'est la vie.
Career Officer
Join Date: Jun 2012
Posts: 713
# 6
03-12-2014, 12:40 PM
I use the tac Vesta as well but my AP beam build is a bit different with the Gravametric Torpedo.

Check it out below.
~My current ship and build~
Captain
Join Date: Jun 2012
Posts: 2,616
# 7
03-12-2014, 12:56 PM
Nice build, sadly it just highlights the problem in this game, same old cookie cutter a2b builds and everyone in the forums giving them a high 5. The worst part is having GW3 available, and since low part gen skill is good enough to amplify the DPS, it works great. A sci ship turned into a DPS machine.
Captain
Join Date: Mar 2013
Posts: 686
# 8
03-12-2014, 12:56 PM
Quote:
Originally Posted by potencethe1st View Post
Yeh I was considering using the grav torp instead of the proton beam...

On using EPtE and EptS instead of wep/aux, I'll try it out tonight. I like EPtA since it lets me maintain 30+ aux a lot of the time a2b is running.

I really wish I could run APO instead of APB. Would let me drop polarize hull for another shield heal and not need EPtE for speed. Ah we'll, c'est la vie.
That is probably why APO1 is LTC, so (most) cruisers would not be able to use it.
Proposals for using in-game features to improve: (1) the "Phaser Lance" (and other underrepresented/missing "big guns"); && (2) separation systems on all ships that have them; && (3) training boffs in captain only powers by using boffs as pack-mules; OR to add functionality like: (4) "Away Teams Of Space Ships";
Lt. Commander
Join Date: Aug 2013
Posts: 158
# 9
03-12-2014, 06:21 PM
An aux2bat Vesta.....

~shakes head~
Lieutenant
Join Date: Dec 2012
Posts: 68
# 10
03-12-2014, 06:37 PM
What's wrong with it? I've built to explicitly not need tons of aux to maintain grav well, and fly it as the tactical hybrid that it is. A2B let's me double my effective abilities, so I have multiple heals and patterns and Dps boosting abilities. I can heal my teammates and control the mobs for 20 seconds out of every 30. I don't *need* to run a2b constantly either but if I were running the aux cannons I'd certainly do a different build. Again, I made this build to put out damage but not as much as an escort or cruiser, made it to be more tanky than my escort, and it can throw out grav wells for my teammates or heal their hulls and shields. I don't need drain, I don't need placate- i get those from reps and console. Maybe if I were to plan on pvp my approach would be different.


What's so bad about a tactical vesta running a2B? "Cause science, that's why" is not a good enough reason for me. I'm playing a tactical captain and want to blow stuff while tossing out grav wells and having pets. Know any other ships that can fit the bill that aren't lock box alien monstrosities?
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