Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-05-2010, 12:31 AM
Quote:
Originally Posted by dallasdog
Ok, granted I am only level 10. But so far the game seems centered around these objectives

(a) go here
(b) scan this
(c) kill hese
(d) go here
(e) kill more of these
(f) beam down and kill and scan more things
(g)warp to sector space
(h) go back to a
Yes thats the entire game.
A recipe for total boredom lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-05-2010, 01:08 AM
Quote:
Originally Posted by DarkoDon
No, this isn't mmo 101. Others may have you going here and there to kill and whatnot, but atleast they have the common decency to change the layout. I hate that everything looks the same, you beam down to a whole planet and see one building. It reminds me of why City of Heroes failed. Everything looked the same. On top of that, the gameplay is sloooooooow. I wanna fall asleep anytime i have to go somewhere. I understand in the ship battles that you can't spin 180 degrees in an instant, but the constant go here, scan, go here...i mean cmon. Make it a lil more fast paced. As far as ground combat, way to easy, booooring. Loot system?....no reason to comment further. There's already too many threads bout that and they show no concern.

No wonder they offer $230 for indefinite play. Any respectable mmo would not offer such a price. If WoW did, they would lose soooo much money, but then again, they have a game to back up thier 14.99 price. STO just seems like another email scammer trying to steal my money with broken promises. I will not EVER be renewing my subscription. If I wanted a storyline, i'll read a freakin book. Enjoy your copycat of Star Wars: Jump to Lightspeed....btw, another fail game.
i cant agree with everything you are saying.
1) i have yet do a mission were the enviroments were NOT graphically different arangments of moons and planets are different types are different. and beaming down they are different too

although Ground areas are very constrictive. but thats based on the mission you are running.

slow game play . what do you mean lvling is slow or the objects players npcs move too slow?
if you mean lvl'ng you really are missing the point of MMO's and its WOW's fault
MMO is massive multiplayer online. the idea is to group/ make friends bs in general have fun and play the game on the side. it's not about finding the visor of gordi or getting a complete kahless tacticalle BO set
blue items or complete greens or purple or oranges

as far as not wanting story, rgr i gotcha, they need player driven area were fleets can compete with each other for prestige. if they dont provide. cryptic will miss a huge base of true pvpers that like it when the fights arn't always fair and the underdog wins enough to make it worth it .like in eve-

eve online has very little story because the game is completely player driven and the over all story of neweden is made by the players interactions with each other the whole climate of the game can change because of one player.

GOONS disbanded by the way the alliance ceo was afk when the bill came arund the holdings corp was executer and the ceo was the only one take could pay it and he didn't LOL

theres no teal in eve 1 month old players can kill 4 year old players, given a rifter and a warp disrupter

i bet if 4 kop have 4 science oficers with jam sensor they can perma jam a tier 4 and do enough dps to pop it
and they cant cryptic is wrong

i know alot of you are gonna say go play eve then blah blah blah
i do play eve i always will, it is a very time intesive game though and this here is casual enough for me. but cryptic can only benifit and players benifit when the comunity grows. and the game makes insane amounts of money.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-05-2010, 01:10 AM
Quote:
Originally Posted by geofftillman View Post
City of heroes failed? Thats news to me. I would have sworn it was still online after all these years.........

Uhhh yea, it failed, just cause its still up means nothing. Look at Star Wars Galaxies, look at LoTR, look at FF, they all still up and theres more that have very minimal players. Wake up, this game is horrible. You would have to be a die hard trekie to actually enjoy it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-05-2010, 01:24 AM
you two are missing out on episodes sure they last a while but they are supposed to do that for depth ahem... the depth you must be missing right about now. im commander sure i leveled faster by doing the explorations/patrols, but the episodes are where the depth of the storyline exists. i just saved a whole lot of scientists who were working on weapons for the romulans and it wasnt all fighting and beaming people up. there was depth to the storyline.

anyways, i left WoW and Lotro BECAUSE thats all they had were:

(a) fight these
(b) do these heroics until you a geared
(c) do these 10 man raids until you are geared
(d) do these 25 man raids until you are geared
(e) become exalted with these factions
(f) uh oh theres some other superbosses that we need to distroy once and for all? (alliance created evil bosses btw) thats all WoW was, horde cleaning up the alliance's mess.

in this setting at least i don't have to absolutely have 5-10 mans to get gear i can solo all i want. Also, i dont have to try to get through a huge 5 man heroic with people not pressing the buttons right so we wipe ten times just to get a descent number of badges to upgrade.

you guys were the crazy for rushing through the game like you did instead of actually playing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-05-2010, 09:24 AM
i totally agree the game isnt for rushing to the end theres a ton of content in this thing.

and although i have noticed common themes in certain galaxies (a minimal number of graphics reappearing occasionally) this doesnt happen all the time or often enough to really notice by most people, i just happen to be weird that way.

STO is great for everything they did. the only things i would change are very small ease of use interface problems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-05-2010, 09:42 AM
Quote:
Originally Posted by gnobber
you two are missing out on episodes sure they last a while but they are supposed to do that for depth ahem... the depth you must be missing right about now. im commander sure i leveled faster by doing the explorations/patrols, but the episodes are where the depth of the storyline exists. i just saved a whole lot of scientists who were working on weapons for the romulans and it wasnt all fighting and beaming people up. there was depth to the storyline.

anyways, i left WoW and Lotro BECAUSE thats all they had were:

(a) fight these
(b) do these heroics until you a geared
(c) do these 10 man raids until you are geared
(d) do these 25 man raids until you are geared
(e) become exalted with these factions
(f) uh oh theres some other superbosses that we need to distroy once and for all? (alliance created evil bosses btw) thats all WoW was, horde cleaning up the alliance's mess.

in this setting at least i don't have to absolutely have 5-10 mans to get gear i can solo all i want. Also, i dont have to try to get through a huge 5 man heroic with people not pressing the buttons right so we wipe ten times just to get a descent number of badges to upgrade.

you guys were the crazy for rushing through the game like you did instead of actually playing.
well lets just say thats currently the best this mmo genre has to offer. WoW is the best mmo out there hands down and i wouldnt be shy to say its the best game of all time... BUT... even the best game gets a bit old some day.

there really needs to be a NEXT GEN mmo - now guess what blizzard is currently doing... right, working on one.
star wars old republic could be interesting as well though, mmos need to integrate aspects we love from single player rpgs like mass effect/dragon age... dialogue influencing gameplay... real decisions and so on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-05-2010, 09:44 AM
Quote:
Originally Posted by Zellemen
Crafting: Which will die out as more and more people get top tier gear that they can't lose, killing the demand.
You do know that the very best stuff is bind on equip or pick up, and most MMOs are like this. I am not saying there is no room for improvement I think crafting is always something that can imporve.

Quote:
Trading/Economy: Which will also die out at the top end because once you have your gear you can't lose it in any way, thus ceasing the flow of money, the primary culprit of economy death in so many MMO's before this one.
See above.

Quote:
Large scale raid/instances: Which will be little more than "lets see how many escorts we can get" due to the fact that you can just die over and over again until you win
assuption, and as an escort player I love having those cruisers and science ships helping my defense so I can pound the enemy.

Quote:
Territorial gameplay: Hasn't been implemented yet, and due to the nature of the game, unlikely to ever be.
your assuming again, but if you want to quit over something not in place yet be my guest.

Quote:
Global Events: Probably just going to be "Oh noes, we're being invaded, kill all the new enemies!" due to the lack of any real depth past combat. WHich is just as shallow because of the aforementioned "throw my ship into harms way over and over again" respawn system
Again with the death penalties, you already get a delay of 27 to 50 seconds with just the respawn system (Death, respawn, loading screen, flying back to action) just becuse YOU feel that is insufficant punishment is opinion. Go play EVE.

Quote:
I just got done with an quest that was no ****, beam down to the planet and activate 4 objects. Seriously. Thats one thing they can improve upon. How about some diplomacy missions that aren't "answer five super obvious questions" style
Can't argue this, but thinking about it what would that be? This was not as easy as I thought. I'll need some examples of what you'd do.

Quote:
I'm still holding out hope, because there's no where to go but up from here, but really, they have managed to take an incredibly dilluted genre, and watered it down even more. I saw a thread a little while back trying to get rid of the freaking Transwarp cooldown... What the hell? Lets just add a "Win" button and be done with it.
Your lying, you already decided the game is bad and hoping mostly for a death penalty, we aren't stupid here, the signs are all over your post, there will always be people who want the cooldowns lowered but no one wants an I win button and how do you win in an MMO, thats subjective at best so just quit the non-sense.

Quote:
Combat: Good lord this has room to be done differently/improved. Awesome awesome concept. Stupid as **** AI and lack of need for support classes dumb it down and ruin the execution. I feel like a dreadnought wrecking 3-4 times as many ships in my team.
Content improvements sure they need to look into it, maybe...I am not sure what the goal was with this combat system.

There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.[/quote]

Again death penalties, get a Domme if you feel the need to be punished I don't have time to be forced to deal with your need to be punished.

We can all choose to play and cope with no death penalty, but if there is one added we all will be forced to deal with that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-05-2010, 09:48 AM
Quote:
Originally Posted by Zellemen
Crafting: Which will die out as more and more people get top tier gear that they can't lose, killing the demand.

Trading/Economy: Which will also die out at the top end because once you have your gear you can't lose it in any way, thus ceasing the flow of money, the primary culprit of economy death in so many MMO's before this one.

Large scale raid/instances: Which will be little more than "lets see how many escorts we can get" due to the fact that you can just die over and over again until you win

Territorial gameplay: Hasn't been implemented yet, and due to the nature of the game, unlikely to ever be.

Global Events: Probably just going to be "Oh noes, we're being invaded, kill all the new enemies!" due to the lack of any real depth past combat. WHich is just as shallow because of the aforementioned "throw my ship into harms way over and over again" respawn system

I just got done with an quest that was no ****, beam down to the planet and activate 4 objects. Seriously. Thats one thing they can improve upon. How about some diplomacy missions that aren't "answer five super obvious questions" style

I'm still holding out hope, because there's no where to go but up from here, but really, they have managed to take an incredibly dilluted genre, and watered it down even more. I saw a thread a little while back trying to get rid of the freaking Transwarp cooldown... What the hell? Lets just add a "Win" button and be done with it.

Combat: Good lord this has room to be done differently/improved. Awesome awesome concept. Stupid as **** AI and lack of need for support classes dumb it down and ruin the execution. I feel like a dreadnought wrecking 3-4 times as many ships in my team.

There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.
I haven't read a ton of the posts on the reasons for having some sort of death penalty but after reading yours it hit home that this is what this game is missing for me. I can zerg all of the content if I want and most times if I die the enemy I'm fighting retains the damage that I've done to it. At least in ******** and other games if you wipe on a boss mob you have to start it over which is some kind of a penalty. You are also absolutely correct on STO not having any economy later on as there is no need for it and I can't really see a need for money in the game after you gear your ship out. Folks don't realize it now but 6 months from now but these issues are going to eventually cripple the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-05-2010, 09:54 AM
Quote:
Originally Posted by slarus View Post
You do know that the very best stuff is bind on equip or pick up, and most MMOs are like this. I am not saying there is no room for improvement I think crafting is always something that can imporve.



See above.



assuption, and as an escort player I love having those cruisers and science ships helping my defense so I can pound the enemy.



your assuming again, but if you want to quit over something not in place yet be my guest.



Again with the death penalties, you already get a delay of 27 to 50 seconds with just the respawn system (Death, respawn, loading screen, flying back to action) just becuse YOU feel that is insufficant punishment is opinion. Go play EVE.



Can't argue this, but thinking about it what would that be? This was not as easy as I thought. I'll need some examples of what you'd do.



Your lying, you already decided the game is bad and hoping mostly for a death penalty, we aren't stupid here, the signs are all over your post, there will always be people who want the cooldowns lowered but no one wants an I win button and how do you win in an MMO, thats subjective at best so just quit the non-sense.



Content improvements sure they need to look into it, maybe...I am not sure what the goal was with this combat system.

There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.
Again death penalties, get a Domme if you feel the need to be punished I don't have time to be forced to deal with your need to be punished.

We can all choose to play and cope with no death penalty, but if there is one added we all will be forced to deal with that.[/quote]

There's really no arguments you put in his post that I personally feel make sense for not having death penalties in the game other than "I don't want it." The reality is there that a lack of death penalty waters down the game and makes some of the elements of the game unnecessary at end game. Btw, a respawn timer isn't a death penalty because the mobs don't reset when you die. They retain the damage you've done to them which means you haven't been penalized at all. I don't know that I'm sold on the idea of losing your ship or gear completely if you die in combat but I would like to see the mobs reset to prevent just zerging content mindlessly,which is all the game currently requires.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-05-2010, 10:04 AM
Quote:
Originally Posted by Airwren
Again death penalties, get a Domme if you feel the need to be punished I don't have time to be forced to deal with your need to be punished.

We can all choose to play and cope with no death penalty, but if there is one added we all will be forced to deal with that.

There's really no arguments you put in his post that I personally feel make sense for not having death penalties in the game other than "I don't want it." The reality is there that a lack of death penalty waters down the game and makes some of the elements of the game unnecessary at end game. Btw, a respawn timer isn't a death penalty because the mobs don't reset when you die. They retain the damage you've done to them which means you haven't been penalized at all. I don't know that I'm sold on the idea of losing your ship or gear completely if you die in combat but I would like to see the mobs reset to prevent just zerging content mindlessly,which is all the game currently requires.
And you pro DP guys make no arguments for one excpet for some S&M need. I have said I advocate resetting the encounter if you die meaning any ships in the group your fought also respawn but an additional penalty is not NEEDED, can it be fun or useful, to me no but that is not the question, NEED is the key word and we do not NEED anymore penalties. If you zerg to Admiral, thats on your head, I don't do that, I don't care if a zerger makes Admiral before me, I can't prove they did or not so its moot. I am concerned with me, my group and fleet, if anyone of them zerg they are gone, done deal problem solved. If I die in a mission I cansider it a successful failure personnally so I really have no NEED for further penalties when I already consider it a failure. I am trying to figure out why you feel I NEED more of a penalty? With a very few exceptions it is just plainly time, and you go back and finish the mission, I already do this, so why do I NEED a penalty?
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