Captain
Join Date: May 2013
Posts: 695
R.R.W. Raptor Star


This is what i have been taking into Kerrat, it does ok and i love this ship. I have tried DBB on it in place of the torp and did not like it. I use this on a tac captain and i have speced into grav well(with gear i am in the 120-130 GW points range to increase pull. 110-120 range for GW DMG.)
Captain
Join Date: Nov 2012
Posts: 3,618
# 2
02-25-2014, 01:15 PM
Beta can be effective for 5 or so seconds on most targets... likely why I would go with an omega. Perhaps Rapid fire 2 (so you have rapid fire in sci or tac mode) with omega 3. I would also down grade the tractor 2 to tractor 1 (you only gain a couple seconds of hold on version 2) I think having the stronger heal is more important myself. (tractor doesn't get any better in each rank just lasts a bit longer)

I don't know what you are running for doffs... but one thing you may want to try. is running deflector doffs (2 is a nice sweet spot) and running ... GW 1 + Tykens 3. (The doffs mean if they proc on your GW in tac mode you have GW again in 30s with out swapping to sci mode.) Also if you do swap to sci mode you can GW then Tykens 15s later and if ether proc a deflector doff you can use the GW again 15s after that. (like having 2 copies of both skills)

Not sure on the Deflector doffs depends on your play style I know that ship is different as you may switch lots or barely at all... depends on how you play I guess.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jun 2012
Posts: 2,588
# 3
02-25-2014, 01:21 PM
Rate my build and no skill points detail? Can't really rate it.
Captain
Join Date: Feb 2013
Posts: 1,003
# 4
02-25-2014, 01:51 PM
To the OP, as a specialist in the Sci career, I have to say your build needs a lot of improvement at this time. I wouldn't fly this for any form of PvP, you will get beat up pretty badly unless your opponents don't know what they are doing. Here are some feedback :

Strengths

- Strong turn rate with boosts from a RCS and the Tachyonkinetic, essential in your DHC based attacks with narrow arc

- Correctly set up for decent burst damages with DHC+CRF and Gravimetric TS, taking advantage of your decloaked alpha

- Reasonable amount of hold skills using GW and Tractors

- Sufficient shield heals and acceptable hull heal skill

Weaknesses

- As a Science Captain, you don't have access to APA, Tactical Fleet which means, your decloaked Alpha will have limited effectiveness. Assuming your Tactical consoles specialize in Antiproton damage, then only 4 of your 7 weapon slots get the boost from the Tact consoles

- Borg engine is slow, it may be fast for sector space travel but within combat, it's a slow engine due to it being a combat impulse engine. Speed is king in PvP.

- None of your Sci skills utilize your Secondary Deflector's ability to drain your target's shields and replenish your own, which means your Secondary Deflector is a waste

- Leech is great for someone set up for sustained pressure damage with strong drain - not for your build. Romulans are meant as burst dmg giver with their decloaked alpha, then quickly duck away back into darkness. You don't have the sustained dps to keep up with BFAW boats or Bug ships, with so little investment into Flow Capacitor, your leech will drain peanuts from your targets and give you peanuts in return

- Same goes for the Shield Absorptive generator, this is for those doing sustained dps. A Tact Romulan in a Valdore, sure, they have APA, GDF, Tactcal Fleet and Tactical Initative to keep their high end tact skills rolling and highly powered and can keep up for a while outside of cloak. Somebody who is expected to delcoak, shoot and duck away can't really benefit from this console as it may not even proc during such short duration

- Gravity Well is an iffy choice for PvP. The problem is, you are not going to catch any PvPer with GW. Despite some exaggerated horror stories, GW is still mostly a PvE skill. You are a Fed-Rom, let me tell you that virtually every single Klink in Kerrat runs like Olympic Gold winning runners with things like Impulse Burst and much much more. The only purpose your GW will do is to decloak somebody and preventhing them from cloaking. In 99% of cases, they will fly away like the GW doesn't even exist. Also, APO completely neglects the pull effect of GW. Keep one of the two GW if you must, but equipping two is a definite overkill


If you want, I can offer to take you through it with my Fed Sci in his dino ship. Since Cryptic released these $100 packs for the Dyson ships, I have been blowing up many of these Rommie Dyson ships in my Fed Sci with ease because they are too gimmicky. I see that your ship doesn't use any of its gimmicks, which is a good choice in my opinion but to get your ship ready for PvP, you need to rethink how you want to play this ship.
Captain
Join Date: May 2013
Posts: 695
# 5
02-25-2014, 01:52 PM
Quote:
Originally Posted by lucho80 View Post
Rate my build and no skill points detail? Can't really rate it.
Anton did well enough.....

Thank you antob. I didnt know about tractor beam.... Ill be taking your advice there. I have a questionabout beta vs omega in regards to spike dps, would i get more reducing buffs with beta, or boosting, buffing myself with omega?

Also, what do you thing of the ship set up, is there anywhere i can get more dps by replacing something?

As for play style, i love options on the fly and versitility. I fly as an escort with the option to fall back, both literally and figuratively on sci powers.
Captain
Join Date: Jun 2012
Posts: 726
# 6
02-25-2014, 02:00 PM
I would get rid of the omni AP since you do not have the core or console to get the AP boost. Maybe drop the Torp go DBB make the Uni Tac and go BO1 and BO2. Fleet Neutronium +turn put the tachy cons in where the particle console is and figure out where to put the field genrator in maybe drop PL console. I say this since you are not running enough to get the proton barrage. I would go protonic polarons so you would have some synergy with the proton cannon and you could go 3 polaron consoles and 1 dyson tac console [pol] to help with proton damage either with the cannons or the protonic proc.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Captain
Join Date: Nov 2012
Posts: 3,618
# 7
02-25-2014, 02:44 PM
Quote:
Originally Posted by chrisbrown12009 View Post
Anton did well enough.....

Thank you antob. I didnt know about tractor beam.... Ill be taking your advice there. I have a questionabout beta vs omega in regards to spike dps, would i get more reducing buffs with beta, or boosting, buffing myself with omega?

Also, what do you thing of the ship set up, is there anywhere i can get more dps by replacing something?

As for play style, i love options on the fly and versitility. I fly as an escort with the option to fall back, both literally and figuratively on sci powers.
Omega will give you increased damage no matter what your target is doing. Beta only works if they are not running tac team... which means you have very short windows for it to do anything at all.

Omega will also increase your turn rate... and make you immune to other peoples tractors. (which means the combo of that and PH tag teamed can make you almost always immune to tractors). It will also make you immune to the pull from gravity wells and the Push/pulls from TBRs. On top of all that it gives you some more speed and turn... its a win. The only down side is the up time... with no doffs it is a 1 min cool down. Still I would rather have that to decloak with then a beta where you are trying to make it matter for 5s after which it will be nullified by tac team.

Overall though seems like a solid enough build for that ship. If you have a set try out the aegis set instead of the borg 2 piece. Not saying its better just might be a good option for how your playing... it would give you a bit more defense instead of the hull heal... but aegis is a Hyper impulse engine which is nice to have on a rom ship should you have to turn the jets on. Nothing wrong with the borg set though... just something to test out for yourself.

Only painful thing I see... and its the ship not your choices.... is the doffs. There is so much going on that its hard to doff everything. I know you need DMG control doffs for the EPTx... would be nice to have deflector doffs... would be nice to have attack pattern doffs... or cannon doffs... or torp doffs... ect ect. That is part of the pain right now in running torpedo ships... having to devote 2-3 doff slots to torpedo doffs really hurts. (I know you don't have to but they do really increase dps quite abit if you can keep your torps flying).
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: May 2013
Posts: 695
# 8
02-25-2014, 02:46 PM
to everyone who posts: Please dont take my words as brushing your comments off. I know i may sound like that at times but that is not my intention.My statements are meant to get more information from you all and i will try to remember to form my words as questions.

Quote:
Originally Posted by iskandus View Post
To the OP, as a specialist in the Sci career, I have to say your build needs a lot of improvement at this time. I wouldn't fly this for any form of PvP, you will get beat up pretty badly unless your opponents don't know what they are doing. Here are some feedback :

Strengths

- Strong turn rate with boosts from a RCS and the Tachyonkinetic, essential in your DHC based attacks with narrow arc

- Correctly set up for decent burst damages with DHC+CRF and Gravimetric TS, taking advantage of your decloaked alpha

Increasing this, IN THIS SHIP, is my goal. I can do better/more in other shipd, i know this, but i love THIS ship. I want to keep it.
- Reasonable amount of hold skills using GW and Tractors

- Sufficient shield heals and acceptable hull heal skill

Weaknesses

- As a Science Captain, you don't have access to APA, Tactical Fleet which means, your decloaked Alpha will have limited effectiveness. Assuming your Tactical consoles specialize in Antiproton damage, then only 4 of your 7 weapon slots get the boost from the Tact consoles

Yes, i know this...much to my dismay...

- Borg engine is slow, it may be fast for sector space travel but within combat, it's a slow engine due to it being a combat impulse engine. Speed is king in PvP.


I did not "really" know this.... I use the borg stuff for the heals. Is this not so good and if not? why are soo many using them like i do? What would you suggest? which engine would be better?

- None of your Sci skills utilize your Secondary Deflector's ability to drain your target's shields and replenish your own, which means your Secondary Deflector is a waste



I have noticed that my draining doesnt drain....again, much to my dismay, this is why i have been using GW and such. I had thought we would get 2nd deflectors to boost what i am using...

what would you suggest? Which powers?


- Leech is great for someone set up for sustained pressure damage with strong drain - not for your build. Romulans are meant as burst dmg giver with their decloaked alpha, then quickly duck away back into darkness. You don't have the sustained dps to keep up with BFAW boats or Bug ships, with so little investment into Flow Capacitor, your leech will drain peanuts from your targets and give you peanuts in return

i have 6 points in flow caps.....is this not enough? should i look into. increasing this with consoles? should i respec and put 9 points in?also, i have been getting about 20-25 points of energy for each subsystem.

- Same goes for the Shield Absorptive generator, this is for those doing sustained dps. A Tact Romulan in a Valdore, sure, they have APA, GDF, Tactcal Fleet and Tactical Initative to keep their high end tact skills rolling and highly powered and can keep up for a while outside of cloak. Somebody who is expected to delcoak, shoot and duck away can't really benefit from this console as it may not even proc during such short duration

I am a tactical captain, i CAN use all that.....Should i not?

- Gravity Well is an iffy choice for PvP. The problem is, you are not going to catch any PvPer with GW. ...and THIS is whats happening.Despite some exaggerated horror stories, GW is still mostly a PvE skill. You are a Fed-Rom, let me tell you that virtually every single Klink in Kerrat runs like Olympic Gold winning runners with things like Impulse Burst and much much more. The only purpose your GW will do is to decloak somebody and preventhing them from cloaking. In 99% of cases, they will fly away like the GW doesn't even exist. Also, APO completely neglects the pull effect of GW. Keep one of the two GW if you must, but equipping two is a definite overkill

What should i replace one with? Which should i replace?


If you want, I can offer to take you through it with my Fed Sci in his dino ship. Since Cryptic released these $100 packs for the Dyson ships, I have been blowing up many of these Rommie Dyson ships in my Fed Sci with ease because they are too gimmicky. I see that your ship doesn't use any of its gimmicks, which is a good choice in my opinion but to get your ship ready for PvP, you need to rethink how you want to play this ship.
I would very much welcome any help you can give.


See red sir, and thank you.



The omni allows subsystem target, and does more dps that a turret even without the core/console. Also, if i swap the universal slot from eng to tac, i lose a heal and speed to gain BO. The thing withBOis, i dont have the penitration doff and the torp had been hitting harder even than BO3.


The torp has been bringing in hits above 18-20K with crits......

Granted, I HAVE seen others hit MUCH MUCH higher with BO2, much less BO3, i just dont yet have the doff to do so.....
Also, considering i run a science warbird....which already has power problems....i question your reasoning behind advising me to drop PL.....i need high weapon power AND high aux. PL provides that and removing it only makes both my weapons and my sci powers weaker....

I must ask why?

About the protonic polaron.....WHY? Antiproton does more DPS and i want to increase that DPS, not gimp it... After crits are factored in, AP will do more DPS than POL.... Although, i HAVE been considering a drain build, this would mean normal pol though. ProtonicPOL dont drain.

What is it about protonic polaron i am missing? The proton proc cant be THAT good cant it? Also, you are mission about a 44.4% boost to other weapons to boost proton DMG by 60% and ACC by 10%....

Last edited by chrisbrown12009; 02-25-2014 at 09:03 PM.
Captain
Join Date: Feb 2013
Posts: 1,003
# 9
02-25-2014, 10:49 PM
Quote:
Originally Posted by chrisbrown12009 View Post


- As a Science Captain, you don't have access to APA, Tactical Fleet which means, your decloaked Alpha will have limited effectiveness. Assuming your Tactical consoles specialize in Antiproton damage, then only 4 of your 7 weapon slots get the boost from the Tact consoles

Yes, i know this...much to my dismay...
I am a little confused, in your skill planner, it states your career is Science but you say you are Tactical Captain. Assuming you are a Tact going forward, your weapon set up is not optimized, meaning there is still some synergy that you could have gained but your set up is acceptable. It's not an easy task to maximize the synergy of all your weapons short of having all weapons being the energy of same type and no torp. I think you can leave it as it is.

Quote:
- Borg engine is slow, it may be fast for sector space travel but within combat, it's a slow engine due to it being a combat impulse engine. Speed is king in PvP.


I did not "really" know this.... I use the borg stuff for the heals. Is this not so good and if not? why are soo many using them like i do? What would you suggest? which engine would be better?
I never liked the Borg set, some people love it, which in my view is an overrated set. Setting aside opinions because everyone has one, the fact is Borg Engine is a slow engine, that is not in dispute. Anytime you have a Combat Impulse Engine, it will be quite a bit slower than someone using Hyper Impulse Engine, especially when you have EPtE II equipped. I have a definite preference for Hyper Impulse Engines because speed is king in STO and in Kerrat, that is especially true. If you ask me, what's going to save your bacon in crunch time, the Borg set 2 proc or the Hyper Impulse Engine's speed, I will take speed anyday. Some of the HI Engines I would recommend are : Omega Force HI Engine Mk XII, Advanced Fleet HI Engine (Spd X 3), Elite Fleet HI Engine (Spd X 2), Aegis HI Engines

Another issue with the Borg set for Sci ships is that the Borg set is downright unsuitable. Look at the Borg deflector for example, it does nothing for Sci powers and abilities. Escorts have a preference for Borg sets because it allows them to tank, to an extent. But Escorts also have limited use for Sci powers. Some of the better deflectors for Sci are Adapted MACO Mk XII deflector, just look at the stats, you can see it boosts most important sci powers quite nicely. In comparison, Borg Deflector is a complete waste.

Quote:
- None of your Sci skills utilize your Secondary Deflector's ability to drain your target's shields and replenish your own, which means your Secondary Deflector is a waste



I have noticed that my draining doesnt drain....again, much to my dismay, this is why i have been using GW and such. I had thought we would get 2nd deflectors to boost what i am using...

what would you suggest? Which powers?
There are a couple of issues here. One, your pvp targets likely have decent power insulation, which will neglect most of your drain. Two, to make your drain worthwhile, you need to spec quite heavily into them. Having just 6 points in Flow Capacitor skills and nothing else to support is most definitely not eough.

Quote:
- Leech is great for someone set up for sustained pressure damage with strong drain - not for your build. Romulans are meant as burst dmg giver with their decloaked alpha, then quickly duck away back into darkness. You don't have the sustained dps to keep up with BFAW boats or Bug ships, with so little investment into Flow Capacitor, your leech will drain peanuts from your targets and give you peanuts in return

i have 6 points in flow caps.....is this not enough? should i look into. increasing this with consoles? should i respec and put 9 points in?also, i have been getting about 20-25 points of energy for each subsystem.
It depends on what you want to accomplish. If you are going to burst kill your targets, leech is not going to be terribly useful. I have two Feds + 1 Fed-Romulan. The Feds use leech because they fly Sci ships with emphasis on drain, both are meant to fight extensively out of cloak. The Fed-Rom does not use leech, it just doesn't do him any good. Romulans are not meant to be out of cloak for an extended period of time, they don't have the shielding nor the hull to do that kind of dogfighting. Even a Scim who is out of cloak extensively will get himself into big trouble because it is clumsy and slow, a lot of ships will dance around it and make his head spin. I would remove leech from your ship, it just doesn't make sense logically for the kind of build you are setting up - you want to finish your target within 10-12 seconds. By the time you can cloak again, your target should ideally be dead. Otherwise, any ship who can fight back with sustained dps will turn you toast very quickly, namely any beam boats with DEM + A2B.

Quote:
- Same goes for the Shield Absorptive generator, this is for those doing sustained dps. A Tact Romulan in a Valdore, sure, they have APA, GDF, Tactcal Fleet and Tactical Initative to keep their high end tact skills rolling and highly powered and can keep up for a while outside of cloak. Somebody who is expected to delcoak, shoot and duck away can't really benefit from this console as it may not even proc during such short duration

I am a tactical captain, i CAN use all that.....Should i not?
If you are a Tactical captain, then maybe. But the same logic with respect to Leech still applies. What kind of ship do you want to build? Romulans experience significant dps drop off after their brief decloak alpha bonus wears off. The longer it's out of cloak, the weaker they are. Romulan's battlecloaking has another significant drawback - many have few opportunities to do proper shield heals, meaning they often run around neglecting their shields. Shield heal abilities stop the moment they cloak. While this console received many complaints when it first came out, I have not seen any respectable pvpers using it effectively. To me, this is a noob console. Any Romulan who is reliant on an uncertain shield proc to save his bacon is no different than praying to become a millionaire via a lottery.

Quote:
- Gravity Well is an iffy choice for PvP. The problem is, you are not going to catch any PvPer with GW. ...and THIS is whats happening.Despite some exaggerated horror stories, GW is still mostly a PvE skill. You are a Fed-Rom, let me tell you that virtually every single Klink in Kerrat runs like Olympic Gold winning runners with things like Impulse Burst and much much more. The only purpose your GW will do is to decloak somebody and preventhing them from cloaking. In 99% of cases, they will fly away like the GW doesn't even exist. Also, APO completely neglects the pull effect of GW. Keep one of the two GW if you must, but equipping two is a definite overkill

What should i replace one with? Which should i replace?
One of the reasons why I don't like this ship is it seems to have an identity crisis to me. I specialize in Sci ships and I know before these packs went on sale that the design of these ships is anything but Sci. It's for Escorts who want to pretend to be Sci. Mini fell for this Cryptic money grab, after 2 days, he abandoned this ship and went back to his BoP, after wasting $100 that is.

Anyway, in Kerrat, I have a couple of set up for the Commander Science stations. Again, if you are a Fed-Rom, I recommend Viral Matrix III for your Commander Science ability. The reason being Klingnon and Kromulans have an inherent weakness to being subsystem disabled. Unlike the Federation where there is abundance of human boffs who can significantly speed up the repair of disabled subsystems. Klingons and Kromulans like to stuff their ships with Pirates and Romulans/Remans, which are nice for damage and alphas and crits but offer no help when it comes to being disabled. Properly spec, your VM III will create about 3 phases of disable, with each phase last up to 14 seconds in principle. Naturally, your targets will and should still have some level of subsystem repair and resist via inertial dampeners so it will never be the full 14 seconds X 3, otherwise, the crying would be heard all the way in Mars. Nevertheless, it will keep them disabled for significant amount of time, enough for you to switch to Tactical mode and burst damage them into toast. There is a couple of interesting side effects from VM III:

1) When Engine disables hit, their defense will not only become zero, they will be likely even become negative when they are dead in the water, your shots stand a very good chance of hitting massive crits as a result

2) When cloakers are hit with VM, some of them will panic and immediately want to hit their battlecloak in order to flee, big mistake, because when Aux disables hit, they will be decloaked and likely dead in the water if the Engine is also disabled.

3) It's a great way to surpress enemy fires as weapons too can become disabled. If you are opponent just activates APA, GDF, and all their buffs they can think of, there is no better way to waste their buffs by making sure they can't fire.


Don't underestimate the effect of various disable, especially Aux disable. When Aux goes offline, your target will lose their Hazard Emitters, even if it's already activated, the HE will just disappear making them unable to defend against drain based attacks. It will stop Polarize Hull and Tractor Beams as both will shut down without Aux. Some Sci like to protect themselves with FBP but FBP too will shut down without Aux. Queen Scora is a Klink who can often be found in Kerrat with a nasty FBP, you VM her, her FBP will be gone in seconds. Some special power like Voyager's Armor will also disappear when Aux hits zero. Against A2B boats, the Aux disable will prevent them from hitting their A2B, which can scare the hell out of them. In short, 80% of the Sci abilities and some Eng abilities will become unuseable or stopped.



Quote:
Also, considering i run a science warbird....which already has power problems....i question your reasoning behind advising me to drop PL.....i need high weapon power AND high aux. PL provides that and removing it only makes both my weapons and my sci powers weaker....

I must ask why?
I doubt +20 or not in Weapons or Aux is going to make or break your build. And to make leech effective, you need to do sustained damage, not burst. In any event, leech effect takes time as it requires you to shoot at your targets. The question you need to ask yourself is whether the opportunity cost is worthwhile or not. I am not aware of anyone who says they have more than enough console spaces on their ship - instead, everyone wish they could add at least 1 or 2 consoles but can't. Console space is scarce, use them wisely.
Captain
Join Date: May 2013
Posts: 695
# 10
02-25-2014, 11:48 PM
Quote:
Originally Posted by iskandus View Post
I am a little confused, in your skill planner, it states your career is Science but you say you are Tactical Captain. Assuming you are a Tact going forward, your weapon set up is not optimized, meaning there is still some synergy that you could have gained but your set up is acceptable. It's not an easy task to maximize the synergy of all your weapons short of having all weapons being the energy of same type and no torp. I think you can leave it as it is.


I am not sure why it says i am a science....that IS in fact wrong, i am tactical...But i will leave as is.


I never liked the Borg set, some people love it, which in my view is an overrated set. Setting aside opinions because everyone has one, the fact is Borg Engine is a slow engine, that is not in dispute. Anytime you have a Combat Impulse Engine, it will be quite a bit slower than someone using Hyper Impulse Engine, especially when you have EPtE II equipped. I have a definite preference for Hyper Impulse Engines because speed is king in STO and in Kerrat, that is especially true. If you ask me, what's going to save your bacon in crunch time, the Borg set 2 proc or the Hyper Impulse Engine's speed, I will take speed anyday. Some of the HI Engines I would recommend are : Omega Force HI Engine Mk XII, Advanced Fleet HI Engine (Spd X 3), Elite Fleet HI Engine (Spd X 2), Aegis HI Engines

What is Aegis? I am seeing OMEGA, Adapted, and Maco. I am working on getting adapted delfector and engines, should have them on tuesday i think.... My main goal will be to get elite fleet engines.

Another issue with the Borg set for Sci ships is that the Borg set is downright unsuitable. Look at the Borg deflector for example, it does nothing for Sci powers and abilities. Escorts have a preference for Borg sets because it allows them to tank, to an extent. But Escorts also have limited use for Sci powers. Some of the better deflectors for Sci are Adapted MACO Mk XII deflector, just look at the stats, you can see it boosts most important sci powers quite nicely. In comparison, Borg Deflector is a complete waste.

i I have noticed this. again, i am getting the adapted Maco deflector so this problem should go away.



There are a couple of issues here. One, your pvp targets likely have decent power insulation, which will neglect most of your drain. Two, to make your drain worthwhile, you need to spec quite heavily into them. Having just 6 points in Flow Capacitor skills and nothing else to support is most definitely not eough.

As a TacRom should i even go drain?


It depends on what you want to accomplish. If you are going to burst kill<------THIS is goal. i would like to have people dead in one pass if possible. your targets, leech is not going to be terribly useful. I have two Feds + 1 Fed-Romulan. The Feds use leech because they fly Sci ships with emphasis on drain, both are meant to fight extensively out of cloak. The Fed-Rom does not use leech, it just doesn't do him any good. Romulans are not meant to be out of cloak for an extended period of time, they don't have the shielding nor the hull to do that kind of dogfighting. Even a Scim who is out of cloak extensively will get himself into big trouble because it is clumsy and slow, a lot of ships will dance around it and make his head spin. I would remove leech from your ship, it just doesn't make sense logically for the kind of build you are setting up - you want to finish your target within 10-12 seconds. By the time you can cloak again, your target should ideally be dead. Otherwise, any ship who can fight back with sustained dps will turn you toast very quickly, namely any beam boats with DEM + A2B.

and its those beam boats that get me too...... I never thought about it this way and i WILL consider removing it. Now to figure out WHAT to use in its place.....

If you are a Tactical captain, then maybe. But the same logic with respect to Leech still applies. What kind of ship do you want to build? Romulans experience significant dps drop off after their brief decloak alpha bonus wears off. The longer it's out of cloak, the weaker they are. Romulan's battlecloaking has another significant drawback - many have few opportunities to do proper shield heals, meaning they often run around neglecting their shields. Shield heal abilities stop the moment they cloak. While this console received many complaints when it first came out, I have not seen any respectable pvpers using it effectively. To me, this is a noob console. Any Romulan who is reliant on an uncertain shield proc to save his bacon is no different than praying to become a millionaire via a lottery.

Here your logic makes since too......thats TWO slots open....

One of the reasons why I don't like this ship is it seems to have an identity crisis to me. I specialize in Sci ships and I know before these packs went on sale that the design of these ships is anything but Sci. It's for Escorts who want to pretend to be Sci. Mini fell for this Cryptic money grab, after 2 days, he abandoned this ship and went back to his BoP, after wasting $100 that is.

Anyway, in Kerrat, I have a couple of set up for the Commander Science stations. Again, if you are a Fed-Rom, I recommend Viral Matrix III for your Commander Science ability. The reason being Klingnon and Kromulans have an inherent weakness to being subsystem disabled. Unlike the Federation where there is abundance of human boffs who can significantly speed up the repair of disabled subsystems. Klingons and Kromulans like to stuff their ships with Pirates and Romulans/Remans, which are nice for damage and alphas and crits but offer no help when it comes to being disabled. Properly spec, your VM III will create about 3 phases of disable, with each phase last up to 14 seconds in principle. Naturally, your targets will and should still have some level of subsystem repair and resist via inertial dampeners so it will never be the full 14 seconds X 3, otherwise, the crying would be heard all the way in Mars. Nevertheless, it will keep them disabled for significant amount of time, enough for you to switch to Tactical mode and burst damage them into toast. There is a couple of interesting side effects from VM III:

^THIS is damn good to know.....will be using VM3...now i need to respec.....that too might have to wait until tuesday....Where/how else can i get respec skill tokens....

1) When Engine disables hit, their defense will not only become zero, they will be likely even become negative when they are dead in the water, your shots stand a very good chance of hitting massive crits as a result

2) When cloakers are hit with VM, some of them will panic and immediately want to hit their battlecloak in order to flee, big mistake, because when Aux disables hit, they will be decloaked and likely dead in the water if the Engine is also disabled.

3) It's a great way to surpress enemy fires as weapons too can become disabled. If you are opponent just activates APA, GDF, and all their buffs they can think of, there is no better way to waste their buffs by making sure they can't fire.


Don't underestimate the effect of various disable, especially Aux disable. When Aux goes offline, your target will lose their Hazard Emitters, even if it's already activated, the HE will just disappear making them unable to defend against drain based attacks. It will stop Polarize Hull and Tractor Beams as both will shut down without Aux. Some Sci like to protect themselves with FBP but FBP too will shut down without Aux. Queen Scora is a Klink who can often be found in Kerrat with a nasty FBP, you VM her, her FBP will be gone in seconds. Some special power like Voyager's Armor will also disappear when Aux hits zero. Against A2B boats, the Aux disable will prevent them from hitting their A2B, which can scare the hell out of them. In short, 80% of the Sci abilities and some Eng abilities will become unuseable or stopped.





I doubt +20 or not in Weapons or Aux is going to make or break your build. And to make leech effective, you need to do sustained damage, not burst. In any event, leech effect takes time as it requires you to shoot at your targets. The question you need to ask yourself is whether the opportunity cost is worthwhile or not. I am not aware of anyone who says they have more than enough console spaces on their ship - instead, everyone wish they could add at least 1 or 2 consoles but can't. Console space is scarce, use them wisely.


you have been a great help and thank you.
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