Star Trek Online How to Calculate CritH and CritD
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Captain
Join Date: Jun 2012
Posts: 1,212
# 21
02-25-2014, 11:10 PM
Quote:
 Originally Posted by rck01 So, if the "Magic Crit" site is incorrect, then we're back to my original question: How do I calculate my CritH and CritD values? Note: I'm not trying to calculate total expected damage or any other derivative. I just want to know how to calculate the final percentage for each - CritH and CritD - factoring in consoles, passives, weapon modifiers, etc. I can then compare my values with others to see if my builds are lacking in some respect. In other words, when somebody says they have a "CritH of X% and a CritD of Y%," how the hell did they come up with those "X and Y" values when the game UI is borked and doesn't properly reflect them in the Attack tab? RCK
Everyone starts with a base crit chance of 2.5% and a base crit severity of 50%. Consult the table below for the skills Starship Energy Weapon Specialization and Starship Projectile Weapon Specialization:

http://home.comcast.net/~amicus/Skil...%20Effects.htm

Most equipment should list their bonuses; same with traits and rep passives. Add up all contributions to crit chance and all contributions to crit severity.
Commander
Join Date: Jun 2012
Posts: 489
# 22
02-26-2014, 12:05 AM
Quote:
 Originally Posted by frtoaster Everyone starts with a base crit chance of 2.5% and a base crit severity of 50%. Consult the table below for the skills Starship Energy Weapon Specialization and Starship Projectile Weapon Specialization: http://home.comcast.net/~amicus/Skil...%20Effects.htm Most equipment should list their bonuses; same with traits and rep passives. Add up all contributions to crit chance and all contributions to crit severity.
So if I start at the base numbers...

And add to the base 2.5% for CritH...

Wep Spec. = + 2%
Romulan T2 = +3%
Assim. Mod. = +0.92%
Zero Point = + 1.8%
2x SRO Boffs = +4%

Total = 2.5 + 2 + 3 + 0.92 + 1.8 + 4 = 14.22% CritH

And to the base 50% for CritD add...

Wep Spec. = +25%
Dyson T2 = +10%
Assim Mod. = +9.2%
2x SRO Boffs = +10%

Total = 50 + 25 + 10 + 9.2 + 10 = 104.2% CritD

Are those my actual numbers? Because now the CritD value is coming out *higher* than the Attack tab (which says 79.1%), while the CritH value is substanitally lower than the Attack tab (18.5%).

So...what's the correct way to calculate all of this? And does my 25% Bonus Accuracy play a role? How about weapon accuracy modifiers? And what the heck is going on with that "Magic Crit" site that would cause it to give me such a high (27.8%/133%) result?

Note: I'm using Fleet Polarons with Acc x2/Dmg x2, so no direct CritH or CritD mods.

Very confusing...

RCK
Lieutenant
Join Date: May 2013
Posts: 59
# 23
02-26-2014, 03:18 AM
When you add in the CritH for weapon specialisation is the 2% figure correct?

Looking that the tables to work it out i'm assuming you'll get 2% bonus for both torps and energy weapons? So should it not be 4%?
And if that is correct then the same should be true for calculating CritD as well should it not.
Commander
Join Date: Jun 2012
Posts: 489
# 24
02-26-2014, 03:34 AM
Quote:
 Originally Posted by lordsteve1 When you add in the CritH for weapon specialisation is the 2% figure correct? Looking that the tables to work it out i'm assuming you'll get 2% bonus for both torps and energy weapons? So should it not be 4%? And if that is correct then the same should be true for calculating CritD as well should it not.
I have zero points in Projectile Weapons Specialization (never use torps), so...I'd think not.

RCK
Career Officer
Join Date: Jul 2012
Posts: 2,550
# 25
02-26-2014, 04:00 AM
Quote:
 Originally Posted by rck01 I have zero points in Projectile Weapons Specialization (never use torps), so...I'd think not. RCK
To complicate matters even far worse, LOL, this whole CrtH/CrtD discussion makes you wonder whether similar balances can be found between, say, having X bars in Projectile Weapons, and Y in Projectile Weapons Specialization. Like, would having 7/9 in Projectile Weapons, and 1/9 in Projectile Weapons Specialization be favorable to just 9/9 in Projectile Weapons?
Lieutenant
Join Date: May 2013
Posts: 59
# 26
02-26-2014, 05:26 AM
As a complete guess I would imagine that sort of thing probably wouldn't get you the same results. Otherwise it would be open to exploitation as you'd be able to get the equivalent of 9pts sepecialisation for considerably less skill points.
Plus the two skills affect different things (weapon dmg vs weapon crit H&D) so I don't think it can really be comparable

But who knows, there's so many different options availible for gaining or losing crit from various skills, consoles etc that I don't think is very easy to work out.

Plus the whole lot goes out the window when you consider that at least some of your crits are based on the target defense which you can't know in adavnce so can't plan for.

At the moment my numbers are 14.62% CritH and 132% CritD, but that is without taking into account any accuracy overflow or weapon mods.
Suppose I could add on another spire console (have room for one more) and some Romulan Boffs to increase both numbers further.
Lieutenant
Join Date: Jun 2012
Posts: 97
# 27
02-26-2014, 05:40 AM
Watching people manually work out their figures leads me to ask one thing (and I know this may be a dumb question) but do the bonuses on the weapons stack and all go towards your end total?

I've basically got all CritH weapons on my Fed Escort which is a +2 critH on each DHC and Turret. So does that mean I have in total +12 critH to add towards my final total? Or do they not stack and despite having 6 weapons with this bonus on, I can only have one of those bonuses which gives me only +2 from all that?

If weapon bonuses don't stack, my critH and crit severity is way, way off.
Captain
Join Date: Aug 2012
Posts: 9,151
# 28
02-26-2014, 05:47 AM
Quote:
 Originally Posted by lordsteve1 When you add in the CritH for weapon specialisation is the 2% figure correct? Looking that the tables to work it out i'm assuming you'll get 2% bonus for both torps and energy weapons? So should it not be 4%? And if that is correct then the same should be true for calculating CritD as well should it not.
It's +CrtD/CrtH for Projectiles. It's +CrtD/CrtH for Energy. It's not just +CrtD/CrtH. They don't affect the other (nor Exotic).

Quote:
 Originally Posted by meimeitoo To complicate matters even far worse, LOL, this whole CrtH/CrtD discussion makes you wonder whether similar balances can be found between, say, having X bars in Projectile Weapons, and Y in Projectile Weapons Specialization. Like, would having 7/9 in Projectile Weapons, and 1/9 in Projectile Weapons Specialization be favorable to just 9/9 in Projectile Weapons?
The cumulative cost/benefit of each...

Projectile Weapons - 1500 SP/Rank
1) 1500 SP, 18 pts, +9% base damage (+9%)
2) 3000 SP, 36 pts, +18% base damage (+9%)
3) 4500 SP, 54 pts, +27% base damage (+9%)
4) 6000 SP, 64 pts, +32% base damage (+5%)
5) 7500 SP, 74 pts, +37% base damage (+5%)
6) 9000 SP, 84 pts, +42% base damage (+5%)
7) 10500 SP, 89 pts, +44.5% base damage (+2.5%)
8) 12000 SP, 94 pts, +47% base damage (+2.5%)
9) 13500 SP, 99 pts, +49.5% base damage (+2.5%)

Projectile Weapon Specialization - 3000 SP/Rank
1) 3000 SP, 18 pts, ~0.364% CrtH, ~4.545% CrtD (~0.364%/~4.54%)
2) 6000 SP, 36 pts, ~0.727% CrtH, ~9.091% CrtD (~0.364%/~4.54%)
3) 9000 SP, 54 pts, ~1.091% CrtH, ~13.636% CrtD (~0.364%/~4.54%)
4) 12000 SP, 64 pts, ~1.293% CrtH, ~16.162% CrtD (~0.202%/~2.525%)
5) 15000 SP, 74 pts, ~1.495% CrtH, ~18.687% CrtD (~0.202%/~2.525%)
6) 18000 SP, 84 pts, ~1.697% CrtH, ~21.212% CrtD (~0.202%/~2.525%)
7) 21000 SP, 89 pts, ~1.798% CrtH, ~22.475% CrtD (~0..101%/~1.263%)
8) 24000 SP, 94 pts, ~1.899% CrtH, ~23.737% CrtD (~0.101%/~1.263%)
9) 27000 SP, 99 pts, ~2.000% CrtH, ~25% CrtD (~0.101%/~1.263%)

Quote:
 Originally Posted by carlosbfly Watching people manually work out their figures leads me to ask one thing (and I know this may be a dumb question) but do the bonuses on the weapons stack and all go towards your end total? I've basically got all CritH weapons on my Fed Escort which is a +2 critH on each DHC and Turret. So does that mean I have in total +12 critH to add towards my final total? Or do they not stack and despite having 6 weapons with this bonus on, I can only have one of those bonuses which gives me only +2 from all that? If weapon bonuses don't stack, my critH and crit severity is way, way off.
Weapon Mods only apply to that specific weapon.

If you only had the base 2.5% CrtH and 50% CrtD with the following two weapons...

Weapon A [CrtD]x2
Weapon B [CrtH]x2

You'd have...

Weapon A 2.5% CrtH & 90% CrtD
Weapon B 6.5% CrtH & 50% CrtD
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Lieutenant
Join Date: May 2013
Posts: 59
# 29
02-26-2014, 05:51 AM
The numbers i posted ignored the weapons bonuses. I iamagine other have done the same.
Only add up the modifiers from skills, consoles, reputation & your base starting levels.

Also the weapons modifiers themselves only affect the weapons they are mounted on so for example a DHC with 2xCritH won't affect your background CritH figure, only the cannon itself.
If it did affect your background criH then you could seriously exploit the numbers (basically every weapon would be acting as a console for to improve the other weapons).
Lieutenant
Join Date: Jun 2012
Posts: 97
# 30
02-26-2014, 06:11 AM
Quote:
 Originally Posted by lordsteve1 The numbers i posted ignored the weapons bonuses. I iamagine other have done the same. Only add up the modifiers from skills, consoles, reputation & your base starting levels. Also the weapons modifiers themselves only affect the weapons they are mounted on so for example a DHC with 2xCritH won't affect your background CritH figure, only the cannon itself. If it did affect your background criH then you could seriously exploit the numbers (basically every weapon would be acting as a console for to improve the other weapons).
Ahhhhh, I see. So basically ignore weapons totally. I've been using weapons to boost my base stats I need to re-crunch then and seriously use the consoles to get Severity and critH to where I want.

I imagine my numbers will be where you are but lower by a good 2% on critH.

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