Ensign
Join Date: Jun 2012
Posts: 2
# 1 Fleet Nova Build
02-25-2014, 04:37 PM
Hello all I would like some advice on my fleet Nova build. I just bought it yesterday and immediately fell in love with it.

A few things before we get started:
1- DPS is not my priority though I would like to be able to hold my own.
2- My Nova is primarily based around Shield drain.
3- I don't want any posts saying the Vesta is better use that instead.

http://skillplanner.stoacademy.com/?...scyfleetnova_0

My Doffs are:

(Purple) Tholian Space Warfare Specialist - 10% dmg vs the Borg
(Blue)Deflector Ofiicerx2 - reduce time for deflector abilities
(Purple)Tractor Beam Officer - Drains shields with tractor beam
(Purple)Gravimetric Scientist - reduce cooldown on exotic damage abilities

I do have the Nimbus distress call but i didn't see it in the devices area on the skill planner.

My power levels w/o Leech are 87/60 , 95/65, 53/30, 87/45
and with leech active its around 100-120 for everything except engines which sits aroung 75 power.

I plan on getting an Elite fleet warp core when available - any advice on which to get is appreciated.
Any advice on an engine would be nice to Elite Fleet? Rep? or some other type?

For the engineering consoles I plan to remove the Energy signature dampener (which is MkXII blue not purple) and replace it with a fleet resistall Mk XII armor console. I don't know if I want to move a universal console to the phaser relay slot and add another fleet console to either science or engineering or if I should just remove the universal consoles alltogether (except leech and assimilated console) and just get fleet consoles.

I plan on getting Fleet Elite Phasers and replace the 2 phasers I have but I don't know if I want to go DBB in front and turret in back or two Beam arrays.

I would like any advice that will help make my build stronger, I would like to increase my shield drain abilities along with survival as a priority but still be able to solo things like the Main hardpoint things in the Breach Elite and Elite cubes in Khitomer.

Last edited by scooby125; 02-25-2014 at 04:40 PM.
Captain
Join Date: Jul 2012
Posts: 2,690
# 2
02-25-2014, 05:47 PM
"IT'S A MESS!!!!"

Sorry... It's true though.

How best to remove a PvE targets shields?
With weapon dps.

My fleet Nova runs with 5 beams, one cutting beam... *Searches the forums for fleet Nova posts by himself... and turns up...*

http://sto-forum.perfectworld.com/sh...ght=Fleet+Nova
http://sto-forum.perfectworld.com/sh...11&postcount=5
http://sto-forum.perfectworld.com/sh...a#post14995581

I know someone else I linked threads to complained they weren't for his build but as I said to him, the principles are worth noting down and adapting for yor own purposes, also saves peeps typing out the same posts repeatedly with a few word changes, that feels more grindy than the game

In seriousness, I hope those posts help and that you enjoy your new ship
Ensign
Join Date: Jun 2012
Posts: 2
# 3
02-26-2014, 01:09 PM
Quote:
Originally Posted by adamkafei View Post
"IT'S A MESS!!!!"

Sorry... It's true though.

How best to remove a PvE targets shields?
With weapon dps.

My fleet Nova runs with 5 beams, one cutting beam... *Searches the forums for fleet Nova posts by himself... and turns up...*

http://sto-forum.perfectworld.com/sh...ght=Fleet+Nova
http://sto-forum.perfectworld.com/sh...11&postcount=5
http://sto-forum.perfectworld.com/sh...a#post14995581

I know someone else I linked threads to complained they weren't for his build but as I said to him, the principles are worth noting down and adapting for yor own purposes, also saves peeps typing out the same posts repeatedly with a few word changes, that feels more grindy than the game

In seriousness, I hope those posts help and that you enjoy your new ship
thank you for these posts, I did some tweaking to my gear and skill tree though I don't know if I went in the right direction or not but here it is:

http://skillplanner.stoacademy.com/?...vabuildtweak_0

I removed the tholian Doff and replaced it with a doff (blue) that has a 20% chance to increase aux power by +40 on exotic damage

-4 points to Subspace Decompiler
-3 points to Auxiliary performance
-1 point to Warp core efficiency
+3 points to Starship attack patterns
+3 points to Starship engine performance
+3 points to Starship electro plasma systems
+3 points to Starship impulse thrusters
+3 points to Starship maneuvers

I switched TS and ATB around.
I removed all universal consoles except leech, proton stabilizer, and the assimilated console.
I added another Flowcap shield heal embassy console to science.
the phaser relay, two armor consoles. and warp core will be replaced with Fleet MkXII consoles/core when available.
I removed the omega torpedo and replaced it with another phaser - I personally need atleast one torpedo and since the gravimetric torpedo combined with GW & TS3 can kill ships through there shields i kept it.

My power levels went up after all was said and done with max leech its 120-125 for everything except engines which now sits around 80-85 power.

I also never mentioned my traits they are:
Accurate
Astrophysicist
Conservation of energy
Elusive
Techie
Warp Theorist
Photonic capacitor
and I have Intimidating strikes but plan on replacing it with the Genetic Resequencer Pack - Space Trait (Profession-Specific) for science trait.

All in all I'm happy with the tweaks I do more damage and I am alot faster so I can dodge more fire.

Last edited by scooby125; 02-26-2014 at 01:33 PM.
Captain
Join Date: Jul 2012
Posts: 2,690
# 4
02-27-2014, 06:23 AM
I made a few adjustments.

http://skillplanner.stoacademy.com/?...leetnovarev2_0

I switched out the proton weapon for another beam array as well as rearranging your consoles to increase the ship's combat capabilities, you may want to swap out your deflector for a tachyon one with flow caps mods (I think it's tachyon that has flow caps as a focus), fleet hyper impulse will benefit more than standard impulse from 80+ power.

I have also made some efficiency tweaks to your skill table, for example, core efficiency only gives 1 point of power for the 3 points above 6, potential is the same. I also used some low return points to gain high returns in crit rates.
Career Officer
Join Date: Jun 2012
Posts: 3,729
# 5
02-28-2014, 09:28 AM
My Fleet Rhode Island does just fine in the DPS front. FAR from overwhelming but adequate; I've built it with more focus on photon torpedoes than anything else.

Fore: One Elite Phaser dual beam bank and two photon torpedo launchers
Aft: One Elite Phaser beam array, Dyson Rep proton cannon, Gravimetric photon torpedo.
And I won't go into the consoles in great depth, but I use two Vulnerability Exploiter [+PhP] consoles and one Vulnerability Exploiter[+Pha]. Combined with the Protonic Arsenal Dyson rep set and two of the Adapted MACO set pieces (+25% Bonus to Torpedo Damage), those Photon torpedoes, which happen to be ones with high Crit chance, hit hard - and with their very low cooldown time, they hit frequently.
I don't always pay attention to my DPS, but did note that during CSE earlier, ONE of the torpedoes I fired in a HYII scored a hit of 45040.

I've kept the arrays so that I can both weaken shields and can still use subsystem targeting (though it's a pretty pitiful ability to be honest) but the torpedoes are fantastic. The fore photon torpedoes hit hard in their own right, and the Gravimetric torpedo, fired as TSIII, in tandem with GWIII can make a REAL mess of enemy ships.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
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