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Captain
Join Date: Jun 2012
Posts: 726
# 31
03-03-2014, 09:54 AM
There are many reasons why TT is not used on higher levels. One being that it really does nothing but distributes shields it gives a very little buff to damage but why would I give up HYT3 or BO3, or APB3, BFAW3 or TS3 for a power the distribute shields. With TT1 and normal shield distro I can be almost as effective. TT does not help kill anything it just is buffer to being killed.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Captain
Join Date: Oct 2012
Posts: 818
# 32
03-03-2014, 10:21 AM
Quote:
Originally Posted by wolverine595959 View Post
There are many reasons why TT is not used on higher levels. One being that it really does nothing but distributes shields it gives a very little buff to damage but why would I give up HYT3 or BO3, or APB3, BFAW3 or TS3 for a power the distribute shields. With TT1 and normal shield distro I can be almost as effective. TT does not help kill anything it just is buffer to being killed.
That's exactly why I suggested the distribution modifiers. tac team 2 and 3 are totally superfluous currently, and tac team 1 is a god among men as a tanking ability. It really doesn't make sense. Do any of us want to lose the benefits of tac team? no. But is tac team the way it stands fair or logical? no. And with adding shield distribution to eng and sci team, albeit a less potent form of distribution than tac team, we might all be able to get away with not slotting tac team at all... and then, omg, boarding party might actually be a skill to slot. *GASP*
Lt. Commander
Join Date: May 2013
Posts: 153
# 33
03-03-2014, 10:30 AM
Shouldn't EPS Flow Regulator help with shield distribution (if it doesn't already), it'd make much more sense. Another possibility is that Aux. energy levels could influence Shield distribution. I'm not sure if it's actually already tied together and if so, I believe manual distribution of shields should distribute exactly the same way a Tactical Team should. I see TT as automated 'manual' distribution. I fail to see where the power is logically coming from.
Lan - FED - Engineer - Android/Alien [Maddox-type, Soong template] - Guardian Cruiser

[Data has formally refused to submit to Maddox]
Lt. Commander Data: And Commander, continue your work. When you are ready, I will still be here. I find some of what you propose... intriguing.
Captain
Join Date: Jun 2012
Posts: 726
# 34
03-03-2014, 10:45 AM
Quote:
Originally Posted by wrathofachilles View Post
That's exactly why I suggested the distribution modifiers. tac team 2 and 3 are totally superfluous currently, and tac team 1 is a god among men as a tanking ability. It really doesn't make sense. Do any of us want to lose the benefits of tac team? no. But is tac team the way it stands fair or logical? no. And with adding shield distribution to eng and sci team, albeit a less potent form of distribution than tac team, we might all be able to get away with not slotting tac team at all... and then, omg, boarding party might actually be a skill to slot. *GASP*

The only people that can slot higher tac skills like TT3 are escorts and tac oriented ships. It would be pointless because used in conjunction with manual shield distro, TT1 would be still be fine and no tac escort is going to give up high level damage powers to slot TT2 or TT3 and no tac oriented ship is going to give up its limited number of higher level skills for TT2 or 3. It is the same reason why RSP 1 is more commonly found than higher versions. Now throw in the warp core doff and BP is gone if they make it there at all because of GW and FAW.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Captain
Join Date: Jun 2012
Posts: 726
# 35
03-03-2014, 10:48 AM
Quote:
Originally Posted by aliensamongus View Post
Shouldn't EPS Flow Regulator help with shield distribution (if it doesn't already), it'd make much more sense. Another possibility is that Aux. energy levels could influence Shield distribution. I'm not sure if it's actually already tied together and if so, I believe manual distribution of shields should distribute exactly the same way a Tactical Team should. I see TT as automated 'manual' distribution. I fail to see where the power is logically coming from.

Old TT cleared BP and provided a slight buff to damage. New TT still clears BP provides less damage buff but offers shield distro that is faster than manual. THe old manual used to be pretty fast but was nerfed to make TT viable as a shield distro. Now manually distributiing to a single facing is really fast.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Lt. Commander
Join Date: Sep 2012
Posts: 209
# 36
03-03-2014, 10:52 AM
Simply making TT3 desirable over TT1 wouldn't do much unless we get more ensign level tac skills. Many escorts already have a hard time finding something to do with a third wheel tac ensign after slotting the first two with TT. Moving a TT up to three would only give you even more ensign slots with nothing to do with.
Captain
Join Date: Oct 2012
Posts: 818
# 37
03-03-2014, 01:57 PM
Quote:
Originally Posted by wolverine595959 View Post
The only people that can slot higher tac skills like TT3 are escorts and tac oriented ships. It would be pointless because used in conjunction with manual shield distro, TT1 would be still be fine and no tac escort is going to give up high level damage powers to slot TT2 or TT3 and no tac oriented ship is going to give up its limited number of higher level skills for TT2 or 3. It is the same reason why RSP 1 is more commonly found than higher versions. Now throw in the warp core doff and BP is gone if they make it there at all because of GW and FAW.
With tac team 1's ability to compensate for damage cut by 2/3rd's, I'm not sure that it plus manual distribution would be able to keep up, current tac team one and manual distribution can barely keep up under some circumstances, so I wouldn't underestimate the proposed cut.

Do I think it will FORCE escorts to slot higher levels? No, that's not the point, the point of the proposal is to give reasonable levels of shield distribution to all the teams and to give an incentive to take higher levels of tac team.

Not everyone has the warp core doff and I do think that boarding party shuttles need to have a masked energy signature and immunity to gravity well/warp plasma so that they only possibly get taken out by the ship they are going after and only after they are quite close rather than getting taken out by anyone/anything on the field. Plus it's not like one doesn't need to use some strategy with it, might need to get up close and personal and then launch your boarding parties, but that's a discussion for another thread.
Captain
Join Date: Oct 2012
Posts: 818
# 38
03-03-2014, 02:00 PM
Quote:
Originally Posted by wolverine595959 View Post
Old TT cleared BP and provided a slight buff to damage. New TT still clears BP provides less damage buff but offers shield distro that is faster than manual. THe old manual used to be pretty fast but was nerfed to make TT viable as a shield distro. Now manually distributiing to a single facing is really fast.
Current single facing distribution is fast? Since when? I still find it incredibly lack luster, I know I certainly can't get by with it.

Manual distribution should have never been nerfed, tac team auto-distribution should have been meant specifically for escorts with thin shields and high maneuverability that would not be conducive to attempting manual distribution on the fly. Making manual distribution non-viable for other ships and forcing them to take tac team is ridiculous.
Captain
Join Date: Oct 2012
Posts: 818
# 39
03-03-2014, 02:06 PM
Quote:
Originally Posted by mscowboy View Post
Simply making TT3 desirable over TT1 wouldn't do much unless we get more ensign level tac skills. Many escorts already have a hard time finding something to do with a third wheel tac ensign after slotting the first two with TT. Moving a TT up to three would only give you even more ensign slots with nothing to do with.
Many escorts say that because they don't bother at all with torps, they could slot a torp high yield or spread or two in their ensign slots. If they don't want to slot torps or do anything with those ensign slots, that's their business. If they prefer to go with a lesser shield distribution in favor of higher tactical offense, that's their business too. When I fly a cruiser, or a sci ship I often only take a sci team or eng team 1 because i'd rather slot a higher/better offensive power instead, same difference. The point is not to FORCE people to take a higher level tac team, but for their to be a point to doing so, and if current tac team one was nerfed by 2/3rd of it's current capabilities, I think it would do just that, be an incentive. Will people do it? maybe not, but I think some people underestimate what a 2/3rd's cut to current tac team 1 capability will translate to in game.

But, this also might encourage escorts to forgo tac team all together and carry a sci or eng team instead, or they might at least carry one tac team so they can use it if/when necessary... again, the point isn't to force anyone to do anything, it's to make eng and sci team more viable and to give some incentive to take higher levels of tac team. And if the response from so many seems to be "this won't change very much" well then good, at least it's not complaints, lol.
Captain
Join Date: Oct 2012
Posts: 818
# 40
03-03-2014, 08:52 PM
Ermagerd, the tribble patch notes for today say that they removed the shared cooldown from "team" abilities so one can apparently use tac team, eng team, and sci team all at once? O.o Of course this may not REALLY be news if it gets tested there and kiboshed immediately, lol.
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