Captain
Join Date: Oct 2012
Posts: 1,806
# 11
02-27-2014, 07:39 PM
this needs a sticky. Great stuff here.

I've been budget pvping for well over 2 years now and doing well enough. It's totally possible and fun. If you win, you can blame your skill, if you lose you can blame your POS ship lol


But yeah, the solanae set is good and the engines are actually really good. It's like the omega shield proc but in an engine and you get a cool effect to let you know it's active.

Don't forget green TT and BFI doffs too..those are dirt cheap and really helpful.

DCE doffs prices change a lot. I've seen them at over 800k, and I recently bought some for only 300k each. So I think your estimated cost is a little high, but that's a good thing.
Captain
Join Date: Nov 2012
Posts: 4,276
# 12
02-27-2014, 07:45 PM
Quote:
Originally Posted by rmy1081 View Post
I've been budget pvping for well over 2 years now and doing well enough. It's totally possible and fun. If you win, you can blame your skill, if you lose you can blame your POS ship lol
That is a great line... lol.

Makes me think (I know people aren't to hot on pvp in general right now. However I know we have in the past talked about doing PvP in Mirror ships only at one point. With the new ship swapping features I wonder if we couldn't pull that off now.

Quote:
Originally Posted by rmy1081 View Post
But yeah, the solanae set is good and the engines are actually really good. It's like the omega shield proc but in an engine and you get a cool effect to let you know it's active.

Don't forget green TT and BFI doffs too..those are dirt cheap and really helpful.

DCE doffs prices change a lot. I've seen them at over 800k, and I recently bought some for only 300k each. So I think your estimated cost is a little high, but that's a good thing.
Great suggestions... ya didn't even really consider that new set... it is a solid option for free as well... on my engi build I suggested blue BFI doffs... there only around 150k right now but ya greens are darn close to as good as the blues as well. On the pricing ya I didn't want to say you could get a set of 3 for 700k knowing that they often drift up to that each.
Dignity and an empty sack is worth the sack.
Lieutenant
Join Date: Nov 2013
Posts: 32
# 13
02-27-2014, 08:30 PM
Well then, here it is. I'll give 2 variations: my current build (which has some scrap items etc. from other ships, considering I'm maining FRSV) and improvements to it I think may be good.

I won't state doffs, as they may vary from abilities etc. and also I'm not yet familiar which doff setup works best.

Disclaimer: prices may have risen when I bough items.

Current build:

Fore weapons - Phaser Dual Heavy Cannons Mk XI (variable modifiers) avg 18,000 EC x3, Photon Torpedo Launcher Mk XI [CrtD][Dmg] 215,000 EC
Deflector - Positron Deflector Array Mk XII [InC][CMS][SubD] 60,000 EC
Engines - Combat Impulse Engines Mk XII [Aux][Spd][Turn] 60,000 EC
Warp Core - Hyper Injection Warp Core Mk XII [Eff][E->W][SST] 60,000 EC
Shield Array - Resilient Shield Array Mk XII [Cap][Dis][Pla] 55,000 EC
Aft Weapons - Phaser Turret Mk XI [CrtD][CrtH] 50,000 EC; Phaser Turret Mk XI [Acc] 8,000 EC x2
Engineering Consoles - Energy Signature Dampener Mk XII [+Res4b] (none on Exchange, Dyson Reputation reward); RCS Accelerator Mk XI 65,000 EC; Neutronium Alloy Mk XI 75,000 EC
Science Consoles - Power Insulator Mk XII [ShH][-Th] (Embassy console); Universal - Impulse Capacitance Cell (Escort Refit console - got free from Cryptic giveaway)
Tactical Consoles - Phaser Relay Mk XII 95,000 EC; Phaser Relay Mk XI 14,000 EC x2; Photon Detonation Assembly Mk XII 23,500 EC

Total price: 856,500 EC

As you can see, relatively cheap stuff. Photon Torpedo Launcher more-or-less covers the items that simply aren't on the exchange. I've tried the ship in Ker'rat and it fared pretty well while unoptimized; however, lack of damage is clearly visible against completely (reputation, fleet) equiped ships. Still, ship can hold on its own and is pretty capable of dogfighting - only captain is bad XD

Improved build:

Fore weapons - Disruptor Dual Heavy Cannons Mk XI(variable modifiers) avg 100,000 EC x3; Tricobalt Torpedo Launcher Mk XI [CrtD][CrtH][Dmg] 100,000 EC
Deflector - Solanae Deflector Array Mk XII 0 EC (mission reward)
Engines - Solanae Hyper-Efficient Impulse Engines Mk XII 0 EC (mission reward)
Warp Core - Obelisk Subspace Rift Core 0 EC (mission reward)
Shield Array - Solanae Resilient Shield Array Mk XII 0 EC (mission reward)
Aft Weapons - Disruptor Turret Mk XI (variable modifiers) 80,000 EC x3
Engineering Consoles - RCS Accelerator Mk XI 65,000 EC; Neutronium Alloy Mk XI 75,000 EC x2
Science Consoles - Inertial Dampeners Mk XII 110,000 EC; Power Insulator Mk XI 80,000 EC
Tactical Consoles - Disruptor Induction Coil Mk XI 12,000 EC x4

Total Cost: 1,093,000 EC

Comments: Disruptors are currently cheaper on the Exchange (except for tactical consoles), and their debuff is force multiplayer, so... we're able to afford very rare ones. Solanae set simply because it's mission reward (and thus free) and its capabilities are actually pretty nice, especially for beginners to PvP (I'm using it as well on FRSV, at least until I find better sci-oriented set). Green Mk XI Disruptor Induction Coils provide 5,6% lesser boost than purple mk XII (24.4% vs 30%) but are insanely cheaper (12,000 EC vs 18,000,000 EC). Warp Core can be changed if required for about 60,000 EC (+- 20,000), Blue Mk XI core, depending on what the person wants.

Doffs could potentially add 1.5M EC to the cost.

Now, experienced captains... take that and improve it even more
Captain
Join Date: Nov 2012
Posts: 4,276
# 14
02-27-2014, 08:52 PM
Great example of throwing some stuff together. I think you made some good budget choices there. Not bad for low cost.

I almost always tell new people to avoid torps... but hey what the heck. Playing around with them on a cheap build is nice as the cost is super low.

One big advantage of playing around with inexpensive gear is you avoid the feeling of being tied to it. There isn't really any down side to dumping a torp you picked up for 200k or anything keeping you from trying out something else you get as a drop or cheap off the exchange.

Thanks for posting what you been doing.
Dignity and an empty sack is worth the sack.
Captain
Join Date: Nov 2012
Posts: 4,276
# 15
02-27-2014, 08:55 PM
Just wanted to point out for anyone playing completely new toons on completely brand new accounts.

Most weapons you pick up right now can be used again on Alt toons.

One way to keep the costs down for getting PvP toons ready is to reuse the lowbie gear you get on one toon.

Just throw a set of stuff you have in your account bank and use it on the next toon you are leveling. Gives you a little bit extra EC to spend on the next toon toon.
Dignity and an empty sack is worth the sack.
Captain
Join Date: Nov 2012
Posts: 585
# 16
02-27-2014, 10:02 PM
Quote:
Originally Posted by antoniosalieri View Post
Just wanted to point out for anyone playing completely new toons on completely brand new accounts.

Most weapons you pick up right now can be used again on Alt toons.

One way to keep the costs down for getting PvP toons ready is to reuse the lowbie gear you get on one toon.

Just throw a set of stuff you have in your account bank and use it on the next toon you are leveling. Gives you a little bit extra EC to spend on the next toon toon.
Just don't forget Account Bank space is a 1-time 1000 Zen investment. An excellent investment, but can be a bit steep starting out... though getting Dilithium is way easier now than it's been since... the Ker'rat Hourly was nuked?
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Ensign
Join Date: Jun 2012
Posts: 20
# 17
02-27-2014, 10:55 PM
Quote:
Originally Posted by antoniosalieri View Post
Weapons;
Purple Polaron DHC MK XII [acc] [crth]x2 - $300,000 each = 1,200,000
Purple Polaron Turrets MK XII [acc] (other mods up to player) - $300,000 each = $900,000
First things first, I appreciate your effort But why are you suggesting only [acc]x1 DHCs? Due to todays insane defense ratings there is no point in running DHCs with less than two [acc] mods as long as you want to engage more than cruisers. Even with an [acc]x2 loadout your miss-rate is usually about 20-25%, speaking in terms of fighting escorts. I have no exact prices in my mind but I'm pretty sure, that at least a blue mk xi (_maybe_ xii) [acc]x2 loadout is not that expensive.
Captain
Join Date: Nov 2012
Posts: 4,276
# 18
02-27-2014, 11:10 PM
Quote:
Originally Posted by realmarajade View Post
First things first, I appreciate your effort But why are you suggesting only [acc]x1 DHCs? Due to todays insane defense ratings there is no point in running DHCs with less than two [acc] mods as long as you want to engage more than cruisers. Even with an [acc]x2 loadout your miss-rate is usually about 20-25%, speaking in terms of fighting escorts. I have no exact prices in my mind but I'm pretty sure, that at least a blue mk xi (_maybe_ xii) [acc]x2 loadout is not that expensive.
New players don't have 20mil EC to drop on one [acc]x3 weapon.

Your point is valid... Hey if people get good deals on [acc]x2 weapons they should grab em up This is my view on ACC on escorts.

- I don't use anything other then one ACC on 90% of my toons. [acc] [crtd]x2 on all my roms right now... and [acc] [crth]x2 on a couple of my feds. I do sometimes run [acc]x2 [crtd].

- I do on a few toons have [acc]x3 turrets... because I like my proc nibbles to be hitting... but frankly I don't care if 20% of my DHC miss. When they hit they end things.

I look at it this way... if your targets defense is high enough to cause you to miss 20-30% of the time... you are either NOT doing what you need to do to kill there defense. Or you are shooting at them at completely the wrong time... I don't try to throw my alpha strike powered hits out when someone is burning all there defense buffs thats just dumb. Also yes change targets... why are you trying to kill an escort that is burning all that stuff. Wait till the local sci subnukes him and then kill him... at which time you could easily run no acc mods at all.

I understand what you are saying... I guess if your plan is to go and dog fight another escort with no support at all... going with a ton of ACC might make sense. If you are however planning to go and play team PvP you really don't need more then 1-2 ACC mods on your guns.
Dignity and an empty sack is worth the sack.

Last edited by antoniosalieri; 02-27-2014 at 11:14 PM.
Career Officer
Join Date: Dec 2012
Posts: 759
# 19
02-28-2014, 01:20 AM
Do you really consider 10M cheap for new players? And why would anyone waste millions on nigh useless AEGIS gear when one can use either episode rewards or play something like 15 STFs to get the 2-part borg set?

Zero cost, yet useful weapons are
  • Plasma-Disruptor Hybrid Dual Heavy Cannons Mk XI
  • Plasma-Disruptor Hybrid Beam Array Mk XI
  • Antiproton Beam Array Mk XI [Acc]x2
Especially the AP beam arrays are interesting for new players because one does not have to pay for them and the obelisk warp core provides a damage boost to AP that is comparable to the one from elite warp cores. I think there is also a mission that offers Neutronium Alloy Mk XI as a reward.


(And of course your suggestions have the inherent problem of recommending gear from the exchange: If dozens or even hundreds of players follow your advice, the prices for those specific items will skyrocket. That's why I chose mission rewards and dil/fleet-store gear for the THG; this way players have a reliable way to acquire the gear at a price that does not change all the time.)
http://hilbertguide.com

Last edited by mancom; 02-28-2014 at 01:23 AM.
Captain
Join Date: Nov 2012
Posts: 4,276
# 20
02-28-2014, 01:38 AM
Quote:
Originally Posted by mancom View Post
(And of course your suggestions have the inherent problem of recommending gear from the exchange: If dozens or even hundreds of players follow your advice, the prices for those specific items will skyrocket. That's why I chose mission rewards and dil/fleet-store gear for the THG; this way players have a reliable way to acquire the gear at a price that does not change all the time.)
Its a good point perhaps I should create a couple versions that use nothing but mission gear... all of it mission stuff. 100% free builds. Hmmm I like that. (there are misisons you can repeat for basic consoles even I think).

As far as driving up exchange pirces. I would hope people use it as a jumping off point. Use the idea and change weapon types ect based on what is cheap.

I doubt even 200 people all going with in a few hours to grab things like Neut armours would really drive up the price on them. There is just lots of supply.

On the weapons indeed I guess it is possible.

Perhaps I am out of touch with what low cost is... I don't know I haven't leveled a toon in a long time to see how much EC you really earn leveling. I know though that just doing PvE I can vender 1-2mil worth of junk every night... so I really honestly don't think 5-10mil is very much.

As for aegis being useless... not so much. I only suggested it for escort players... and yes I USE aegis right now on every escort on my account. The 2 piece aegis bonus is killer on an escort... The Deflector boosts mainly defense things like shield emitters... gives you a bit more shield power... and the Defense kicks in the second you start moving and even if someone manages to stop you the bonus doesn't turn off for a few seconds. That set has saved my butt many many times. The only other viable option for an escort engine IMO is a fleet Hyper. I can't stand all the other sets they slow you down way to much.
Dignity and an empty sack is worth the sack.

Last edited by antoniosalieri; 02-28-2014 at 01:43 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:35 AM.