Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-09-2010, 06:14 AM
Bumping this thread - someone asked me about it this morning

To restate the reason for the discussion. Crafting (the ability to make useful items in an interesting way, which can then be used, traded, or sold to other players) is something that many players enjoy doing in MMORPGs. Many of us feel that Memory Alpha really isn't a crafting system, and would like to see something where we're doing the work of making the items rather than just going on a galactic scavenger hunt. For more background on what players want from crafting in general, check out these links:

http://tharsis-gate.org/articles/ima...oBakeBread.htm

Edit: Fixed link above since the doc is no longer available on stratics

http://archive.gamespy.com/mmog/stra...01/stratics20/

As far as the IP goes, there is plenty of inspiration in various Star Trek Episodes for crafting. Everything from Scotty creating a console to allow command of a crippled ship, to Kirk modifying a phaser to overload and using it as a bomb, to Wesley Crusher creating portable force field generators on the Enterprise-D, to Tom Paris working on the Delta Flyer in Voyager.

There are two things that have to be figured out in order for a crafting system to be implemented in STO. The first is the mechanics - how do you actually make something? How do you acquire resources? What skills govern it and how do those skills interact? Please note that this ultimately has nothing to do with what form the crafted items take in the game - but this is still important, because the mechanics of crafting are what make it fun and interesting for players to do.

The second thing is the itemization of crafting - and that's where you talk about the items that can be made, how they should compare to loot or reward items, and what all they should do. This is where you start thinking about the game's economy, and the impact that crafted items might have on it.

Anyway, hopefully there will be more good discussion around this topic. I think the developers would like to hear our ideas, so put them out there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-09-2010, 08:33 AM
memory alpha has everything you guys want...

mindless collecting
mindless buying mats as a gold sink
mindless combing of junk grinding out a time sink
creating useless items no one wants
inventory/bank micro management
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-09-2010, 10:06 AM
Quote:
Originally Posted by -Imperial-
Hopefully the crafting system is still a work in progress. It's a bit limiting in it's current state.
As far as brainstorming, it might be interesting to be able break down dropped/looted items into base components to be used to craft or modify other items.
The sad thing is, this is pretty much how Champions Online's crafting system works. Do research by dismantling things, gaining components and the occasional "insight", a special currency used to buy crafting recipies. The CO crafting system is pretyt much a perfect fit for star trek and it baffles me that they didnt use it.
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