Quote:
Originally Posted by wrathofachilles
+25% capacity
+25% regeneration
50% bonus kinetic bleedthrough
50% kinetic resistance (as opposed to the 75% resistance of bubble shields)

So let's look at this...
+25% Cap = [Cap]x2.5
+25% Reg = [Reg]x2.5
So we're looking at 5 mods so far.
I'm not sure if you mean 50% bonus kinetic bleedthrough or 50% kinetic bleedthrough. There would be a difference. Since we're not looking at a Resilient shield, we can go with the standard 10% base bleedthrough or 90% resistance.
Transphasic with their 40% bonus result in that 90% resistance being 60% effective (100  40 = 60)...so we break out the 0.9 * 0.6 to get 0.54 or 54% resistance; meaning that 46% damage gets through instead of 10%.
So with a 50% bonus, we'd be looking at 0.9 * 0.5 to get 0.45 or 45% resistance, meaning that 55% damage gets through instead of 10%. Or are you looking at actually getting 50% damage through instead of 10%?
So with this, would one argue that it's 1? 2 mods? Would need to think about that.
Then there's the 50% reduction instead of the 75% reduction, which is technically an increase of 100% damage (you're doing 50% damage instead of 25% damage). Each 20% would count as a mod for increased reduction, so each 20% reduced reduction would count as a negative mod. So we'd have 5 mods to counter the 5 mods from earlier.
That's going to leave us 1 or 2 mods or whatever the increased bleed would mean in the hole...
...basically, this shield needs a buff! You could make it Resilient without the 5% Cap/Reg penalties...thus covering 2 mods if it is determined that the bleed is 2 mods.