Commander
Join Date: Jun 2013
Posts: 292
# 1 Cannons ... outdated ?
03-03-2014, 01:25 PM
Hi guys ...

about a month ago, I saw a BEAM scimitar kill a gateway in less than a minute.

I, with my Fleet Ha'Feh, with Elite Fleet Weapons, Vulnerability Locators etc ... I need at least 2 minutes to kill a gateway.

so the point is: are cannons (turrets, DHCs) outdated ?
why are beams so OP ?

=====================================

I think this game was build with this logic:


Escorts: DHCs + Turrets -> DPS

Cruisers: Beams -> Survivability

Science Vessels: Beams -> Survivability and Damage with Sci Skills


now beams are so OP that cruisers can have both: survivability and best DPS.
do we need the devs to release something to boost cannons ?
Italian Player - Forgive my bad English


Last edited by shinzonisback; 03-03-2014 at 01:29 PM.
Captain
Join Date: Jan 2013
Posts: 4,184
# 2
03-03-2014, 01:52 PM
On a normal setup, IE same captain same ship using regular gear (no DOFFs or special stuff), beams start out weak compared to cannons. But when you put a lot of resources into optimization (special ship, special DOFFs and abilities, etc), then beams can far surpass cannons.

Its really up to you if you want to pursue that kind of setup. If DPS at all costs is important to you. I will say it doesnt matter for any mainline aspect of the game, but if you want to build a STF killer its pretty well documented by now.

The game mechanics are really screwball. Weapons should scale together, equally effective at low end and high end with equal investment, which is not at all how things work here. Its not even a question of equal investment, the upper end of beams far surpass the upper end of cannons. A lot of people depend on it for certain aspects of gameplay so its not going away, but I dont think its correct design.

Last edited by ursusmorologus; 03-03-2014 at 02:12 PM.
Career Officer
Join Date: Sep 2012
Posts: 546
# 3
03-03-2014, 01:57 PM
Hi,

Since starting this game Cannons have been called OP. Beams have only recently been given an edge with certain and very expensive builds like A2B. I am actually kinda happy because though I like the way cannons make things disappear faster, its nice using canon weapons like beams and have similar results. Feels more trek like. Now if only torpedoes behaved the way they should ... ;-)
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Captain
Join Date: Nov 2012
Posts: 1,256
# 4
03-03-2014, 02:20 PM
Cannons are still nearly OP. So no, they're not outdated.
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Career Officer
Join Date: Jan 2013
Posts: 841
# 5
03-03-2014, 02:31 PM
Beams aren't OP. For the first time in the game's history thanks to a stupid cookie cutter build that developed in the blind spot of some QA tester, they are now out dpsing cannons, which already did stupid amounts of dps.

It's more a supporting mechanics issue, not beams themselves.
Captain
Join Date: Jul 2013
Posts: 1,472
# 6
03-03-2014, 02:42 PM
Quote:
Originally Posted by killdozer9211 View Post
Beams aren't OP. For the first time in the game's history thanks to a stupid cookie cutter build that developed in the blind spot of some QA tester, they are now out dpsing cannons, which already did stupid amounts of dps.

It's more a supporting mechanics issue, not beams themselves.
Agreed - cruiser tank should be removed.

Seriously, do you losers honestly think having it all (best dps plus best tank) is balanced?
Critical Hit Calculator
Career Officer
Join Date: Jan 2013
Posts: 841
# 7
03-03-2014, 03:08 PM
Quote:
Originally Posted by noblet View Post
Agreed - cruiser tank should be removed.

Seriously, do you losers honestly think having it all (best dps plus best tank) is balanced?
No one said it was balanced.

Either way, escorts did it fine up until now. Cruisers used to be pointless to fly. As soon as cryptic figure out a way to nerf a2b faw, it'll be something else.
Captain
Join Date: Jul 2012
Posts: 1,221
# 8
03-03-2014, 03:17 PM
Do you remember Tricobalts taking down a Ninite generator befor the cube?

The, there was a time not too long ago when people complained this was escorts online.

AP DHC was the way to go....

Now people are complaining that 'beams' are OP.

BFAW FTW! Scmidars are too awesome!

meh.

Funny thing is I've gotten so tired of BFAW, I've slowly started to move my toons back to cannons. And it's (STO) fun again...
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Career Officer
Join Date: Jan 2013
Posts: 841
# 9
03-03-2014, 03:21 PM
Quote:
Originally Posted by ddesjardins View Post
Do you remember Tricobalts taking down a Ninite generator befor the cube?

The, there was a time not too long ago when people complained this was escorts online.

AP DHC was the way to go....

Now people are complaining that 'beams' are OP.

BFAW FTW! Scmidars are too awesome!

meh.

Funny thing is I've gotten so tired of BFAW, I've slowly started to move my toons back to cannons. And it's (STO) fun again...
Honestly between scimitars and fleet consoles, I'm sure AP DHCs are more potent now than they ever were before this beam fad.

If I ever bother grinding out the currency, I'll do a build. Should be fun. All hail king crit and whatnot.
Captain
Join Date: Aug 2012
Posts: 3,553
# 10
03-03-2014, 03:24 PM
No. Cannons are not out-dated. My DHC Scimitar can take down a gate in under a minute. Easily. It's not that hard. They still burst harder than BAs ever can. And you're using elite fleet weapons. Perhaps you should consider standard mk XII weapons.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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