Captain
Join Date: Jul 2012
Posts: 2,000
# 11
03-03-2014, 06:16 PM
Pretty sure if you got 5 people focus firing on a transformer with CRF+APO3+FOMM+APA+tactical fleet it would die faster than if you did it with FAW.

Pretty sure you could BO3+THY3 with all the above buffs and 5 people and the transformer could blow before the gens.

Damage has crept up and up and up with no diminishing returns. Only thing that has kept it in check PvP wise is the stupid number of passive heals available.
------
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
Career Officer
Join Date: Jun 2012
Posts: 3,437
# 12
03-04-2014, 11:03 AM
The people who discovered how to make beams work distributed the information to the masses.

4 DHCs+2 or 3 Turrets are not that far off from 7 to 8 beam arrays in terms of damage.
Starfleet Veteran
Join Date: Jun 2012
Posts: 61
# 13
03-04-2014, 11:14 AM
Eh its all part of being the favorite flavor of the year in the DPS department. Cannons before, Beams today, maybe Torpedoes tomorrow.
Captain
Join Date: Jun 2012
Posts: 726
# 14
03-04-2014, 11:20 AM
Quote:
Originally Posted by dcpuser View Post
Eh its all part of being the favorite flavor of the year in the DPS department. Cannons before, Beams today, maybe Torpedoes tomorrow.
Cannons were meant to be the max dealer but you traded range for 5km and less damage dealing. YOu had to be somewhat skilled pilot to deliver all the damage goodness in a short window. All FAW does is allows a player to concentrate on other things besides damage and turns a match in BFAW Nascar event.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Specialist
Join Date: Jan 2014
Posts: 814
# 15
03-04-2014, 12:06 PM
Why use cannons with a 45 degrees firing arc when you can do twice as more damage with beams with better firing arc.Also awesome in pvp because the firing arc is not only on x and y axys so you can't escape beams no matter what you do.

again quote Geko "If I nerf cannons people will complain"....here we are with broken beams.
Captain
Join Date: Jun 2012
Posts: 726
# 16
03-04-2014, 01:01 PM
Quote:
Originally Posted by notrealedna View Post
Why use cannons with a 45 degrees firing arc when you can do twice as more damage with beams with better firing arc.Also awesome in pvp because the firing arc is not only on x and y axys so you can't escape beams no matter what you do.

again quote Geko "If I nerf cannons people will complain"....here we are with broken beams.
lets not forget the circling up or down to get in cannon blind spots while laying down hull wilting damage.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Specialist
Join Date: Jun 2013
Posts: 327
# 17
03-04-2014, 01:59 PM
Do not misunderstand me: I'm happy that beams have been improved, but this is really much I think.

Cruisers have to be though not strong.

I saw an Odyssey in Ker'Rat and I didn't managed to kill it, cause it was too though for me (I think it was too though for anyone :p), but it didn't killed me either.

And this is the way the game was thought.

Cruisers have resistance.
Escorts have damage.
Science Vessels have ... well they have a lot of things :p

you can't have anything.

modern cruisers have resistance and damage ... is really too much, don't you think ?
Captain
Join Date: Jun 2012
Posts: 726
# 18
03-04-2014, 02:21 PM
Quote:
Originally Posted by shinzonisback View Post
Do not misunderstand me: I'm happy that beams have been improved, but this is really much I think.

Cruisers have to be though not strong.

I saw an Odyssey in Ker'Rat and I didn't managed to kill it, cause it was too though for me (I think it was too though for anyone :p), but it didn't killed me either.

And this is the way the game was thought.

Cruisers have resistance.
Escorts have damage.
Science Vessels have ... well they have a lot of things :p

you can't have anything.

modern cruisers have resistance and damage ... is really too much, don't you think ?
Escorts should have spike, cruisers should have pressure with low spike, sci pressure. What I mean by pressure the damage is steady enough that it causes the receiver to sweat and maybe be spiky enough to score a kill 50-60% of the time. Cruisers are middle road between sci and escorts. Scis do CC and sci spam and escorts do damage and can move cruisers should fit right int he middle, decent damage, decent sci, but good healing resisting. I am not saying that cruisers can't do damage but they should not be doing DPS on par with an escort. In the trinity now cruisers can do escort like damage, sci almost as good as a sci, and have strong hull heals. Scis can do damage but it is less from weapons and more from skills like GW and debuffs do not have the weapon slots of escorts or cruisers. Escorts can do OK eng and sci stuff but no where near the levels of their hybrid peers in the other classes
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
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