Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A few questions before I buy
02-03-2010, 11:15 AM
Hi all,

I've not bought the game yet, and I didn't get to try the open beta, so I have a few questions. I've had a search and look through the wiki and what not but I've not come across the answers I'm looking for. If I've missed a blatant topic or post on what I'm about to ask though then sorry! Please just point me in the right direction.

Anyways, I'm thinking of shelling out and buying the game. I love Star Trek and I love gaming. Seems like a match made in heaven. I have a few questions though.

1) I'm a big fan of the idea of getting a ship and modding/customising it as I go up in levels. From an RPG perspective I like the idea of developing a history with a ship, and from the gaming perspective I like the idea of creating a unique and fun vessel. What I'm worried about though is that I might be forced to upgrade and change ships to complete missions. I don't want to have to upgrade to a bigger ship and leave my beloved Saber class just to progress and compete. So, the question is....Can I play the entire game with one ship class, especially a 'lowly' one, if I customise and level up appropriately? Or will I be forced into changes to be able to complete missions?

2) Same thing but in regards to PvP. Say I'm warping about in my B'rel that I've had for ages and have upgraded the bejeezus out of. And all of sudden a bigger fed ship appears and we start fighting. If I've upgraded appropriately, and play to my strengths (speed and agility) can I make a decent fight of it? Or in order to compete on a PvP level will I have to buy big?

3) Related again but when it comes to the pvp instances. Say me and some friends have formed an escort wing and we come up against a group of larger, but smaller in number ships, would we be able to play to our strengths and make a fight of it? Would we be able to dart in, fire, and then rush off out of reach/arc and then come back again. Or at least attempt to. Or would we simply be blown away because of the disparity in ship size/class?

4) Is there a real in game economy? I think players of games like WoW will understand what I mean. There you can use your crafting skills or collect items and then sell on for a profit via auction and player to player sales. Is there or will there be something similar here? Will I be able to collect X during missions and sell them on or make Y and sell that on?

5) Whats the rp like? Is everything very OOC or are there islands of actual RP going on?

6) A bit of an odd question, and more for the developers, but are there plans to allow user created systems? Perhaps linked with guilds/fleets? For example are there plans to allow players to create a fleet, pool resources and buy a HQ in a new system? Just a thought as I think it would be cool to be able to develop you're own fleets and then put them out there as vulnerable to PvP. Especially great from a RP perspective I think.

I think thats it really. A lot of big rambling questions I know. And once again sorry if I've missed the answers when I searched. The biggest thing for me really are the first 3 questions. If the game essentially forces ship changes to compete then I might be less likely to commit to the game in the long run. The other things I guess can be developed and added if theyre not already there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 11:26 AM
The basic answer to your first couple of questions is that while it is possible to use the same ship you probably won't really want to. You can upgrade all the weapons, defenses, etc in your ship to current level equipment as you level but you will give up tons of abilities because of the limitations of your ship. Your ship gets more bridge officer slots (and higher ranking slots) as you level. So a Mirranda only has 3 BO specials where the tier2 ships have 4 slots and 5 commands (One of the Slots gets both an ensign ability and a lt ability) and it goes up from there.


You could probably do fairly well in a mid tier ship wihtout upgrading but you will want to upgrade at least at Lt. Cmdr and probably Commander. I wouldn't want to try to play this game at higher levels with a Mirranda though it is technically possible.

The ingame economy is very immature at the moment. A lot of work needs to be done before it will be really functional.

I haven't seen a lot of RP but there are tools for it, you can sit in chairs! You have a lot of uniform and personalaztion skills and we have bridges which are basically just one big social stage for RP Other than that you'd have to hook up with someone who does that sort of thing to know how much is acutally going on right now in game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 11:31 AM
I think there are limitations built into the lower tier ships that will limit the advantages of using them at higher levels. It's too bad really - in Eve you could load up a lower tier ship with badazz components and use it to advantage - maneuverability and speed being significant in a smaller ship. While you CAN load up a lower tier ship in STO I don't think the same advantages exist to do so - i suspect a higher tier escort is still going to be faster and more maneuverable. If nothing more than due to the extra component / BO slots you get.

There is some RP - make sure you turn of the endless stream of help requests in Zone chat.

The economy is weak - it has never been Cryptic's strong point and their complete lack of attention to even fixing and making the Exchange (auction house) functional at release seems to indicate more of the same. There is very little in the way of crafting (training bridge officers and assembling samples at Memory Alpha).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 11:33 AM
Thanks Doc for answering my questions

I think I see what you mean. Would I be right in saying the Saber and Steamrunner classes are at Lt.Cmdr level? Those are the ones I'd really like to play, and play for most of it. At least with my main character.
I'm glad that technically you could get to the end stages with a smaller ship, despite the struggle. I think I'd prefer to muddle through that way and stick with one or two favourite ships


Edit: Thanks Oddible too! I'm glad there is at least some sort of economy/crafting system in. I've not played a cryptic game before but I hope then that it improves from the state it's in now as the game continues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 11:34 AM
Doc answered most of your questions, but I will chip in too. The major problem is the added bonus' you get from the next ship tier. More hull points, more Bridge Officer powers accessible, more consoles to be added, more weapons to be added, etc. That being said, a really good configuration with top level equipment (which can be put on any time you have access to it because it is dependant on your rank) could be viable. You would be intentionally handicapping yourself in a lot of ways.

One thing stands out about what you were asking though. The first tier ships are usually smaller than their larger cousins. This makes them faster, more maneuverable, which translates in being harder to hit and you being able to keep your strong side to the enemies weak side more often. Now while a tier 5 escort is slower than a tier 2 escort, it is still faster than a tier 2 cruiser if you know what I mean. BUT a whole slew of tier 1 or 2 bird of preys zipping about would be a pain in the butt. At the end of OB Event I brought my Tier 2 bird of prey and was squaring off against a Sovereign with others about my level. It took four or five of us to take that Sovereign down, while he could kill any one of us quickly with concentrated fire. We had to be smart, but we definately made a fight of it. I would have been outclassed one on one, without doubt, but grouped I would say we killed that Sovereign as much as he wiped our entire group out.

Hope that helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 11:35 AM
Quote:
Originally Posted by peljam View Post
Would I be right in saying the Saber and Steamrunner classes are at Lt.Cmdr level?
Saber is level 2, Steamrunner is level 3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 11:35 AM
Quote:
Originally Posted by peljam View Post
Thanks Doc for answering my questions

I think I see what you mean. Would I be right in saying the Saber and Steamrunner classes are at Lt.Cmdr level? Those are the ones I'd really like to play, and play for most of it. At least with my main character.
I'm glad that technically you could get to the end stages with a smaller ship, despite the struggle. I think I'd prefer to muddle through that way and stick with one or two favourite ships
The Saber seems to be a Lt. Cmdr level Escort. I'm not sure about the other one. It would be possible to play it at higher levels. I think you'll be disatisfied with that experience but you can certainly do it. Your weapons will be just as powerful as everyone else but you will have fewer of them and fewer specials to use with them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-03-2010, 11:35 AM
Quote:
Originally Posted by JamesGarrett

One thing stands out about what you were asking though. The first tier ships are usually smaller than their larger cousins. This makes them faster, more maneuverable, which translates in being harder to hit and you being able to keep your strong side to the enemies weak side more often. Now while a tier 5 escort is slower than a tier 2 escort, it is still faster than a tier 2 cruiser if you know what I mean. BUT a whole slew of tier 1 or 2 bird of preys zipping about would be a pain in the butt. At the end of OB Event I brought my Tier 2 bird of prey and was squaring off against a Sovereign with others about my level. It took four or five of us to take that Sovereign down, while he could kill any one of us quickly with concentrated fire. We had to be smart, but we definately made a fight of it. I would have been outclassed one on one, without doubt, but grouped I would say we killed that Sovereign as much as he wiped our entire group out.

Hope that helps.
Big help indeed! Thanks. I'm really pleased that there are still advantages to smaller ships, and it can still work that way in large scale combat. I'd hate it if combat became a case of giant cruisers just slugging it out toe to toe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-03-2010, 11:42 AM
Quote:
Originally Posted by DocSavag View Post
It would be possible to play it at higher levels. I think you'll be disatisfied with that experience but you can certainly do it. Your weapons will be just as powerful as everyone else but you will have fewer of them and fewer specials to use with them.
I see. I think I'll attempt to struggle through with a smaller ship if I can. I think I'd rather take the time with a ship I really like than abandon it for another for the sake of ease. That said I'll probably change my mind when I get stuck at some point!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-03-2010, 11:52 AM
One point that may not be obvious is when you level up in rank from Lt. to Lt. Commander and so on, you get a promotion that comes with a free ship upgrade to the next level from your current ship. You may change class types at that time or you may also buy other class ships of the same level with energy credits (the games "gold" currency). In open beta, I wanted to try out more than one class of ship, so I sold everything off the lower level ships to get enough credits. Of course, as you level up and obtain higher level ships it costs more to purchase a second or third one of a different class.

At any rate, the game is not set up for you to get a ship you like and keep upgrading it throughout the game, thus keeping "Old Faithful" for the entire life of the game. As has been stated before, higher level ships have more weapon, console, and bridge officer slots, as well as more shield, hull, and ship's compliment of crew numbers.
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