Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-05-2010, 01:40 PM
Quote:
Originally Posted by Zorac
So what you just said is that someone can't have 100% resist, but they could have 100% bonus damage.
Makes no sense.

my 2 +7.5 consoles add up to 13 in my ships stats. Guess I'm bugged?
Bonus to skills doesn't equate to a percentage bonus to damage. I have no idea what formula they're using to modify weapon damage, powers duration, powers magnitude, etc. from the related skill's stat number.\So if you managed to have +100 Plasma Weapons that's a 100 bonus to your captain's skill but does not mean a 100% damage bonus.

Edit, added a screenshot of a resist console on both the T3 Federation Science Ship and the T2 Klingon BoP.

In both you can clearly see the bonus from the console and the actual bonus on the ship's stats does not match, with the actual bonus being less than stated. I've seen this same thing on every resistance console and every ship I've tried them in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-05-2010, 01:45 PM
Quote:
Originally Posted by Monthar
Bonus to skills doesn't equate to a percentage bonus to damage. I have no idea what formula they're using to modify weapon damage, powers duration, powers magnitude, etc. from the related skill's stat number.\So if you managed to have +100 Plasma Weapons that's a 100 bonus to your captain's skill but does not mean a 100% damage bonus.
The devs have stated that + skills are percentage improvements

IE
+18 in a skill is 18% improvement over the base.

So if I do 50 damage base and have 100% improvement, it SHOULD be doing 100 damage.

I hate cryptics math and lack of documentation.

say plasma 50 base
Captain skills 100=100 damage
+100 plasma weapons consoles=150? (base plus 200% improvement?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-05-2010, 02:22 PM
Quote:
Originally Posted by Zorac
The devs have stated that + skills are percentage improvements

IE
+18 in a skill is 18% improvement over the base.

So if I do 50 damage base and have 100% improvement, it SHOULD be doing 100 damage.

I hate cryptics math and lack of documentation.

say plasma 50 base
Captain skills 100=100 damage
+100 plasma weapons consoles=150? (base plus 200% improvement?)
That can't be correct, or we'd be seeing lower damage from weapons.

In this screenshot I have a +10 and +12 Plasma Energy weapons consoles equipped, giving me a 23 (no idea where the extra 1 is coming from) to Starship Plasma Energy weapons which i haven't put any points into, as this character isn't high enough rank to do so. I also have 18 trained in Starship Energy Weapons.

23+18 = 41
I have weapons power set at 100/90 in these screenshots to have a nice even 100 power. Even if you figure weapons power also equates to a bonus damage based on the power number that'd be a +100%
41+100 = +141%
185*1.41 = +260.85 damage
185 base + 260.85 bonus = 445.48 damage

148 base DPS
148*1.41 = 208.68
148 + 208.68 = 356.68 DPS

However, the screenshot clearly shows the 477 damage (381 DPS). Which means there's another bonus in there somewhere that i can't find. Even if this character's Borg efficiency trait equated to an additional 5%, the calculations would still only come to 455.1 damage (364.08 DPS) , which is clearly less than the actual damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-09-2010, 01:07 PM
Quote:
Originally Posted by Zorac
So what you just said is that someone can't have 100% resist, but they could have 100% bonus damage.
Makes no sense.

Yes it makes sense

Becuase to match a 100% resist, you'd need an infinite amount of dps (not +100% dmg).
The math is done differently between a resist and a dmg bonus, that's all.

Another comparison.... a 50% resist is matched by a 100% dmg bonus.
a 75% resist would be matched by a 400% dmg bonus.
A 90% resist would be matched by a 900% dmg bonus
A 99% resist would be matched by a 10000% dmg bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-10-2010, 07:31 AM
Does anyone know if thoses consoles wich give a + X % Resistance to Damage-Types affect the shield as well or is it just a resistance-buff to the hull. As there ar some shields wich have special resistances as well and alle those consoles are named with some kind of "hull improvement" i think they only affect damage dealt to the hull. Maybe anyone knows this for sure and can help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-10-2010, 01:44 PM
At present, consoles do stack and there is no diminishing returns on them.

So loading up 4 +30 to disruptors will jack up your damage like crazy.

As for armor, the actual resistance % per console should decrease, but it's not technically DR if you understand the math behind how resistances work.

For example if you get a console that gives 30% resistance to everything, then you get another one that povides 30% resist, but is diminished returned down to a cumulative total of 46% resist, it's still roughly the same amount of protection. Then you get another module that diminishes returns down to 55% resist, and it's still the same relative gain in protection the other two offered.

So 30% resist
then the second reduced to only +16% resist
then the third reduced to only +11% resist...

They all provide the same amount of increase.

Most game designers design the diminishing return formula to match up with the actual benefit returned after diminishing returns so that you get roughly the same benefit. I don't know if STO does this or not, but i'd assume they do since almost everyone else does because it's the logical design choice. But then again, as bad as other parts of the game are messed up, who knows, gotta experiment.

Just a disclaimer, those numbers are just rough estimations, I didn't actually calculate them but it's still a relatively small margin of error, you get the idea.
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