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Join Date: Dec 2007
Posts: 142
# 1 Transphasic Torpedoes
02-05-2010, 06:59 AM
Information Request:
Has anyone used Transphasic Torpedoes? If so, what sort of damage pass-through are you seeing?

Im considering building out a Directed Energy Modulation suite of officers to go with a Transphasic Torpedo (and, potentially, mine) heavy ship, with the intent of being able to direclty attack hull quickly enough to do meaningful damage to the 'shield tanks', specifically the extend shields/reverse shield polarity vessels that, currently, you cant seem to hurt.

I know Transphasics give up alot of damage for their shield piercing functions, but I cannot yet buy them to assess how much shield piercing they get for that cost. I hope to know soon, as Im in tier 3 now and will have to be deciding which torpoedo style to level up soon.

Thanks in advance.
Join Date: Dec 2007
Posts: 142
# 2
02-05-2010, 08:15 AM
I'm currently using transphasic torpedos mark x with maxed skills to transphaic projectiles and projectiles. I typically hit for 4-5k damade with full powerups and debuts on as a tactical+escort. The transphasics have a CHANCE to pass through shield, I've noticed somewhere around 10-15% at most. Otherwise they get full absorbed by shields like any other torpedo. compare this to quantum torpedos that hit for 7-12k with full debuffs on. Not very reliable or worth it IMO. I'm waiting them to add respecs now. Tranphasic mines however work pretty well with dispersal pattern beta 3. They drop 16 mines @ 1k damage each.
Join Date: Dec 2007
Posts: 142
# 3
02-05-2010, 10:23 AM
kinda sad that they suck so much
Join Date: Dec 2007
Posts: 142
# 4
02-05-2010, 11:01 AM
Quote:
Originally Posted by Hyoryn View Post
kinda sad that they suck so much
Especially since a mark 2 quantums puts out the same damage, it only took 1 transphasic to take out a borg cube in endgame. =(


They need to make at least a portion to always hit through shields or buff the base damage or even lowering the cool down. 10 second cool down for a mediocre torpedo (lowest damage of any other) that needs 3600 skill points to spec into isn't very desirable.
Join Date: Dec 2007
Posts: 142
# 5
02-05-2010, 11:33 AM
Thanks for the heads up.

Last question... Tricobalts... anyone know anything?
Join Date: Dec 2007
Posts: 142
# 6
02-06-2010, 02:56 PM
Put 9 points into Transphasic Projectiles, and total damage for transphasic projectiles is about 1/4th my total damage from Quantum projectiles at 9.

Ignoring shields on a 10-15% chance is meaningless since they only hit for about 1076 damage regardless of whether they pass through a shield or go through a straight breached shield quadrant.

I'm not happy with them at all I think they've been severely nerfed, and I switched back to quantums because I get a lot more bang for my buck out of them and the trans-shield capability of the transphasic isn't enough to make up for their completely craptastic damage.
Join Date: Dec 2007
Posts: 142
# 7
02-06-2010, 03:03 PM
Quote:
Originally Posted by Soyinka
Put 9 points into Transphasic Projectiles, and total damage for transphasic projectiles is about 1/4th my total damage from Quantum projectiles at 9.

Ignoring shields on a 10-15% chance is meaningless since they only hit for about 1076 damage regardless of whether they pass through a shield or go through a straight breached shield quadrant.

I'm not happy with them at all I think they've been severely nerfed, and I switched back to quantums because I get a lot more bang for my buck out of them and the trans-shield capability of the transphasic isn't enough to make up for their completely craptastic damage.
I think they need to rework Transphasic. If you compare both weapons, the quantum projectiles is more superior in every way. I used it for a while in beta and I've only seen it go through maybe a few times. It's really not worth it especially if you can take down the shields pretty fast depending on setup.
Join Date: Dec 2007
Posts: 142
# 8
02-06-2010, 05:07 PM
man where people looting these things I havent looted either one yet
Join Date: Dec 2007
Posts: 142
# 9
02-06-2010, 05:16 PM
since when has Directed Energy Modulation worked? I tried it pretty late in open beta and rank 1 maxed out did absolutely nothing to hull through shields.
Join Date: Dec 2007
Posts: 142
# 10
02-06-2010, 05:41 PM
Quote:
Originally Posted by Murbella
since when has Directed Energy Modulation worked? I tried it pretty late in open beta and rank 1 maxed out did absolutely nothing to hull through shields.
DEM increases shield damage, it does not give a hull damage bonus.
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