Captain
Join Date: Sep 2012
Posts: 2,159
# 1 Voyager reboot
03-05-2014, 04:31 PM
With the forum still buzzing from the Galaxy Reboot and how the forum community believes it should have been done, it is easy to forget that there is another reboot on its way in S9.

Voyager, to be more specific the Intrepid line, is scheduled for an update.

Now the big question is: What do you want to see as an upgrade for the intrepid line.

Some things come to mind:

- Isokinetic Cannon
- If they take the easy way out and just throw on a hangar then it should launch delta flyers.
- http://en.memory-alpha.org/wiki/Refractive_shield
- Warship Voyager skin
- Borg skin.

As for boff seating and consoles i think they don't need anything. To change too much would remove the science feeling from the intrepid.

So what are your ideas on the subject.
Lt. Commander
Join Date: Jun 2012
Posts: 148
# 2
03-05-2014, 05:16 PM
I would like an Intrepid Reboot.

The biggest changes I would like are:

1) Change the ensign to universal

2) Change the Ablative Armor to something like additional shields like the Dyson Shield Matrix.

Instead of an timer, have the armor act like a second shield. Maybe 10 000 total with high resistance. Once that 10 000 is gone, the reverse armor animation occurs. Make it so that you can toggle the armor on and off, but give it a standard 3 min console cool down once you turn it off. While it is on, disable energy weapons.
Survivor of Romulus
Join Date: Sep 2012
Posts: 5,361
# 3
03-05-2014, 05:19 PM
You're better off without a reboot mate, they'll just slap a hangar and call it a day.
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Empire Veteran
Join Date: Jun 2012
Posts: 1,310
# 4
03-05-2014, 07:13 PM
Quote:
Originally Posted by questerius View Post
With the forum still buzzing from the Galaxy Reboot and how the forum community believes it should have been done, it is easy to forget that there is another reboot on its way in S9.

Voyager, to be more specific the Intrepid line, is scheduled for an update.

Now the big question is: What do you want to see as an upgrade for the intrepid line.

Some things come to mind:

- Isokinetic Cannon
- If they take the easy way out and just throw on a hangar then it should launch delta flyers.
- http://en.memory-alpha.org/wiki/Refractive_shield
- Warship Voyager skin
- Borg skin.

As for boff seating and consoles i think they don't need anything. To change too much would remove the science feeling from the intrepid.

So what are your ideas on the subject.
I would like the warship and Borg skins added as well. Also, I agree with the sentiment that the intrepid's ensign should be a universal one.

For starters, it needs a hangar as it's outclassed by the vesta because of this and the universal Lt commander. Secondly, there needs to be synergy bonuses for equipping the ablative generator together with the Borg set. Combining 2 of the Borg set with the ablative Gen gives +10 to structural integrity, +10 power insulators, and +10 shields as an example. Add the third piece in and get +15 transphasic torpedo and +10 flow caps.
=^= Starfleet Code Red Message =^= Starfleet intelligence's central network was compromised by an insidious ARC virus. All captains are to avoid contact with the ARC until we can ascertain how dangerous it is. All ships remain on high alert!
Captain
Join Date: Jun 2012
Posts: 1,213
# 5
03-05-2014, 07:30 PM
Honestly? I want an Intrepid refit retrofit. Going from the Bellerophon to the Intrepid-R is a kinda painful experience; they just feel too different.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Rihannsu
Join Date: Jun 2012
Posts: 586
# 6
03-05-2014, 07:40 PM
I think what most Intrepid fans would like to see is the visuals for the Intrepid's saucer underside fixed up to be made smoother.

Mechanically, I think the Intrepid is fairly solid. I'm not looking for any upgrades there, as I believe stat-wise that the Fleet Long-Range Science Vessel can compete with (and perhaps even have the upper hand on) the Multi-Mission Science Vessels.

I'd really enjoy a much more authentic Voyager-style bridge; the "Intrepid" bridges present in-game as pretty sad excuses for 'future intrepid-class bridges'.

I'd like to see the practice of offering new ship skins (rather than whole ship variants with new consoles and such) restored. A hydrodynamic-looking modern Intrepid inspired from the Vesta and Planck would be pretty swell (and please perish the idea that over-abundance of negative space and double-necks is something that's popular with Star Trek fans - sleek and sexy is the way to go).
Mhae ir-Virinat t'Rillas, R.R.W Temer
Captain
Join Date: Jun 2012
Posts: 648
# 7
03-05-2014, 07:59 PM
Since this game is all about dps and they made sci/destroyers - give us a Warship Voyager.

32k Hull
1.3 Shield Mod
5 Forward Weapons (can mount DHCs)
3 Aft Weapons
200 Crew
2 Device Slots
15 Turn Rate
0.15 Impulse Mod
50 Inertia
1 Hangar Slot
+10 Weapon, +5 Auxiliary Power
Sensor Analysis
*Secondary Deflector Slot

Cmdr. Uni, Lt. Tac, Lt.Cmdr. Eng, Lt.Cmdr. Sci
Eng Con: 2 - Sci Con: 4 - Tac Con: 4

Give it an absurd clicky console, something like: Arsenal Weapons System - Upgrades all attacks for 10 seconds with Torpedo Scatter Volley 3, Beam Fire at Will 3, Cannon Scatter Volley 3 - 2 minute cooldown - only mounts on Voyager Variants.

And it still wouldn't be as OP as the Scimitar...

Make it a lobi ship for all I care, take my (and everyone's) money!
Dev Logic: Create a tedious xp grind while nerfing xp reward, write the dialogue for a NPC which suggests that players run sector patrols to level, fail to do any quality control, then act surprised when people play the game as intended. Response: Call it an exploit, punish players, and issue a non-apology.
The plot thickens...

Last edited by fatman592; 03-05-2014 at 08:09 PM.
Captain
Join Date: Nov 2012
Posts: 585
# 8
03-05-2014, 08:10 PM
Quote:
Originally Posted by umaeko View Post
Mechanically, I think the Intrepid is fairly solid. I'm not looking for any upgrades there, as I believe stat-wise that the Fleet Long-Range Science Vessel can compete with (and perhaps even have the upper hand on) the Multi-Mission Science Vessels.
Honestly, this is the case for most of the Fleet Science ships. Really the thing that takes the Vesta over the top in the hardcore debuffer role isn't its DHC compatibility but that it has a variant with 5 Sci Consoles and the Hangar which, when chosen carefully, can add tremendously to whatever it's currently specializing in. Otherwise, the Fleet Intrepid has a somewhat better shield mod, hair better hull mod, and otherwise the same maneuverability stats with a less flexible BOFF seating.

And this isn't directed at you, umaeko, but where the heck is all the hate I'm seeing for the third Ensign Sci seat coming from? Sci has tons of awesome Ensign Sci abilities to choose from, many of which you might not want to build solely around but which can be added without compromising the capabilities/main thrust of your ship setup. Giving the Intrepid a Universal Ensign seat would do more to emphasize the gap in flexibility between it and the Vesta, rather than make the Intrepid stand out, IMHO.


I do, however, agree it needs a little something to set it apart... maybe a two-piece set bonus with the Photonic Shockwave Torpedo console that cuts the cooldown on (or maybe upgrades the strength or accuracy of) its inherent Target: Subsystems abilities, as (and my memory may be faulty here), I recall Captain Janeway never being shy about taking out a critical subsystem or three of enemy ship.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Career Officer
Join Date: Sep 2012
Posts: 2,653
# 9
03-05-2014, 08:37 PM
I want a hangar bay for my fleet intrepid. Seems to phase Cryptic is going through so why not?
Rihannsu
Join Date: Jun 2012
Posts: 586
# 10
03-05-2014, 08:55 PM
I use that innate subsystem targeting rather extensively. There are ways to make it seem much more appealing.

Firstly, I take the four subsystem targeting powers and shove them in my Tray 7 so that the keybind I have going (see the hilbert guide) triggers them whenever one is ready. I tend to forget using them, so, I find this really useful even though I'm not choosing exactly on what subsystem I'm diminishing.

There's also very cheap Doffs that nobody seems to want on the exchange that significantly shorten the cooldowns of subsystem targeting. with just one of them, I'm fairly sure I can shorten cooldowns enough so that I can fire off one such ability every fifteen second indefinitely even though innate subsystem targeting has unoptimized cooldown ratios.

There's also a great Voth Duty Officer whom makes it so that there's a good chance that a second subsystem will be taken down to zero for 3 seconds.

I run both these Doffs, and combined a flow capacitor of 100+, those inbuilt powers really pull their weight.

* * *

You know, one thing I'd really like on science ship would be for them to realize themselves more on the non-combat things that science ships ought to have an edge on.

Don't specialized computers and powerful sensors result in having access to more information?

I'd like to see the possibility for faster gauge speeds when interacting with a mission objective.

I'd like to see better sensor ranges, being able to locate objects slightly farther, and be able to identify them from farther too. "Yeah, that hostile contact 27 km away is a Negh'var battleship."

I'd like to get more information on my target; I think it'd be fantastic to be able to see the power levels of an hostile ship I'm targeting. "That escort is coming in on us hot with full powers to weapons, but its power to shields is minimal: quick, target their shield subsystems!" It'd also help us really measure the effectiveness of Tyken Rift and Energy Siphon by actually being able to see the result.

...

I think the above would be highly satisfying to have for science vessels to seem much cooler, without actually increasing their combat potency all that much. Just stress more that 'knowledge is power', and that such knowledge is at the disposal of a science ship's captain.

I don't need more hangars. I don't need more space magic. What I need is for science ships to feel more science-y.
Mhae ir-Virinat t'Rillas, R.R.W Temer

Last edited by umaeko; 03-05-2014 at 08:57 PM.
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