Career Officer
Join Date: Jun 2012
Posts: 2,419
# 21
03-06-2014, 08:56 PM
I hope it gets a Ensign Uni boff station, cause obviously that's all you need to make a ship perfect.
Sometimes I think I play STO just to have stuff to rant about on the forums!

Join Date: Nov 2012
Posts: 39
# 22
03-07-2014, 01:20 AM
Modify the ablative armour console so it gives, upon activation, some +X amount of hitpoints with extremely high damage resistance. Shields and energy weapons go offline. The ablative armour remains active untile its hitpoint are depleted (normal hull heals don't affect the armor) or unless its deactivated, then the ship returns to shields and energy weapons and a 2 or 3 minutes cooldown starts on the armor console.

Something like this would possibly make the intrepid class playstyle unique without making it overpowered and make it more appealing to players that own ships like the vesta that right now simply outclass the intrepid.
Join Date: Jun 2012
Posts: 3,323
# 23
03-07-2014, 01:48 AM
A sound proof room for Talaxian's.
Join Date: Sep 2012
Posts: 3,122
# 24
03-07-2014, 03:28 AM
Originally Posted by crashdragon View Post
A sound proof room for Talaxian's.
If they follow the series we might see Klingon-Talaxian hybrids. Now that is loud.
Not really relevant to the Voyager reboot though.
Join Date: Jul 2012
Posts: 1,693
# 25
03-07-2014, 06:23 AM
Originally Posted by stardestroyer001 View Post
Unfortunately, none of the Federation starships with Captain's Yachts/Aeroshuttles ever got implemented in the game. The Galaxy, Sovereign, Defiant, Intrepid, Nova, etc all do not have the option to go "yachting".
Except that the Captain's Yacht from Enterprise-E was used during the Ba'ku-Sona incident in Star Trek: Insurrection.

I would be content if they changed the ensign Sci to Universal.
Join Date: Sep 2012
Posts: 3,122
# 26
03-07-2014, 08:42 AM
If cryptic goes the same way as with the Galaxy for the 2-piece bonus on consoles (for the Intrepid that would be Photonic shockwave + ablative armor) what do you folks feel would be appropriate.

For the Galaxy they went the route of tanking and a little turn boost, but for the already swift Intrepid something else would be needed.
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,416
# 27
03-07-2014, 09:57 AM
Originally Posted by fatman592 View Post
Since this game is all about dps and they made sci/destroyers - give us a Warship Voyager.

32k Hull
1.3 Shield Mod
5 Forward Weapons (can mount DHCs)
3 Aft Weapons
200 Crew
2 Device Slots
15 Turn Rate
0.15 Impulse Mod
50 Inertia
1 Hangar Slot
+10 Weapon, +5 Auxiliary Power
Sensor Analysis
*Secondary Deflector Slot

Cmdr. Uni, Lt. Tac, Lt.Cmdr. Eng, Lt.Cmdr. Sci
Eng Con: 2 - Sci Con: 4 - Tac Con: 4

Give it an absurd clicky console, something like: Arsenal Weapons System - Upgrades all attacks for 10 seconds with Torpedo Scatter Volley 3, Beam Fire at Will 3, Cannon Scatter Volley 3 - 2 minute cooldown - only mounts on Voyager Variants.

And it still wouldn't be as OP as the Scimitar...

Make it a lobi ship for all I care, take my (and everyone's) money!
Don't forget the super torpedo console, the one that will let us one shot tactical cubes in the game.  1390007378
Career Officer
Join Date: Jun 2012
Posts: 4,015
# 28
03-07-2014, 10:52 AM
All they will do if they do anything is slap a single hangar on it
Career Officer
Join Date: Jun 2012
Posts: 888
# 29
03-07-2014, 12:10 PM
I would love a warship Voyager myself.

I would also LOVE it if they made the "photon torpedo point defense console", (the one that comes with the Armitage Class Heavy Escort Carrier), usable for the Intrepid model too.

Because an Intrepid spewing out lots and lots of photon torpedoes, just seems sooooo right!

Oh, and DEFINITELY work on the underside of the Intrepid's saucer, it's hideous now!
Originally Posted by Douglas Adams View Post
“The fact that we live at the bottom of a deep gravity well, on the surface of a gas covered planet going around a nuclear fireball 90 million miles away and think this to be normal, is obviously some indication of how skewed our perspective tends to be.”

Last edited by vengefuldjinn; 03-07-2014 at 12:13 PM.
Join Date: Sep 2012
Posts: 3,122
# 30
03-07-2014, 01:30 PM
Originally Posted by sonnikku View Post
Don't forget the super torpedo console, the one that will let us one shot tactical cubes in the game.
The thing is that many interesting torpedoes from Voyager have already made their way into the game.

Chroniton Torpedoes from the krenim. In name in the game. They work differently but still..

Transphasic Torpedoes: From endgame. Diluted version in the game already.

Tricobolt torpedo.. need i say more.

Biomolecular warheads.. Romulan.

Maybe a 2-piece set would supercharge transphasic torpedoes to emulate the endgame torpedoes.

Edit: just noticed something in that vid.. Voyager targeted subsystems with torpedoes as well. Could be a nice unique feature. Targeting subsystems with torpedoes instead of having to equip beam arrays.

Last edited by questerius; 03-07-2014 at 01:41 PM.

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