I co-drafted this idea back when the Andorian Escort was introduced and given what has been occurring figured that, as my co-author does not post on the forums anymore, this fairly straightforward (and cheap) improvement to player satisfaction/experience was worth mentioning again.
In the Ultimate TL;DR format:
A slightly modified (VFX/power & ship association) Kumari-Phaser-Wing-Cannons is a proper asset for a "legitimate" in-game representation of the "Phaser Lance" in a "weapon-item" format. An engineer's proof-of-concept may only require the time equivalent to a coffee break (and possibly as much deploying it) to validate the argument.
This solution to the "phaser lance wants to be a real item-boy" problem provides a simple update that does not involve reinventing any wheels or breaking the game. Instead it enhances the user-experience for all parties by correlating appropriate visuals with appropriate feedback in line with the ten-or-so seconds the weapon actually cycled on screen ("STTNG "All Good Things..."; footage which, contrary to the declarations of "it's a God Gun", is the VFX equivalent to a combat log entry of "(currently) Plot Immune Hero-ship 'Enterprise' successfully hits 'Generic Klingon Opponent-ship' with 'Artistic License (i.e. time+budget constrained) VFX Shot Eye-Candy' Attack for 'Plot-Progression' damage, onto the next plot point!")
post "+1" if you support the idea above; OR
post an alternative solution that achieves the indicated objective purpose.
Leave all Pro/Anti-Cryptic propaganda/commentaries outside.
TL;DR of Proposal: We recycle weapon assets to get a gun item for use on the Galaxy-X Dreadnought to complement its "gun power" in much the same way as the Andorian Escort has a gun+gun-power. A number of other current ships (e.g. Bortas/Bortasqu') have gun-powers without a gun-item or have been shown with gun's that could have powers (e.g. the ST:Voyager series with the short-lived Iso-Kinetic Cannon) with all cases being near-costless opportunities for Cryptic to improve content. We recycle the Dyson Science Destroyers "Tactical Mode" ship-mechanic assets to give the Galaxy-Dreadnought platform greater utility while maintaining "reasonable balance" (by making the player choose between hangar and lance for example). This can be applied to other ships with feasible novel gun-items (e.g. Bortas/Bortasqu', Voyager, etc) and feasible player experience systems not currently in game at all (e.g. directly controlling space stations in combat).