Lt. Commander
Join Date: Dec 2007
Posts: 120
What are the best type of shields for each type of ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2010, 12:46 PM
i think there are too many of them. The standard ones of the feds are good for when you are starting fresh, you find the best shields when you are destroying strong enemies(looot!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2010, 01:07 PM
You could stop the time you take in average to kill your enemies. Then calculate which shields suit you best. Take here into account that shields:
Don't regen at 25 power, regen the statet amount at 50 power, x2 at 75, x3 at 100.

You now got your time (in seconds). You know your energy allocation, you see the shields at the vendor (you can compare them nicely at the badge-vendors)

Sum of shield-strenght = Initial Strenght + (RegenerationRate * Time/6 * Powerlevel-factor)


I know that is work, but I can't say which shield is the best just depending on your ship. I don't know your skills, abilities, weapons, energy levels, ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2010, 03:09 PM
Quote:
Originally Posted by Agent58
What are the best type of shields for each type of ship?
This is my preferences for ships based on my experience from closed beta and onward. Science ships have good shield ratings and not do much hull. 10% bleed through tended to eat my lunch even more so then High Yield Torpedo II and III did more damage in beta. Shield would be in good shape, but my hull would be at 60-80%. So I use Resilient Shield. The strong shield modifier of a Science ship combined with only the 5% bleed though of Resilient Shields ensures better survival.

In an Escort Shield, I found that I needed to destroy things quickly in order to survive. An extended fight meant I would get mauled. I needed my Shields to last long enough for a strafing run, and recovery quick enough in time for my next run w/o having to allocate too much power to Shields subsystem. So I drifted to using Regenerative Shield. They have a lower capacity than other shield, but it refill very quickly. and it make Reinforce Shield Facing work that much better.

Cruisers I found to be the big bruisers, they take enough punishment and they dish out as good as they get in terms of sustained DPS. I'm very must a Tank personal so I tended torwards maximum defense for my Cruiser. And that meant I used Covarient Shield for their much higher capacity at the expense of regeneration rate. When shield get low hit a BO or Captain power to refill the shields and buff them for a period of time (Emergency Power to Shields, Rotate Shield Frequency, etc).

All of the above is just my opinions based upon my experience and play style. Don't consider it as the one true way. And I'm curious myself as to what other people use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-05-2010, 03:29 PM
I always carry 3. One each with 20% disruptor, polaron or plasma resistance depending on who I expect to fight.

I personally like the regenerative ones with 5% absorb and 5% bleedthrough. Throw in some emergency power to shields 3 and you have a lot of defense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-05-2010, 05:05 PM
Resilient, Covariant, Regenerative, and Standard.

Resilient Reduce bleedthrough
Covariant have a higher cap
Regenerative have a lower cap but higher recovery rate
Standard is a balance

I generally prefer covariant for my escort. I have a plethora of shield abilities such as EPS and RSP that keep them up longer and stronger as the fight goes.

Regenerative collapse like egg shell under a torpedo salvo.

Resilient are more effective against the Torpedo salvos but generally can't stand up to them either.

Standard, well, they are kinda middle of the road. I however do see them surviving the salvo and lasting a bit longer.

Covariant can survive that salvo and a bit more, but without Engineering/Science abilities to bolster them, they can take a while to recover.

About the best I've found so far was a Covariant shield with RegenX2 on it, was tougher than a Standard or resilient and recovered at the speed of a standard. Was niiiiiice till it became completely outclassed =(.

As far as shield type goes, Regenerative would prob be best for a science ship since those ships have an increase to natural shield capacity. Cruisers do not have a detriment to shields like escorts and would prob perform best with a resilient or standard type and Escorts almost need Covariants due to their reduction in base shield capacity. This need is intensified as more ships carry HYT3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-01-2012, 10:36 AM
in the new version of star trek online, i find that Regenerative shields are the best, but only at their highest level. i personally use a shield that has the features of a Resilient and a Covariant. this makes them take a long time to get through, but they take a helluva long time to regen. if you have the weapons. Covariant is the best. if you are a hit n run type guy regenerative is the shield type to go for .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-02-2012, 01:16 AM
Quote:
Originally Posted by Aeolwind View Post
As far as shield type goes, Regenerative would prob be best for a science ship since those ships have an increase to natural shield capacity.
I do not like regenerative shields on science vessels. Science vessels have the weakest hull in the game (besides birds of prey), so it is very important that no shield facing ever go down completely. Regenerative shields can have a facing destroyed before you have time to apply a shield buff. Science vessels tend to do better with high capacity shields because science has a lot of shield buff abilities and high capacity = longer time to react to a draining shield.

The only reason I like regenerative shields on bird of prey is because resilient shields take a long time to get back up to full capacity and you want to strike and cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-02-2012, 02:19 AM
I mirror the sentiment that light raider type ships with little shield healing do best with Regenerative.

For cruisers I use Covariant because I usually have multiple copies of EPtS and other shield healing abilities to boost them rapidly back up to 100%. I use the same type for science ships due to the 1.3 boost.

My finding is that if anything directly hits the hull on elite difficulty, you're going to be toast. So I keep the shields as strong as possible on any ship type.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-02-2012, 03:00 AM
Quote:
Originally Posted by fuzun View Post
This is my preferences for ships based on my experience from closed beta and onward. Science ships have good shield ratings and not do much hull. 10% bleed through tended to eat my lunch even more so then High Yield Torpedo II and III did more damage in beta. Shield would be in good shape, but my hull would be at 60-80%. So I use Resilient Shield. The strong shield modifier of a Science ship combined with only the 5% bleed though of Resilient Shields ensures better survival.

In an Escort Shield, I found that I needed to destroy things quickly in order to survive. An extended fight meant I would get mauled. I needed my Shields to last long enough for a strafing run, and recovery quick enough in time for my next run w/o having to allocate too much power to Shields subsystem. So I drifted to using Regenerative Shield. They have a lower capacity than other shield, but it refill very quickly. and it make Reinforce Shield Facing work that much better.

Cruisers I found to be the big bruisers, they take enough punishment and they dish out as good as they get in terms of sustained DPS. I'm very must a Tank personal so I tended torwards maximum defense for my Cruiser. And that meant I used Covarient Shield for their much higher capacity at the expense of regeneration rate. When shield get low hit a BO or Captain power to refill the shields and buff them for a period of time (Emergency Power to Shields, Rotate Shield Frequency, etc).

All of the above is just my opinions based upon my experience and play style. Don't consider it as the one true way. And I'm curious myself as to what other people use.
My prefferences are a bit differents

Ressilient shields are good for science just as you say.

Covariant shields to me, are good for escorts beacouse you have a big "buffer" and with a limited Boff skills you can raise them. You have time to transfer or recover shield from another side

Regenerative are my preffer shield for cruisers. They recovers fast and you always have a bit of shield to prevent incoming torpedo hits. Shield recharge and hull repair are easily doing even you can use "RPS" to recover all shield with enemy hits. The cruisers have slow turning rates, your shield will be on danger you can use tactical team, but you need recover a sufficient "buffer" in a very limited time or you will be strike for torps and you will receipt full damage from those... and that is a serious problem (many times you dont turn to give another side from those torps you need your shield back quick even if your overal cuantity of shield is lesser). Cruiser have another cuality... they stay long times on combat, with thats times, regenerative provide the best protection.


Of course, if you are doing Elite STF MACO shield can be usefull to any ship.


Thanks to everybody for the fun, sorry for my bad english.
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