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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-05-2010, 01:44 PM
Quote:
Originally Posted by Zodi-emish
ok now I understand. but would engineers be better at it compared to a tactical officer?
that could be a good perk for each class. give tactical a perk for a subclass and science the same. but still allow all captain types to be effective at each subclass.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-05-2010, 01:50 PM
Quote:
Originally Posted by KiryuWong View Post
You sound very reasonable and I doubt even flamers will be able to come and flame on this topic.

We all want Star Trek as an MMO. That is why we are here. We have shown that there is a following for this IP and we also have show how passionate we are about it.

I believe STO can evolve. Please keep positive constructive discussion going on this forum and generate ideas for the Devs. They are reading and responding to many of our requests.
Not trying to flame, but the first thought that comes to my mind when I see threads like this is that the most likely reason for STO to fail will be if they implement too many of the bad ideas put forth by players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-05-2010, 01:56 PM
Quote:
Originally Posted by Inspired View Post
Not trying to flame, but the first thought that comes to my mind when I see threads like this is that the most likely reason for STO to fail will be if they implement too many of the bad ideas put forth by players.
there wouldn't be so many bad ideas if we could have a good debate, as if it now you post something, it is drowned out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-05-2010, 02:00 PM
Quote:
Originally Posted by shadow_craft View Post
TLDR

Seriously though, every MMO has massive negative feedback.
Even the most succesfull MMO ever (WoW) has alot of cry babies, what really speaks is $$$.

If Cryptic can pull a profit on this game, and there are many long term players, then this game is a sucess.

Now is it a good investment? Thats another question, if I put down 50 million and only get 55 million back , thats 5 million profit sure, but its also only 10%.

There may be other investments I could get back 25% or more, this is all board members care about.

Best bang for the buck, its how the world is run, and the sad part is... its true.
Quoted for truth: here is someone who understands how the world works. If Cryptic can make this a huge sucess, CBS has no reason to shut it down... instead it will run for a long time, get expansions and improvements over time and eventually be as polished as any other long running, successful MMO.

The best way as a player to destroy that potential success is to scare off the potential players or create an environment that discourages new players (one of the biggest problems with Eve Online isn't that the system works well, but new players try it and find it forbidding). Yes, Eve makes money, is a success and all that noise. It is also far to *small* of a success for a company like CBS.

I have run companies, created startups and I have consulted for large multinationals and I think it is safe to say that the vision from CBS is WoW big, not Eve "niche". Huge companies that have successful niche products kill them all the time because the profits are simply are enough for them to *not* kill it in favor of moving the resources to something that has a better chance of going huge.

If you want to see this game grow and improve, don't just wish for a mild success... help it become an epic one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-05-2010, 02:01 PM
Personally, I like the fact that there isn't any crafting in the game. I get to spend more time flying around the galaxy saving people. I'd like to see some serious work done on player interaction and NPC interaction. I want to see the inside of my ship. I want to be able to go and meet with the captains of other ships on theirs.
I'd like to have a communications system in game where you can HAIL another starship and talk to them in a a chat window.

Overall the game is good and I love it. Just fill in the holes.

I played WoW in the early days and I will say that it sucked hard compared to what STO is at release.
I also though of the ideas:
1. "Sector" events. These could be implemented like modules. Maybe one day the dominion shows up and we all gotta work together.
2. Roleplaying elements with NPC ala Knights of the Old Republic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-05-2010, 02:05 PM
Quote:
Originally Posted by Goedeke_Messmer

If you want to see this game grow and improve, don't just wish for a mild success... help it become an epic one.
trust me I want it to be an Epic success, but why no help the devs get that. my posting ideas and debating them, then asking the big question. CAN IT BE DONE?

so tell me what ideas do you have?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-05-2010, 02:07 PM
Quote:
Originally Posted by Zodi-emish
there wouldn't be so many bad ideas if we could have a good debate, as if it now you post something, it is drowned out.
While that may be true, I know for experience back in the days of MUDs that one of the leading causes of death for a successful MUD was to listen too much to the players.

To succeed, a system (text MUD or modern MMO) needs to draw people in. Ironically, many of the suggestions from the biggest fans are also the most self destructive. The reason is simple: the closer to the game the player gets, the more "good" they become, the more they crave exactly the kind of content that makes the game hard for a new player to succeed.

One thing WoW does absolutely right is to provide an incredibly dumbed down UI by default. Then they allow the community to go to town and build all kinds of tools that help the mid to high level players with the more advanced gameplay.

If you dumped the average high level WoW raider's UI settings on a new player, they would probably walk away. Even those who *might* graduate to such a UI find it off putting initially.

Another example is the cry for "harsh penalties" for failure. These kinds of penalties can be a total rush for the advanced player who knows what they are doing, but for a new player it is somewhat less impressive to have everything stripped from them and then getting told "carebare tears taste delicious" (just to quote the Eve Online phrase).

Obviously user input is important, but I think experienced operators also know when the players are asking for something self destructive, like "make everything easier, it is too hard" which is invariably followed by "I've done everything, there is nothing to do here".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-05-2010, 02:09 PM
Quote:
Originally Posted by Zodi-emish
op wall of text.
What you've actually said in your wall of text is that you don't actually like STO and that you want to play a completely different game. I suggest you do exactly that. Many of us like STO and do not want it to be remade into a clone of every other MMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-05-2010, 02:15 PM
Quote:
Originally Posted by Pasquatic
What you've actually said in your wall of text is that you don't actually like STO and that you want to play a completely different game. I suggest you do exactly that. Many of us like STO and do not want it to be remade into a clone of every other MMO.
if it came off like that I'm sorry. what I meant to say was it has potential, and we as a community needs to shape it in to what we want it to be.

this mite sound strange, but an MMO is kind of like a child, when it's released it come to the world with so much potential, now when it grows up, it is shaped by what people want. ( or what the Devs want) just like you're parents shaped you in to who you are now.

so what I'm also saying it takes a village to raise the children, same idea here, we work together to build up the game, and shape it to what we want.

and that is kind of a strange post, but oh well I love star trek.

*edit and a wall of text is a large one paragraph post. *
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-05-2010, 02:25 PM
Quote:
Originally Posted by Pasquatic
What you've actually said in your wall of text is that you don't actually like STO and that you want to play a completely different game. I suggest you do exactly that. Many of us like STO and do not want it to be remade into a clone of every other MMO.
I have to agree with the fact I'm enjoying the unique aspects of the game. Those who are fishing around for "how to build a tank" skillset are somewhat missing the point: the flow of battle in space is more fluid and requires everyone to take on more diverse roles. Cruisers are "kinda" tanks, but the reality is that it is much harder to prevent the escorts from being targeted because there is no "taunt".

Frankly, I don't miss it: it means that a squad needs to react to the situation that develops, not just run "play A1" every mission.
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