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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
02-06-2010, 03:35 AM
Planet away missions should include the possibility of:
Dangerous animals on the ground and air.
Friendly or harmless animals.
Treacherous terrain.
Potentially dangerous plant life.
Volcanic eruptions.
Potentially dangerous weather conditions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-06-2010, 03:35 AM
Quote:
Originally Posted by Dublin_Raider View Post
Another thought: why are away missions to planets always day time? It would help increase the immersion factor if some were at night-time.
I really like this.

The thing i think there should be is a big social area like Club 47 or the Risa beach, only bigger and should be able to host more players. I'm only L7 atm. I'm trying to take it slow, do some PvP, some missions, and i'm loving the game so far.

Quote:
Originally Posted by Dublin_Raider View Post
Planet away missions should include the possibility of:
Dangerous animals on the ground and air.
Friendly or harmless animals.
Treacherous terrain.
Potentially dangerous plant life.
Volcanic eruptions.
Just some random events through the whole game would be great, A random borg cube attack while you are flying through sector space or something like that. That would improve gameplay alot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-06-2010, 03:38 AM
Quote:
Originally Posted by COBHateCrew View Post
I really like this.

The thing i think there should be is a big social area like Club 47 or the Risa beach, only bigger and should be able to host more players. I'm only L7 atm. I'm trying to take it slow, do some PvP, some missions, and i'm loving the game so far.



Just some random events through the whole game would be great, A random borg cube attack while you are flying through sector space or something like that. That would improve gameplay alot.
Agreed. A place to socialise is much needed.
I wonder if its easily implemented to increase the size in relation to users for Instanced social areas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-06-2010, 03:41 AM
Quote:
Originally Posted by Zodi-emish
maybe the phaser size of the blue connie phasers.

as for the streaks in space. it would be nice to have an option to go to the bridge while traveling, and, and have the streaks on the view screen. if were dragged in to combat it would give a warning like it does in normal sector space, and then go back to ship view in the instance.
I'm guessing we will get some real bridge action soon. Or atleast i hope so. it would be great if we could get a quick switch between Bridge and Tactical view as in Bridge Commander. That worked great.

Anyone else feel the need for a Sector Space upgrade?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-06-2010, 03:44 AM
Quote:
Originally Posted by COBHateCrew View Post
I'm guessing we will get some real bridge action soon. Or atleast i hope so. it would be great if we could get a quick switch between Bridge and Tactical view as in Bridge Commander. That worked great.

Anyone else feel the need for a Sector Space upgrade?
I like Sector Space.
However i know some do not.
Do you think if they adapted the current Transwarp ability to allow you to fly directly to your intended destination would help?
Or a re-working of the current Sector Space?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
02-06-2010, 03:53 AM
Quote:
Originally Posted by Dublin_Raider View Post
I like Sector Space.
However i know some do not.
Do you think if they adapted the current Transwarp ability to allow you to fly directly to your intended destination would help?
Or a re-working of the current Sector Space?
A re-working of current, add some things to see. If i need to fly from say Earth Spacedock to Romulus, i'm just looking at the same thing for 3 minutes without doing something. Maybe we should be able as soon as bridge and more ship rooms are added to go there, do some things, while the ship keeps flying to your destination. If you go to the bridge now, the ship stops. And that just doesn't feel right.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-06-2010, 03:56 AM
Quote:
Originally Posted by COBHateCrew View Post
A re-working of current, add some things to see. If i need to fly from say Earth Spacedock to Romulus, i'm just looking at the same thing for 3 minutes without doing something. Maybe we should be able as soon as bridge and more ship rooms are added to go there, do some things, while the ship keeps flying to your destination. If you go to the bridge now, the ship stops. And that just doesn't feel right.
I agree.
I think by adding interiors like Bridge, Captains Ready Room, Sick Bay, Ten Forward, Engineering and your own quarters would be great.
A quick way of doing this is to give everybody the same interiors initially.
Then over time, vary the interiors according to the Starship class/model.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
02-06-2010, 03:56 AM
Quote:
Originally Posted by Dublin_Raider View Post
I agree.
I think by adding interiors like Bridge, Captains Ready Room, Sick Bay, Ten Forward, Engineering and your own quarters would be great.
And there should be useless but decorative working Engineers etc like on the Earth Spacedock. Otherwise it will be a total ghost ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
02-06-2010, 03:58 AM
Quote:
Originally Posted by COBHateCrew View Post
And there should be useless but decorative working Engineers etc like on the Earth Spacedock. Otherwise it will be a total ghost ship.
Agreed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
02-06-2010, 04:03 AM
There have been more great idea's in this whole thread alone then in the last 4/5 weeks. Without trolls things go so much better. Which brings me to, we need some Player Forum Mods. would be great for the forum to get all the trolls out of here.
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