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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
02-06-2010, 04:20 AM
Quote:
Originally Posted by Dublin_Raider View Post
Regarding the possibility of re-visiting some of the Systems in Clusters (and sharing its location with friends).
Each system already has a name but you could also give it a location number (a unique code number).
So you would need both to re-visit.
I'm not sure how practical this is from Cryptics point of view but the ability to re-visit newly discovered worlds would be a HUGE joy for me.
It would make exploration more real and alive for me.
Also the ability for the System inhabitants to remember the name of the Captain and Ship that first visited would give people the ability to be the first to find a place and to be remembered.
If there is anybody reading with knowledge of MMO programing etc, would this be difficult to implement? Would it take up to much memory space etc?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
02-06-2010, 05:14 AM
Quote:
Originally Posted by Ultracane
well said. i agree with you completely.


my idea is an invention system.

What are the engineers in star trek known for? making crap up on the fly to enhance their abilities. allow people to collect those anomalies and have an in ship ability to create upgrades for ship and ground systems.

well the in the ship part is a dream, but if not do it on the ground. the system right now is a really shallow version of that. perhaps even have mobs drop engineering type items for ground and space respectively.


you can have recipes and be able to add ship parts to enhance your own.

i.e. you kill a BoP and it drops an upgraded dilithium chamber which you can then upgrade an engineering console etc. its a rough idea, but people can see where its going.
Interesting idea.
How about letting Engineering BO's specialise in this. With an extra bonus if your Captain is an Engineer too. By letting the Engineer BO do this it would make this more usable for all Ships even those with Captain who are Tactical/Science.
Perhaps a bonus to if your Captain is Science since he/she could work with the Engineer on the scientific aspect of this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
02-06-2010, 05:25 AM
[quote=Joe_Novax]

9- More fluff/minigames - I want to play Dabu, I want to buy a swimsuit for my captain on Risa, I want to participate in beach games or 3D chess with other players during my off times

[quote]
This would be excellent for improving the social side of the game.
I'd love to have a game of darts in Quarks.
I'm sure alot of people have seen those simple browser based darts games.
Should be easy to implement.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
02-06-2010, 07:25 AM
Shameless bump because i won't let this great thread die. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
02-06-2010, 08:03 AM
I agree with the spirit of the OP, if not some of the specific details.

I'm not ready to declare that there are "unacceptable" problems. I see this as a game that was rushed out the door (rightly or not) by the suits at Atari due to the success of the new Star Trek movie in 2009.

To say that the success or failure of STO is "all on Cryptic" seems spectacularly obtuse, to me. There are obviously other players involved, both at the Atari level and the Viacom/CBS/Paramount level.

I do agree that if this game were to fail, it would be the last attempt for a long while to make an STO MMO. There have been many attempts already, each one failing and having to be scooped up by another. They had the money to do it. They had the development time, and they couldn't pull the trigger.

Then it fell upon Cryptic's lap. And in 17 months, they have constructed a game that is not only grounded in the Star Trek universe, but is engaging, challenging, and a hell of a lot of fun to play.

Does it differ from what some long-time Trek fans have wanted? Sure it does. That's how Trek works. Some of the fanbase is now so obsessed that if anything veers outside their own perceptive tracks, they freak out. This just has to be accepted. It hasn't changed through many decades of shows and properties, and won't change with STO.

I still know people who flat-out REFUSE to see Abrams' new Star Trek because "it isn't Trek".

Their loss. They won't be changed on a forum.

What Cryptic really needs is the support of the gamers who know what STO can be. If there are enough of us that support the game even though it isn't there 100%, then I don't think it will fail. It will continue to be built upon and added to, and in a year or two will be one of the best MMOs out there. I'm excited to think about where the game could be in 5 years given 5 years of dedication by the Cryptic team.

As to the other problem here on the forum, what I've noticed on other MMO forums is a sense of entitlement that seems to follow certain players.

They feel that, because they spent money on the game, they have somehow "purchased controlling stock" in the game development company, and then feel free to sit on forums all day long barking out orders and commands and expecting hoity-toity treatment. When I first ran into it in other forums, I was completely taken aback. I wondered if it was just fans of THAT game or if it was something generic of all games, and from the looks of this forum, it's something generic of all games.

Unless some of the whiners from the other game came here, lol.

Anyhoo, I support Cryptic 100%. I'm a lifer. I felt good about giving them my money because I've seen what they've done so far. I want STO to succeed. I want it to be around for a long, long time.

Keep Hope Alive!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
02-06-2010, 08:04 AM
the biggist issue i have is the complet failure in understanding what a mmo is about.

all successfull mmos have one big advantage over STO - a community - cryptic made excessive use of the biggest community killer invented by game devolopers - instancing and by this completly neglected the two ms of mmo. and on top of that they implemented it so poorly that i sometimes want to cry...
instancing is great to open up the same content to multiple peopleat the same time like dungeons - but not an entire world...

there have been made so many mistakes in developing this game its sad
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
02-06-2010, 08:28 AM
Quote:
Originally Posted by Tankqull
the biggist issue i have is the complet failure in understanding what a mmo is about.

all successfull mmos have one big advantage over STO - a community - cryptic made excessive use of the biggest community killer invented by game devolopers - instancing and by this completly neglected the two ms of mmo. and on top of that they implemented it so poorly that i sometimes want to cry...
instancing is great to open up the same content to multiple peopleat the same time like dungeons - but not an entire world...

there have been made so many mistakes in developing this game its sad
I think most would agree that instancing does reduce the epic scale of the game.
I'm not sure if anything can be done about it short term though.


Would increasing the amount of players in a single instance help to improve the situation?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
02-06-2010, 08:42 AM
Quote:
Originally Posted by Dublin_Raider View Post
I think most would agree that instancing does reduce the epic scale of the game.
I'm not sure if anything can be done about it short term though.


Would increasing the amount of players in a single instance help to improve the situation?
I think it wouldn't. For those who played WoW, and know how it is in Dalaran @ Peak hours. Those are not things you want in your game. Although 1 big open PvP area should be created. where fighting continues 24/7. That would be great. This game NEEDS to live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
02-06-2010, 08:51 AM
Quote:
Originally Posted by Zodi-emish
I some people say you cant polish a turd, well they are wrong,
Yes, they are wrong. Mythbusters PROVED you can, indeed, polish a turd!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
02-06-2010, 11:20 AM
Quote:
Originally Posted by Tankqull
the biggist issue i have is the complet failure in understanding what a mmo is about.

all successfull mmos have one big advantage over STO - a community - cryptic made excessive use of the biggest community killer invented by game devolopers - instancing and by this completly neglected the two ms of mmo. and on top of that they implemented it so poorly that i sometimes want to cry...
instancing is great to open up the same content to multiple peopleat the same time like dungeons - but not an entire world...

there have been made so many mistakes in developing this game its sad
Can you tell us what your methods would be to alleviate the incredible stress on systems and the data transfer if every time we showed up at Spacedock, there were 3,000 other ships there in orbit?

Or when we beamed down to a planet, there were 1,000 other people there running that mission on the ground?

It's really easy to say "instancing sucks", but tell us some of the ways you'd work around the issues that instancing alleviates in this case, such as still having enough unexplored systems so that new players 2 years in still have areas to "explore".

There would be serious problems with lag at bases, missions, orbits, sector space, and the like if every instance was combined into one giant consistent instance. Going from Sol to Memory Alpha would be like being in a traffic jam between Los Angeles and San Diego.

What do you do about that, without instancing?
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