Join Date: Sep 2012
Posts: 3,649
From this thread:

I researched the both the Point Defense System and the Torpedo Point Defense System.

I'm a little loath to purchase an ship for a console, especially since I prefer not to pilot an escort, much less a carrier. Yet, I do appreciate these consoles for what they can do, even given their 3 min. CD.

So, for those having used or is using either of these consoles ... what do you think?

(i.e. are they worth it?)
Kathryn S. Beringer - The Dawn Patrol - Endless Excelsior - Veritatum Liquido Cernene

Solaris build
Lt. Commander
Join Date: Sep 2012
Posts: 201
# 2
03-11-2014, 11:02 AM
Short answer: no, not worth it.
As you said the 3 min CD is killing it. Makes no sense to place something in a valuable console slot that you can only use once in a STF when there is something that you can slot that will boost your stats permanently.

The visual effects are cool but only for certain occasions (lots of enemies).
Career Officer
Join Date: Jun 2012
Posts: 3,004
# 3
03-11-2014, 11:15 AM
The Torpedo Point Defense can only be equipped on the Armitage and it's fleet version. So unless you want to fly one, that console is out of the picture. Since you said you don't want to fly an escort much less a carrier, you can strike it off your list.

The normal Point Defense isn't bad, but due to the long CD it's a situation based console rather than a regular use one. Not worth paying 1k Zen just for that. If you actually wanted to fly an Armitage with the Thunderchild skin, then sure, you get the console as a bonus anyway. But for just the console alone? Nah.

Since Feb. 2009
Join Date: Sep 2012
Posts: 3,649
# 4
03-11-2014, 12:16 PM
So, my research-fu failed.

What a shame.

I may have been a bit harsh against escorts in my OP. Based on the current responses it seems that even if I flew these ships, the console is not worth using?
Kathryn S. Beringer - The Dawn Patrol - Endless Excelsior - Veritatum Liquido Cernene

Solaris build
Career Officer
Join Date: Jun 2012
Posts: 3,004
# 5
03-11-2014, 12:34 PM
Depends. If you want an aoe skill to clear out smaller enemies like fighters and mines while doing some decent damage to frigates and don't mind using a console slot for it, sure it can work. It's mainly a situational thing that depends on the build you use.

That's actually pretty close to what all the universal consoles are. Almost all of them are situational skills like that. Unless of course it's the Valdore or w/e that KDF ship is that comes with the leech. Those ships you buy for the console. All the others not so much.

Since Feb. 2009
Career Officer
Join Date: Jul 2012
Posts: 3,598
# 6
03-11-2014, 12:43 PM
The point defence console is, as said, situationally useful.

However, I'd suggest that one of those situations is when you put it on a cannon based escort.

The AOE effect for cannons is a directional shotgun, as opposed to beam weapons BFAW.

Thus, the PDS can be incredibly, life savingly useful on such a boat, if you find yourself either dealing with lots of small craft or destructible torps.
Starfleet Veteran
Join Date: Jun 2012
Posts: 409
# 7
03-11-2014, 12:43 PM
The Torpedo PDS is Armitage only, so if you're flying an Armitage speccing photons and torpedo boosters - it's very worth it. It hits like an absolute semi.

The phaser PDS is a good all around console, long recharge time - but it has several interesting uses. It'll instantly eat a Tholian web, wipe out all thier fighters, clear out the Assimilated Carrier's BOP's - even in Elite, and it'll eat Borg probes for lunch. It probably isn't worth buying the ship for just the console - but during a ship sale or bonus zen event, it's a good, cheap, easily acquired console.

And for my final - and most important point - the consoles ARE fun. If you just want the consoles for the shiny value - and the torpedo PDS does throw an insane and beautiful amount of photons - I say go for them. They are very fun and moderately useful.
Join Date: Dec 2012
Posts: 324
# 8
03-11-2014, 12:46 PM
As others have said, both consoles are dependent on situation. But, the major advantage is that they are buffed by your projectile/energy boosting consoles.

The PDC combined with a FAW setup is devastating against mobs.
Join Date: Jan 2014
Posts: 2,094
# 9
03-11-2014, 03:41 PM

A point defense system with a 3 minute cool down...

I dunno, it doesn't sound like it's worth while. I can understand that it takes a while to re-arm a PDS, but 3 minutes. I haven't done any research on the PDS consoles, but I think I would prefer something simple like a 360 degrees turret that simply shoots at a single target that is in close proximity until it is destroyed. Perhaps 1 shot every 3 or 4 seconds and something that can be configured... for example, prioritizing incoming mines and torpedoes 1st, then comes fighters and lastly capital ships.

The PDS should not be too powerful though. But it should be powerful enough to shoot down unshielded torpedoes and mines, and perhaps powerful enough to eventually shoot down a fighter if given enough time. Against a capital ship... maybe something like wet noodles on to granite. Given millions of years the granite should eventually be worn away...
Join Date: Jul 2012
Posts: 40
# 10
03-11-2014, 04:46 PM
I have the point defense system currently equipped on my Delta shuttle. Definitely an overpowered attack for a shuttle, but when you find yourself surrounded, it makes the baddies go away.

I don't think I would put the console on a real ship though, console space is always in short supply (even on fleet ships) and you have to make strategic decisions while filling the slots.

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